||(Win95/98/Me/XP) (UK Retail Box) (WARLBCRYPR)
Real-Time Strategy Had No Room For
Prepare to enter the next generation of real-time strategy.
Here you'll develop a hero to lead your forces into battle. Share your
abilities and spells with surrounding members of your army. And develop your
hero as you expand your empire. Because what's the fun of winning a battle if
you don't know who to carry off on your shoulders?
Combine elements of real-time strategy and
RPG in the first hero-based RTS ever
Cunning computer players fight against
humans - or ally with them
Develop your hero through scenarios,
campaigns and multi-player games in a magical fantasy environment
Focus on strategy instead of basic
implementation with automatic resource collection
Windows 95/98/Me/XP, 233 MHz Pentium or faster, 64MB RAM,
130 MB hard disk space, DirectX 7.0+, 56 Kbs modem for Internet Play.
Tested OK on Windows XP.
Games Domain by Tim Chown
"The turn-based Warlords
fantasy-strategy series is something of a classic. While not as graphically
rich as many of its competitors, its subtle nuances of strategy made it one of
the most engaging conquest games ever. Roger Keating's strong AI certainly
helped make it stand up there with the best. Now SSG has done the unthinkable,
and propelled the leisurely turn-based game system into a real-time strategy
variant. Now, before any turn-based zealots begin foaming at the mouth, the
good news is that Warlords 4 is on the way, and will remain a turn-based game.
In the meantime the even better news is that SSG has done a stellar job of
capturing the essence of the previous Warlords games in Warlords Battlecry. If
I dare say it, I enjoy Battlecry more than Darklords
Rising, its turn-based predecessor. The design takes the best features of
other recent RTS games, yet shows respect for the four-thumbed gamers amongst
us by allowing the action to be paused while new orders are issued."
"While most designers are attempting to take RTS gaming into
new 3D lands, it's a pleasant surprise to find a traditional 2D RTS that
manages to offer something new to entice a jaded gamer like myself. It's been
good enough to keep me away from Diablo 2, and I'll
be playing it long after this review goes online. Sure Dark Reign 2 and Ground Control
look superb, and they are fun to play, for a while. But Warlords Battlecry has
been crafted by a design team with one of the longest-standing pedigrees in the
business, and it shows. It's not without a few flaws, ones which prevent me
considering it for our Gold Award, but it captures the essence of the original
series so well, offering interesting and addictive new features. The pace of
the RTS gameplay is fast, thanks to an AI that can be aggressive on the harder
AI settings, but turn-based gamers can slow the game speed down or use the
"pause for orders" feature to consider their tactical options more carefully.
While Battlecry's graphics are strong, its deep gameplay makes up for the lack
of 3D glitz. I'd take this game with me to a desert island ahead of any of the
3D titles currently gracing gaming shelves. The gauntlet has been thrown down
for Warcraft 3."
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