||(Win95/98 Only!) (Jewel Case) (MECHW295PJ)
5 Stars from Computer Gaming World
4 1/2 stars from Electronic Entertainment
31st Century Combat
The year is 3057. A struggle for power fuels a society of
warring clans. Bitter infighting perpetuate a universe of unrest. War is
constant. Victory is temporary. Cease-fire is nonexistent. A pause in a stream
of salvos is only a signal to re-calibrate crosshairs and redirect missiles.
Time is scarce before the next unrelenting mission begins. For a MechWarrior,
war is life. And death is the only true peace.
Stunning Graphics and Audio: A video intro by Digital
Domain, an animated interface, highly-detailed objects, and sound effects by
Soundelux Media Labs draw you into dozens of intense missions.
31st Century War Machines: Customize one of 15 BattleMechs
with over 20 unique weapons systems and brave ultra-realistic 'Mech vs. 'Mech
combat on a variety of interplanetary landscapes.
NetMech Included: Play head to head via modem or network in
14 unique scenarios. Engage in 8-player network mission in teams or free for
Windows 95/98 Pentium processor, 256- color SVGA
(640x480), 12 MB RAM, 2x CD-ROM, 46 MB Hard Drive Space, mouse, Joystick is
NOTE: DOES NOT WORK on Windows XP!
Computer Gaming World, October 1995
"In actual game structure, MW2 follows what is now the
standard model for SF sims: the player pilots various mechs through a series of
sequential missions, with the player's rank increasing with the progressive
difficulty of the scenarios. MW2 uses the simpler sim plot-path by giving you
missions that are connected to one another only through a very loose storyline;
failure to complete a mission, even through the destruction of your own Mech,
does not have any result other than repetition."
"For the gamer who wants to feel in control, there is an
incredible wealth of tinkering options here. Not only can players choose from
up to 15 different types of Mechs, ranging from 20 to 100 tons, but each one
has from 2-4 variants. If that isn't enough, you can also rip the guts out of a
chassis and start picking and choosing from the skeleton on up."
"Of course, all the great background and toys won't carry
the day if the battlefield doesn't measure up. Well, Mech-jockeys, fear not:
MW2 doesn't just measure up, it surpasses everything else seen so far. And
that's fact, not hyperbole."
"Though the terrain is molded from the universe of the
polygon, there is very little that feels dry or generic. Alien worlds have
distinctive environments: hills, mountains, cities, ice canyons and even mesas
are all crafted with care, and even a certain amount of realism. And the
environment is not just eye-candy; it can affect everything from vision to heat
"MechWarrior 2 is simply the best giant robot game ever made
and arguably the most enjoyable ground combat sim of any genre."
Home PC, February 1996
"Step inside one of MechWarrior 2's 15 customizable walking
battle machines - which contain dozens of status readouts, satellite and radar
displays, remote cameras, and weapons - and watch your adrenaline level shoot
sky-high when you square off against similarly armed member of an enemy clan.
Don't skip the elaborate orientation: Your 100-ton Mech has more than a 747,
but after spending an hour in the training session - broken into digestible
sections - you'll discover that 31st century combat (in more than 50 missions)
is a challenge to savor."
Electronic Entertainment, October 1995
"Easy-to-use in-mission keyboard controls, with optional
joystick and mouse input, provide precise Mech control that rivals the best
flight simulators. You even get multiple outside views and wingman commands.
And you can choose from 15 different Mechs and more than 20 weapons systems or
use the BattleMech customizer to build your own full-bore fighting
"The package tops it all off with a first-rate, CD
audio-quality soundtrack, plus more than 100 excellent sound effects and 300
well-acted voice cues. Each clan even has its own distinctive art, music, and
"For those who want more than the 16 campaign missions
included for each of the two clans, Activision includes a mission generator and
plans to release a pair of expansion discs with new Mechs, missions, and
"More than two years in the making and nearly that long
overdue, the sequel to MechWarrior was clearly worth the wait."
© 1993 - CDAccess.com