||(Win95/98/NT/2000/XP Only!) (Jewel Case) (EUROPAUNPJ)
Publisher: Paradox / Koch Media /
Strategic Gaming Online
from The Adrenaline
Global Conquest and Diplomacy from
Columbus to Napoleon
Europa Universalis is a historical strategy game simulating
all aspects of world history from 1492 to 1792. Each player takes on the role
of one of the major nations of the era, controlling diplomacy, economy,
warfare, exploration and colonization. A number of unique features ensure
historical accuracy, including period monarchs, military leaders, and
Faith - Power - Wealth
It is the year 1492 - the time of Great Exploration. As
leader of one of the world's great nations you will change the world and create
history. It is a time of great change that the world has never seen before,
continents are waiting to be discovered, conquered and colonized, a New World
is rising and the old is torn apart by conflict and war.
In a time of enormous hunger for power, honor and wealth it
is your destiny to rule your country, accept new challenges, mobilize troops,
build amazing cities and exploit your resources.
The skilled will gain wealth, the less fortunate can expect
poverty, famine and diseases. Do you have what it takes to change the course of
90 different nations potentially player controlled.
Powerful AI with human behavior controls non-player nations.
Choose between 9 scenarios including a Grand Campaign
Game en-compassing 300 years. Over 500 different historical missions and a
dynamic system generating countless exciting missions ensure many hours of
200+ different historical events that potentially
affects the outcome of your actions.
A truly unique game in magnitude, size and setting.
800+ named provinces, 550+ named sea zones and 100+
named rivers on a map covering the entire globe!
The realtime game can be set to pause at any time or
any given event to give players time to play ahead, thereby creating a `semi
User friendly and customizable message system.
Involve yourself in colonization, exploration, trade
and infrastructure, war, religion and diplomacy against players and computer
Up to 8 players in multiplayer games over LAN or
Windows 95/98/NT/2000/XP: Pentium 200 MHz (Pentium II
300 MHz recommended), 64 MB RAM (128 MB RAM recommended), 2 MB of video
Strategy Gaming Online by Steve
"In Conclusion: I've used the
term 'realistically' over and over again. There is no other single word that
sums up EU as well. EU excels at representing a historically credible
experience, without straightjacketing the players into simply repeating
history. The experience is deep and rich, with so many factors weighing on
every decision it almost feels like real life. In that context it's worth
noting again that this game could very easily be used as the source material
for collegiate-level history courses. All the basic systemic elements of
international relations are present, and the AI states follow a logical course
of behavior that takes little or no rationalization. The dynamics of alliance
politics are particularly evident, and were a class to study international
relations by the taking of the various state roles (thus allowing the human
element in diplomatic negotiations), I could see the source for many a hefty
research paper. I've always been firmly convinced that people who like to
criticize and comment on international politics should play a game like this to
really understand how the web of relationships can leave a leader with very few
options. It used to be that Empires in Arms was my favorite game of all time
for this reason; after a few turns you were truly IN the game, and might feel -
however briefly - something of what the leaders of those times felt. Can there
be a better educational experience? But the problem with these games is that as
boardgames, they are too complicated to teach and take way too long to play. I
didn't have time to finish a game when I was a college student - what chance do
I have now that I'm up to my neck in real life? Paradox has now given us that
complete experience on the computer, and frankly I don't forsee that it will
ever leave my hard drive."
Vault by Nick Stewart
"Take Civilization, mix in a
healthy dose of Risk, inject one of the most thorough historical models ever
seen and you'll have some sort of idea of what Europa Universalis is all about.
While these particular traits help to make the game the glorious experience
that it is, they're certainly not the entire reason -- that honor goes to the
unbelievable level of detail present throughout. From the political
machinations of diplomacy, trade, religious issues, stability, research, and
beyond, the genre has rarely seen such a careful dedication to the historical
factors that drove the period between 1492 and 1792. That the game manages to
strike such an effectively careful balance between its various aspects only
renders its accomplishment that much more admirable. When you consider the
seemingly infinite combination of campaigns, play modes, dynamic missions, and
victory states, it emerges as something that will remain on your hard drive for
months to come. Elegant, complex, and beautiful, Europa Universalis is a class
act all the way, and is certainly worthy of being considered one of the
strategic greats of our time."
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