Things: Collection 3
||(Win95/98 Only or Macintosh OS 7.5 ) (Jewel Case)
DOES NOT WORK ON WINDOWS
Ages: 7 to 13
4 1/2 stars from CD-ROM
Today - Critic's Choice
4 1/2 stars from Multimedia World
87% from Family PC
Develop Problem-Solving Skills
Essential for Success
Become a strong thinker with Thinkin' Things Collection 3
and build thinking skills you can use wherever you are - in anything you do.
Make trades with brokers from around the world, program a half-time show and
solve the Case of the Empty Fripple House. You'll improve deductive and
inductive reasoning, synthesis and analysis, while building problem-solving
skills essential for success.
Assess, Deduce and Trade. With Stocktopus as
your broker, exchange items with traders from around the world. Make the trade
sequences required to achieve your "portfolio" goals. Next step: Wall
Carving BLOX. Enter a world where balls roll
and collide on virtual metal that you shape and drill. Send balls up inclines,
through grooves and down holes as you experiment with physics properties
including gravity, friction, motion and inertia.
Strengthen deductive reasoning. Put on your
detective cap and solve the Case of the Empty Fripple House. The Fripples can't
move in until you read the clues in each room, synthesize the information and
determine where each Fripple belongs.
Build programming skills. It's football
season, and it's up to you to create the half-time show. Develop beginning
computer programming skills as you link command tiles and control moving
formations of marching bands, football players and cheerleaders.
Manipulate special effects. Tiny green
aliens, equipped with 22 special effects tools, have changed a photograph.
Analyze the picture and line up the alien team that faded, dented and twisted
it. Use their tools to create your own outrageous images.
Grows with your child. As your child
succeeds, Grow Slides automatically increase the level of difficulty. You can
track your child's progress and adjust the slides from within the
Help your child build thinking skills. In
Dear Parents, Edmark's Donna Stanger, a teacher for 20 years, discusses
thinking skills and each of the activities in Thinkin' Things Collection 3.
Windows 95/98 Only- NOT compatible with XP,
486/33 MHz Pentium or better, hard disk with 12MB free, 8 MB RAM, 640x480, 256
color monitor, 2x or faster CD-ROM drive, Windows compatible sound card
Macintosh - System 7.5.6 - 9.x, 68040 Power PC or
later, 8 MB RAM, 640x480, 256 color monitor, 2x or faster CD-ROM drive.
CD-ROM Today, April 1996
"Based on the premise that children learn by investigating
and experimenting, this title offers five exploration areas, each with its own
theme and tools designed to strengthen specific higher thinking skills.
"But moms and dads who are uncomfortable with physics, math,
or spatial relations might be disappointed by the sparse online help and
written instructions. On the positive side, a multimedia presentation called
Dear Parents explains how they can maximize Thinkin' Things' educational
benefits for their children.
"With or without directions or prodding, children are likely
to dive right in and begin to explore."
Multimedia World, May 1996
"The CD-ROM provides clever learning activities in five key
areas. Tasks require kids to analyze and synthesize information, hone their
deductive and inductive reasoning skills, predict outcomes, apply principles of
physics, and learn simple computer programming skills. In one activity,
children use nicely rendered tools to mold a sheet of virtual metal into a
marble raceway, and in the process they learn about gravity, inertia, and
Family PC, July/August 1996
"Analytical thinking and problem solving is the name of the
game in Thinkin' Things 3. Like its predecessors, this collection of learning
activities was a big hit with parents, kids, and teachers."
PC Gamer, December 1996
"Logic is one of the best lessons a computer can teach. It's
driven by logic; it's tirelessly logical; and it waits patiently for us humans
to come up with logical responses.
"With this in mind, Edmark created the Thinkin' Things
Collection series. The programs feature a collection of logic puzzles that
exercise the reasoning muscles of a child's mind. The third program in the
series is aimed at kids 7 to 13 years old, and it offers five fascinating
modules. In Fripple Place, children figure out which comical little Fripple
belongs in each room according to a series of rules. In Half-Time, children
explore programming logic with a perky marching band and a limited repertoire
of steps that the musicians can perform. Stocktopus challenges children to make
efficient trades from one batch of items to another. Photo Twister challenges
them to figure out how to copy a mixed up photo using wacky tools and stamps.
And Carving Blox encourages creative thinking with its pinball-type
construction set. Three levels of difficulty help kids develop the expertise
they need to conquer the puzzles.
"Thinkin' Things packages build the skills kids need in
every subject, from mathematics to art. They learn to set the world in order
and then set it in a new order until they find the best order."
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