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Null



ZOOM The Dig
Sold Out (DOS) (Jewel Case) (THEDIGPO)

Lucas Arts

Game

Ratings:

88% from PC Gamer - Editor's Choice

4 stars from PC Entertainment

4 stars from Computer Gaming World

A Deep Space Adventure

by Sean Clark in Collaboration with Filmmaker Steven Spielberg

You've saved the Earth from total destruction, now, can you save yourself? A hostile world... full of foreboding... uncertainty... and hope.

An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink.

Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface.

What they uncover is anything but routine.

Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurtled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante's Inferno. The bleak landscape was obviously once home to a highly evolved civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels. But no Cocytans.

Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainty? To return to Earth, they must dig for answers, both on the planet's surface and deep within themselves.

From the combined talents of LucasArts and legendary filmmaker Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.

Featuring

Nearly 200 locations and hundreds of puzzles.

Robert Patrick of T2 as the voice of Boston Low.

Special effects contributed by Industrial Light & Magic.

Dialogue contributed by award-winning sci-fi writer Orson Scott Card.

Alluring Wagnerian musical score sets the epic tone.

Full voice and sound.

Requirements: MS DOS 6.0 or greater, 486DX2/66 minimum, 256-color VGA, VLB or PCI bus, Double speed CD-ROM drive required, MPC Level 2, 8 MB RAM minimum, 1 MB available space required for minimum install. Sound cards supported: Sound Blaster Pro, Sound Blaster 16, AWE 32, Pro Audio Spectrum, Ensoniq Soundscape, Gravis Ultrasound and 100% compatibles. MS 100% compatible mouse, Joystick optional. Compatible in MS-DOS mode with 16-bit CD-ROM and mouse drivers installed; compatible in MS-DOS box with sufficient free RAM.

Reviews:

Computer Gaming World, February 1996

"The asteroid, which turns into an FTL starship takes you to a place "far, far away".

"Once you accept that you're on your own, the party must determine the secrets of this alien base while avoiding such trivialities as starvation, dehydration and just plain old accidental death."

"The real power behind The Dig is the writing and the story. Instead of seeing the various alien artifacts and messages as simply game clues and puzzles, each lends itself into a whole that leaves you wanting to know more than you require to simply finish the game."

"In the final analysis The Dig is really a well-executed, challenging game that uses plot and detail to bring out the best from an aging game engine. While it isn't the longest adventure game I've ever played, there are plenty of wonderfully crafted locations. I doubt many gamers will be claiming they did not get their money's worth here."

PC Entertainment, February 1996

"Wonderful 3-D background art of alien environments, an enthralling story line, and excellent sound effects and music create a complete gaming experience. Plus, an almost invisible interface make The Dig a joy to play. For example, instead of selecting from a choice of actions - such as look, pick up, or talk to - you merely click on the object in question, and if anything can happen, it will. The game's puzzles still take some thinking, but they can be solved without resorting to 900 numbers, strategy guides or threatening phone calls to tech-support."



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