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ZOOM Rockett's Tricky Decision
$9.95 (Win95/98/3.1/Mac) (Retail) (ROCKETTDDR)

Purple Moon

Children

Ages: 8 to 12

Ratings:

4 stars out of four from USA Today

Which Kids? Which Party?

You're not exactly the 'new girl' anymore. After all, it is Halloween already...
But when you play Rockett in her continuing friendship adventures, you still don't know where you fit in. And with two cool parties on the same night, where will you wind up?

Decisions. Decisions.
When to be cool...When to be caring...When to stick up for yourself...Every decision leads up to what happens on party night.

Gab and Gossip
Who's going to which party? And what costumes are they wearing? Where you sit in science class has a lot to do with what you learn...(And we're not talking about frog facts.)

Party? Or Party?
Which will it be? Nakili's party, where you could be the star? Or Max's party, with Ruben's awesome band? It's a tricky decision...

Poke Around
Discover what kids and teachers are really thinking. Peek into 20 different lockers, the Yearbook Office - and even the Faculty Lounge - any time, any day.

Get the Inside Scoop
Go through backpacks. Listen in on messages. Check out the new school newspaper and yearbook. Even read personal diaries. All to find out who likes who and what's new!

It's a new adventure every time you play:

  • Over 60 possible plot twists
  • 22 kids with ultra-cool costumes
  • Over 100 personal items to investigate in lockers, backpacks, even pockets.

Requirements:

Windows: 486/66MHz , 8MB RAM (16MB for Windows 95), 10MB available hard disk space, Windows 95 or 3.1, SVGA graphics, 2x CD-ROM drive, 16-bit Windows compatible sound card, mouse, speakers.

Macintosh: 68040/33 MHz, 8MB RAM (5MB available), 10MB available hard disk space, System 7.1, 256 color monitor, 2x CD-ROM drive, speakers.

Reviews:

USA Today, Friday, May 15, 1998

"Billed as 'friendship adventures," two titles from Purple moon are an excellent start to filling the software gap for girls. Rockett's New School and Rockett's Tricky Decision follow the likable heroine as she navigates the social quamire of junior high. In Rockett's New School, she tries to make it through her first day as the new kid, sorting out the social hierarchy and trying not to embarrass herself too much. In Tricky Decision, she has to figure out which Halloween party to go to - the one for the cool kids or the one for her friends.

"While both programs draw girls in the same way a good book does, the software puts girls in Rockett's shoes, letting them decide how she'll react to each situation that comes up. Girls can backtrack to these decision points and try different choices and end up with different consequences.

"The programs also offer opportunities to peek into lockers, get special messages from friends and in general get an inside look at junior high school. The kids seem genuine and the situations familiar. No superheroes or invading aliens, just normal kids navigating normally interesting lives. And while the adults are mostly caricatures, they reflect the way eighth-graders view adults.

"The best part is how the software puts girls in control of Rockett's attitude. It manages to teach, without preaching, that kids are in control of how they react to situations, even if they're not in control of much else."

Computer Shopper, May 1998

"Players make Rockett's decisions for her... Every choice affects the way the story unfolds, and (unlike real life) you can always change your choice if you don't like the outcome. Fast learners will quickly discover that the more sensibly Rockett behaves, the better the outcome. However, the many possible courses of action in Rockett's Tricky Decision is what makes repeat play fun..."

"Our preteen girls loved the realistic scenarios; parents will appreciate the positive self-image the game promotes. Some girls might be disappointed that several subplots remain unresolved, leaving them open for the next title in the series. However, Rockett's Tricky Decision is highly entertaining overall, engaging players with every plot twist and turn."



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