||Rockett's Tricky Decision
||(Win95/98/3.1/Mac) (Retail) (ROCKETTDDR)
Ages: 8 to 12
4 stars out of four from USA Today
Which Kids? Which Party?
You're not exactly the 'new girl' anymore. After all, it is
But when you play Rockett in her continuing
friendship adventures, you still don't know where you fit in. And with two cool
parties on the same night, where will you wind up?
When to be cool...When to
be caring...When to stick up for yourself...Every decision leads up to what
happens on party night.
Gab and Gossip
Who's going to which party? And
what costumes are they wearing? Where you sit in science class has a lot to do
with what you learn...(And we're not talking about frog facts.)
Party? Or Party?
Which will it be? Nakili's
party, where you could be the star? Or Max's party, with Ruben's awesome band?
It's a tricky decision...
Discover what kids and teachers are
really thinking. Peek into 20 different lockers, the Yearbook Office - and even
the Faculty Lounge - any time, any day.
Get the Inside Scoop
Go through backpacks.
Listen in on messages. Check out the new school newspaper and yearbook. Even
read personal diaries. All to find out who likes who and what's new!
It's a new adventure every time you play:
- Over 60 possible plot twists
- 22 kids with ultra-cool costumes
- Over 100 personal items to investigate in lockers,
backpacks, even pockets.
Windows: 486/66MHz , 8MB RAM (16MB for Windows 95),
10MB available hard disk space, Windows 95 or 3.1, SVGA graphics, 2x CD-ROM
drive, 16-bit Windows compatible sound card, mouse, speakers.
Macintosh: 68040/33 MHz, 8MB RAM (5MB available),
10MB available hard disk space, System 7.1, 256 color monitor, 2x CD-ROM drive,
USA Today, Friday, May 15, 1998
"Billed as 'friendship adventures," two titles from Purple
moon are an excellent start to filling the software gap for girls. Rockett's New School and Rockett's Tricky
Decision follow the likable heroine as she navigates the social quamire of
junior high. In Rockett's New School, she tries to make it through her
first day as the new kid, sorting out the social hierarchy and trying not to
embarrass herself too much. In Tricky Decision, she has to figure out
which Halloween party to go to - the one for the cool kids or the one for her
"While both programs draw girls in the same way a good book
does, the software puts girls in Rockett's shoes, letting them decide how
she'll react to each situation that comes up. Girls can backtrack to these
decision points and try different choices and end up with different
"The programs also offer opportunities to peek into lockers,
get special messages from friends and in general get an inside look at junior
high school. The kids seem genuine and the situations familiar. No superheroes
or invading aliens, just normal kids navigating normally interesting lives. And
while the adults are mostly caricatures, they reflect the way eighth-graders
"The best part is how the software puts girls in control of
Rockett's attitude. It manages to teach, without preaching, that kids are in
control of how they react to situations, even if they're not in control of much
Computer Shopper, May 1998
"Players make Rockett's decisions for her... Every choice
affects the way the story unfolds, and (unlike real life) you can always change
your choice if you don't like the outcome. Fast learners will quickly discover
that the more sensibly Rockett behaves, the better the outcome. However, the
many possible courses of action in Rockett's Tricky Decision is what makes
repeat play fun..."
"Our preteen girls loved the realistic scenarios; parents
will appreciate the positive self-image the game promotes. Some girls might be
disappointed that several subplots remain unresolved, leaving them open for the
next title in the series. However, Rockett's Tricky Decision is highly
entertaining overall, engaging players with every plot twist and turn."
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