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ZOOM Putt-Putt Travels through Time
$14.95 (Win95/98/ME/XP/Classic Mac) (Retail) (PUTTTIMEDR)
On other systems you can use ScummVM to run this.

Also See Putt-Putt Deluxe Pack

Humongous Entertainment


Ages: 3 to 8

Wham Boom Blam Boing!

Mr. Firebird's time machine has gone haywire and Putt-Putt's best pal Pep is lost somewhere in time. Grab your compass! Putt-Putt needs your child's help to find him. Together, they'll leap through time - exploring new dimensions and discovering surprising new friends. Meet Ms. Brachiosaurus - she holds the key to unlocking the secrets of the dinosaurs. See what pans out when you visit Silverado Sam, the prospector from the Old West. Don't forget to feed the dragon in King Chariot's medieval castle and be sure to check out Darien the librarian from the future - he just may have the book you need. These are just a few of the delightful friends who will help your child reunite our pals. It's an adventure-of-the-centuries that will keep kids coming back time and time again!

Junior Adventures challenge and inspire kids to think for themselves in creative and flexible ways. Kids play with faithful, lovable friends as they discover captivating worlds. Your children will direct the journey and overcome challenges at their own pace. Humongous Entertainment's heart-warming characters and engaging adventures come to life through feature-film quality animation, original music and the power of a child's imagination.

There's an exciting world waiting around each turn!

Putt-Putt knows cooperation is the key to solving any problem and there are always fun friends willing to help out.

Dinosaurs, castles, singing horses and floating cars are just a few of the things Putt-Putt will discover.

Take breaks from the action to play games, sing songs, paint Putt-Putt or create Silly Stories!

With the help of your child's imagination and creative thinking, our travelers safely return to Cartown!

Like the real world, Putt-Putt's world changes every time you play.

Special games and activities test memory, challenge math skills and encourage creativity!

Click Points reveal hundreds and hundreds of hidden surprises.

Out of time? You can save the game and finish it later.


Windows 95/98/ME/XP: IBM PC or 100% compatible, 33 MHz 486 with 8 MB RAM, SVGA (640 x 480, 256 color) graphics, Windows 3.1 or higher, Sound card, Double-speed CD-ROM drive.

Macintosh: Minimum 25 MHz 68040 or Power PC with 8 MB RAM, 640 x 480, 256 color, System 7.0 or higher, Double-speed CD-ROM drive.

Lurlene’s General Store

In the Old West, huge malls or chain stores did not exist; instead, a town had a "General Store" or an "Emporium." Lurlene is the proprietress of the General Store in a town called Tire Flats. She sells a variety of items from Chewy Fruity Wagon Wheels to cowboy hats. "Yep, I would say my store is…. full of sundry things!" says Lurlene. "I've got piggy banks, plants, and even a few teddy bears."

Tire Flats is a very a small town: one horse, one train station, and one General Store! Even so, the residents don’t seem to mind it too much. "Tire Flats is usually quieter than a cricket, I see more tumbleweeds than customers! But, every now and then someone comes in," says Lurlene. "That leaves me plenty of time to play a few rounds of Solitaire."


Computer Shopper, September 1997

"Things in Car Town may never be the same. Mr. Firebird's Time Portal has run amok, sucking Putt-Putt's homework, calculator, and lunch box - not to mention Pep the dog - into who knows when. In Putt-Putt Travels Through Time, the little car with the great big smile must locate his lost items or the Time Portal can't be closed. He voyages into the Age of Dinosaurs, the Middle Ages, the Old West, and the Future. Fantasy overrules fact in most cases, so don't expect your child to gain more than a cartoon sense of history here. Problem solving and memory development are this game's strengths."

"Unfortunately, the different time eras make the game feel disjointed, as if it were really four small, partially finished Putt-Putt adventures that have been tacked together instead of one cohesive game. Perhaps fame has gone to his head. Or perhaps we've become spoiled, expecting the company that brought us classically great children's games such as Fatty Bear's Birthday Surprise and Putt-Putt Goes to the Moon to produce miracles every time they release a game. While Putt-Putt Travels Through Time is fun, it isn't quite up to what we've seen in the past."

Quandary Review by Rosemary Young

"Frankly, I was worried about what I was going to say in this review of Putt-Putt Travels Through Time, more of the same I supposed, so I arranged to give this one the litmus test. I got hold of a six year old child (plus mum and dad) who had never used a computer before, let alone a mouse, plonked the game in front of him and said 'Go' :-)

"Well ... I did put in the CD and press the start button, I even tried for a quick lesson in mouse manipulation, but as soon as my pupil got an inkling of the idea I was promptly dismissed. I just sat back and watched as he clumsily (at first) waved the cursor around and very quickly got the hang of it before he began clicking away and laughing at all the animations. Then, with a few prompts from me, he found the coin to work Mr Firebird's time machine and was off on his journey to The Age of Dinosaurs, Medieval Land, The Old West, and The Future in search of Putt-Putt's goodies that were swallowed up by the malfunctioning machine."

"We had surprise dinner guests that evening, both pupil and parents were hooked, I even suspect I sold a computer for some lucky store..."

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