||Putt-Putt Travels through Time
||(Win95/98/ME/XP/Classic Mac) (Retail) (PUTTTIMEDR)
systems you can use ScummVM to run
Ages: 3 to 8
Wham Boom Blam Boing!
Mr. Firebird's time machine has gone haywire and Putt-Putt's
best pal Pep is lost somewhere in time. Grab your compass! Putt-Putt needs your
child's help to find him. Together, they'll leap through time - exploring new
dimensions and discovering surprising new friends. Meet Ms. Brachiosaurus - she
holds the key to unlocking the secrets of the dinosaurs. See what pans out when
you visit Silverado Sam, the prospector from the Old West. Don't forget to feed
the dragon in King Chariot's medieval castle and be sure to check out Darien
the librarian from the future - he just may have the book you need. These are
just a few of the delightful friends who will help your child reunite our pals.
It's an adventure-of-the-centuries that will keep kids coming back time and
Junior Adventures challenge and inspire kids to think for
themselves in creative and flexible ways. Kids play with faithful, lovable
friends as they discover captivating worlds. Your children will direct the
journey and overcome challenges at their own pace. Humongous Entertainment's
heart-warming characters and engaging adventures come to life through
feature-film quality animation, original music and the power of a child's
There's an exciting world waiting around
Putt-Putt knows cooperation is the key to
solving any problem and there are always fun friends willing to help out.
Dinosaurs, castles, singing horses and
floating cars are just a few of the things Putt-Putt will discover.
Take breaks from the action to play games,
sing songs, paint Putt-Putt or create Silly Stories!
With the help of your child's imagination
and creative thinking, our travelers safely return to Cartown!
Like the real world, Putt-Putt's world
changes every time you play.
Special games and activities test memory,
challenge math skills and encourage creativity!
Click Points reveal hundreds and hundreds of
Out of time? You can save the game and
finish it later.
Windows 95/98/ME/XP: IBM PC or 100% compatible, 33
MHz 486 with 8 MB RAM, SVGA (640 x 480, 256 color) graphics, Windows 3.1 or
higher, Sound card, Double-speed CD-ROM drive.
Macintosh: Minimum 25 MHz 68040 or Power PC with 8 MB
RAM, 640 x 480, 256 color, System 7.0 or higher, Double-speed CD-ROM drive.
In the Old West, huge malls or
chain stores did not exist; instead, a town had a "General Store" or an
"Emporium." Lurlene is the proprietress of the General Store in a town called
Tire Flats. She sells a variety of items from Chewy Fruity Wagon Wheels to
cowboy hats. "Yep, I would say my store is
. full of sundry things!" says
Lurlene. "I've got piggy banks, plants, and even a few teddy bears."
Tire Flats is a very a small town: one horse, one train
station, and one General Store! Even so, the residents dont seem to mind
it too much. "Tire Flats is usually quieter than a cricket, I see more
tumbleweeds than customers! But, every now and then someone comes in," says
Lurlene. "That leaves me plenty of time to play a few rounds of Solitaire."
Computer Shopper, September 1997
"Things in Car Town may never be the same. Mr. Firebird's
Time Portal has run amok, sucking Putt-Putt's homework, calculator, and lunch
box - not to mention Pep the dog - into who knows when. In Putt-Putt Travels
Through Time, the little car with the great big smile must locate his lost
items or the Time Portal can't be closed. He voyages into the Age of Dinosaurs,
the Middle Ages, the Old West, and the Future. Fantasy overrules fact in most
cases, so don't expect your child to gain more than a cartoon sense of history
here. Problem solving and memory development are this game's strengths."
"Unfortunately, the different time eras make the game feel
disjointed, as if it were really four small, partially finished Putt-Putt
adventures that have been tacked together instead of one cohesive game. Perhaps
fame has gone to his head. Or perhaps we've become spoiled, expecting the
company that brought us classically great children's games such as Fatty Bear's
Birthday Surprise and Putt-Putt Goes to the Moon to produce miracles every time
they release a game. While Putt-Putt Travels Through Time is fun, it isn't
quite up to what we've seen in the past."
Review by Rosemary Young
"Frankly, I was worried about
what I was going to say in this review of Putt-Putt Travels Through Time, more
of the same I supposed, so I arranged to give this one the litmus test. I got
hold of a six year old child (plus mum and dad) who had never used a computer
before, let alone a mouse, plonked the game in front of him and said 'Go'
"Well ... I did put in the CD and press the start button, I
even tried for a quick lesson in mouse manipulation, but as soon as my pupil
got an inkling of the idea I was promptly dismissed. I just sat back and
watched as he clumsily (at first) waved the cursor around and very quickly got
the hang of it before he began clicking away and laughing at all the
animations. Then, with a few prompts from me, he found the coin to work Mr
Firebird's time machine and was off on his journey to The Age of Dinosaurs,
Medieval Land, The Old West, and The Future in search of Putt-Putt's goodies
that were swallowed up by the malfunctioning machine."
"We had surprise dinner guests that evening, both pupil and
parents were hooked, I even suspect I sold a computer for some lucky
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