||(Win95/98/NT/Mac) (Retail Box) (PHYSICUSDR)
Ages 10 and Up
A from Just Adventure
Save the World With
A meteorite has hit the Earth! Your planet has stopped
rotating around its own axis and now it is in real danger! One half looks set
to freeze solid in arctic conditions, while scorching heat makes life
unbearable on the other half. You are the last hope for humankind and you know
there is only one solution. You have to save the planet! You must try to
generate enough electricity so that the enormous repulse from the large impulse
machine sends your planet rotating again. This is the beginning of a very
exciting adventure ...
There are many scientific problems to be solved. Use
the vast knowledge database of Physicus to find the solutions.
Science of Electricity: Understand how electrical circuits,
current strength, voltage, generators, and electrical power are interrelated
Mechanics: Play - and learn about Newton's laws of motion.
Heat: What are aggregation states? And why does a hot air balloon actually
fly? .. here you'll find out!
Optics: Find out about light and shadow, lenses and colours,
and lots more ...
Acoustics: Learn everything about soundwaves, oscillations,
and the human ear.
Many physics related riddles and phenomena as well as a
gripping storyline make Physicus a compelling and unique learning
Windows 95/98/NT: 133 MHz Pentium, 32 MB RAM, SVGA
Graphics card, sound card, 8x CD-ROM drive.
Macintosh: Power PC 166 MHz, 16 MB RAM, 32,768
colors, System 7.5, 8x CD-ROM drive.
Just Adventure by Darcy
"Physicus is designed to teach the subject of physics in a
fun and easy-to-understand manner. One of the most appealing aspects to the
game is the overall look of the game environments. It is a charming,
lighthearted version of the Myst style of game-making, which is a pleasant
combination as it makes Physicus as enjoyable for an adult as any other
adventure game he or she might play."
"The graphics in this game are irresistible, with a
sort of old-world European charm reflective of the home of the game's creators,
Germany. The environments are very elaborately drawn, and the 3D rendering is
as good and well put-together as any adult adventure game--better than quite a
few, actually. The endgame is a brief but amusing animated sequence that is
"Physicus teaches the subjects of electricity, aggregation
states of different materials, mechanics, optics, and acoustics. The player is
given an electronic interface, accessed within the game, that allows the player
to research these subjects to solve the problems encountered during the game.
The interface itself is well-done, and all subjects have visual explanations,
in many instances with animations, and interactive components that are helpful
in guiding understanding.
"But don't be put off by the subject matter included to help
solve the puzzles. In many instances, at least for an adult, they involve
common sense and things about physics that most people do have a basic
understanding and grasp of. The puzzles, based on the subject matter, are
obviously mechanical puzzles, which increases the Myst-like atmosphere of the
"Tivola sells this game as something for people from ages 10
to 102, and this is certainly truth in advertising. I had just as much fun with
it as any adventure game played just for fun, without the added bonus of
learning something. As a home-school parent, I recommend this highly as a
supplement to regular science materials."
Boston Sunday Herald by Robin Ray, February 18,
"...Physicus brings us a world
reminiscent of Myst, Broderbund's cultish mystery game. As in Myst, you enter a
lonely seaside landscape of cranky old machinery, abandoned buildings and bare
trees. But Physicus had both a character of its own and a mission: to teach the
principals of physics. Physics is a tough subject."
"It generally ranks among the most dreaded, most flunked and
most poorly taught classes in both high school and college. But physics can
also be charming. It offers to explain how the ordinary events of life take
shape... The problem is how to get across the charming stuff without boring
everybody to death. It is here that Physicus succeeds. In order to get the
giant catapult working, you have to gether bits of power from contraptions
littered all over the fictitious landscape of Physicus."
The New York Times by Charles Herold, February 15,
"Myst was a reasonable model for a game intended to teach
science; its puzzles relied on the mechanics of the world. But whereas the
puzzles in Myst could be solved through reason and experimentation, in Physicus
you need such specific knowledge as the relationship between amps and ohms or
the principle behind the pulley. Some puzzles can be solved through logical
deduction, but many will require some serious study.
"Studying involves going
through Physicus's set of science tutorials, which are well designed and supply
a great deal of information. After learning a particular principle, you can see
it in action by starting a motor or plucking a guitar string. This is true of
other computer tutorials, and what makes Physicus different is that you take
what you have learned and use it in the game."
Quandary Review by
"The puzzles are varied in difficulty and type, ranging from
finding and using the right item to unravelling the mysteries of voltage or
magnetism. Whilst the game proclaims itself suitable for persons aged 10 to
102, my almost 10 year old was out of her depth. 15 or 16 seems a better lower
"Building a game so overtly around physics was a brave move,
particularly given the database aspect. So too was trying to appeal to such a
broad target audience. Yet Physicus succeeds, and does a much better job of
providing an interesting and entertaining game than many non-edutainment
titles. It would be a mistake not to play this game because of its edutainment
tag, whatever your feelings about such titles."
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