||The Incredible Machine
Even More Contraptions
||(Win95/98/2000/Me/XP/Mac) (Jewel Case) (MORECONTDJ)
This product is also in the
Hoyle Puzzle & Board Games 2007
from Computing with Kids
Caution!! Contraptions Construction Zone
What do you get when you cross a flap-paddled jiggly widget with a
pneumomatic plug-u-lator? A Funtabulous Gadgetashery!
Welcome to The Incredible Machine: Even More Contraptions. Your first
assignment is to create a new Gigamaree. Just gab a doodly-wobble and screw it
to a circum-recoiled Iokionic reflecting laser using a job-ratchety-thang. Then
have everybody clear the room while you throw the switch.
Step into our lab, put on your white coat.
and discover the true meaning of Weird Science.
We'll provide plenty of fireworks and lots of red, white, and blue. You just
have fun. Together, we'll make a holiday.
Over 250 unique and challenging
"Contraptions" to solve, most with multiple solutions!
Go head-to-head with a friend in the
two-player mode, and see who can solve the "Contraption" first.
Over 100 different parts to mix and match.
Certain Programmable Parts allow for truly custom puzzles. Create and save your
own puzzles to share with friends.
Accurate physics models create realistic
interactions between parts. Change the gravity and air pressure for each
"Contraption" to simulate different worlds, or outer space.
An in-depth tutorial teaches you about the
parts, and how they work.
The Incredible Machines Series has won virtually
every award in the computer gaming industry for its creativity, originality and
downright fun, including:
- PC Family Game of the Year (AIA&S)
- Editor's Pick (Family Fun Magazine)
- Puzzle Game of the Year (GameSpot.com)
Windows 95, 98, 2000, Me, XP: Pentium 90 (Pentium 166 recommended),
32MB RAM (64 MB RAM recommended), 50 MB hard drive space, 4x CD-ROM drive, 800
x 600 - 16 bit color.
Macintosh: PowerPC 120, MacOS 8.6, 32MB RAM, 50 MB hard drive space,
4x CD-ROM drive, 800x600 - 16 bit color.
Computing with Kids by Jinny Gudmundsen
"Kids love the opportunity to build Rube Goldberg-type devices while
completing puzzles within this software. They experiment with real science by
using levers, motors, and the like; but they also get to stretch their
imaginations by using gravity-defying balls, and baboon-powered conveyor belts.
This software has just the right balance of wacky and real to let children
learn as they play."
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