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ZOOM I Love Math
$14.95 (Win95/98/Me/2000/XP/Mac) (Retail) (LOVEMATHDR)
Does not work on Vista or Windows 7.
$9.95 (Win95/98/Me/2000/XP/Mac) (Jewel Case) (LOVEMATHDJ)
Does not work on Vista or Windows 7.

Publisher: Dorling Kindersley

Children: Math

Ages: 7-11

Turn Math Frustration into Math Fun

I Love Math is a spectacular animated time-travel adventure. No matter what your child's level of math comprehension, I Love Math will reinforce skills in key curriculum areas, increase understanding of concepts such as fractions, geometry and measurements, and develop the real-world math and critical thinking skills essential to success in school and beyond. No other CD-ROM matches I Love Math's blend of solid, curriculum-oriented content and incentive-driven gameplay - all bought to life by zany characters and wacky situations.

I Love Math builds Math Success through ...

250 core math topics covered in detail

2,000 curriculum level problems prepared by math experts

2 million mental arithmetic questions

6,000 help pop-ups give step by step math tuition tailored to each problem

Intelligent tracking software adjusts the pace of learning for each player

Individually targets players' problem areas for extra reinforcement

Customize the games to cover the exact topics your child is studying at school

Activities:

Aztec:
Work with geometric shapes to unlock the secrets of an Aztec temple

Number Crunch:
Solve rapid-fire arithmetic problems to build number skills

Chance:
Learn about data handling by extracting information from maps, graphs, tables and charts

Greece:
Learn about measurement as a judge at the Measurement Olympics

Atlantis:
Learn fractions by laying pipes to save the underwater kingdom of Atlantis from drying up

Egypt:
Use mathematical symbols and terminology in real-life situations by solving the Pharaoh's pyramid riddles

Requirements:

Windows 95/98/Me/2000/XP: 486DX 33 MHz or higher, 8 MB RAM, 640x480x256 color video, 8 bit sound card, 17 MB free hard drive space, 2x CD-ROM drive.

There is a known issue with the Dorling Kindersley software titles and Windows XP with service pack 1 or higher installed. Selectsoft has two different patches depending upon the particular software you have. If the first patch does not solve the problem, then please install the second patch. Once you install the patch for one of their products it will not be necessary to install it for any additional products.

http://support.selectsoft.com/download/DKSP1.exe

http://support.selectsoft.com/download/dk-SP1fix.exe

Macintosh: Mac OS 7.1-9.2, 8 MB RAM, 640x480x256 color video, 8 bit sound card, 68040 or faster processor, 9 MB free hard disk space, 2x CD-ROM drive.

Reviews:

The Kid's Domain by Dave Twede

"Let's face it, like Gretchen, few kids like math. Wilbur would be the rest of us, who agree not to like math because no one hangs with a math dweeb. I admit it, I'm a dweeb. I aced math and went on to grad school doing a lot of advanced math. As entertaining as I Love Math is, the most important aspect is that it really teaches math thinking, not just memorization of mathematical relations and equations. For example, in the Aztec world, where Gretchen has locked up the birds of paradise (a bit of history is thrown into each world), players use geometry matching, spatial reasoning and a bit of tooling to build keys (geometric shapes) to unlock the four birds. The highest level had questions about isosceles, line symmetry and asymmetry - stuff few parents learned or remember learning. There is a clue button for whenever the child gets stuck, and it helps explain the meaning of words like isosceles. In Atlantis, the water has been drained and players use fractions (combinations of up to 1/12th) to build pipe works for refilling the city. King Khufu locks players inside a pyramid burial ground and taunts them with story problems (some with tidbits of Egyptology in them). Each right answer breaks a brick and puts them closer to escaping. In Greece, players must rank measurements of length, area, time, weight, and money into Gold, Silver and Bronze awards. This world is particularly good at emphasizing on how to setup story problems of measurement by stressing (three times) the kind of measurement you're handling.

"There are also occasional repairs to the time machine circuits and other problems that must be fixed in order to continue after Gretchen and Wilbur. The ending is satisfying once you have wrestled the duo back to our time and fixed the math problems of history.

"My concerns would be that I Love Math isn't all that long..."



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