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I Love
Math |
| $14.95 |
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(Win95/98/Me/2000/XP/Mac) (Retail) (LOVEMATHDR) |
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| $9.95 |
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(Win95/98/Me/2000/XP/Mac) (Jewel Case) (LOVEMATHDJ) |
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Publisher: Dorling
Kindersley
Children: Math
Ages: 7-11
Turn Math Frustration into Math
Fun
I Love Math is a spectacular animated time-travel adventure.
No matter what your child's level of math comprehension, I Love Math will
reinforce skills in key curriculum areas, increase understanding of concepts
such as fractions, geometry and measurements, and develop the real-world math
and critical thinking skills essential to success in school and beyond. No
other CD-ROM matches I Love Math's blend of solid, curriculum-oriented content
and incentive-driven gameplay - all bought to life by zany characters and wacky
situations.
I Love Math builds Math Success
through ...
 250 core math
topics covered in detail
2,000 curriculum level problems prepared by math
experts
2 million mental arithmetic questions
6,000 help pop-ups give step by step math tuition
tailored to each problem
Intelligent tracking software adjusts the pace of
learning for each player
Individually targets players' problem areas for extra
reinforcement
Customize the games to cover the exact topics your
child is studying at school
Activities:
Aztec: Work with geometric shapes to unlock the
secrets of an Aztec temple
Number Crunch: Solve rapid-fire arithmetic
problems to build number skills
Chance: Learn about data handling by extracting
information from maps, graphs, tables and charts
Greece: Learn about measurement as a judge at the
Measurement Olympics
Atlantis: Learn fractions by laying pipes to save
the underwater kingdom of Atlantis from drying up
Egypt: Use mathematical symbols and terminology
in real-life situations by solving the Pharaoh's pyramid riddles
Requirements:
Windows 95/98/Me/2000/XP: 486DX 33 MHz or higher, 8
MB RAM, 640x480x256 color video, 8 bit sound card, 17 MB free hard drive space,
2x CD-ROM drive.
There is a known issue with the Dorling Kindersley software
titles and Windows XP with service pack 1 or higher installed. Selectsoft has
two different patches depending upon the particular software you have. If the
first patch does not solve the problem, then please install the second patch.
Once you install the patch for one of their products it will not be necessary
to install it for any additional products.
http://support.selectsoft.com/download/DKSP1.exe
http://support.selectsoft.com/download/dk-SP1fix.exe
Macintosh: Mac OS 7.1 or higher, 8 MB RAM,
640x480x256 color video, 8 bit sound card, 68040 or faster processor, 9 MB free
hard disk space, 2x CD-ROM drive.
Reviews:
The Kid's Domain by Dave Twede
"Let's face it, like Gretchen, few kids like math. Wilbur
would be the rest of us, who agree not to like math because no one hangs with a
math dweeb. I admit it, I'm a dweeb. I aced math and went on to grad school
doing a lot of advanced math. As entertaining as I Love Math is, the most
important aspect is that it really teaches math thinking, not just memorization
of mathematical relations and equations. For example, in the Aztec world, where
Gretchen has locked up the birds of paradise (a bit of history is thrown into
each world), players use geometry matching, spatial reasoning and a bit of
tooling to build keys (geometric shapes) to unlock the four birds. The highest
level had questions about isosceles, line symmetry and asymmetry - stuff few
parents learned or remember learning. There is a clue button for whenever the
child gets stuck, and it helps explain the meaning of words like isosceles. In
Atlantis, the water has been drained and players use fractions (combinations of
up to 1/12th) to build pipe works for refilling the city. King Khufu locks
players inside a pyramid burial ground and taunts them with story problems
(some with tidbits of Egyptology in them). Each right answer breaks a brick and
puts them closer to escaping. In Greece, players must rank measurements of
length, area, time, weight, and money into Gold, Silver and Bronze awards. This
world is particularly good at emphasizing on how to setup story problems of
measurement by stressing (three times) the kind of measurement you're
handling.
"There are also occasional repairs to the time machine
circuits and other problems that must be fixed in order to continue after
Gretchen and Wilbur. The ending is satisfying once you have wrestled the duo
back to our time and fixed the math problems of history.
"My concerns would be that I Love Math isn't all that
long..."
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