Journey of the
||(Win95/98/Me/Mac7.1-9.2) (Jewel Case) (LOGICALJDJ)
Does not work
on Windows XP or Mac OS/X.
Ages: 9 and up
4 stars from CD-ROM Today
4 1/2 stars from San Jose Mercury
88 from FamilyPC
4 stars (out of 4) from HomePC
from Kids Domain
The Learning Journey Never
Logical Journey of the Zoombinis offers an engaging
environment for kids to develop advanced mathematical and scientific problems
solving skills. As the player's skills improve, each puzzle becomes more
difficult to solve. Four levels of difficulty for all 12 puzzles ensure the
ongoing development of critical thinking skills for years to come.
- Practice Mode
- Helpful Puzzle Clues
- Parent's Guide with suggested parent child activities to
enrich the learning experience
- Observation Skills
- Data Sorting and Ordering
- Pattern Finding
- Theory Testing
- Logical Reasoning
- Problem Solving
- Statistical Thinking
- Algebraic Thinking
- Set Theory
Strengthen Essential Problem Solving
Free the Zoombinis! Guide bands of Zoombinis through 48
perilous puzzles that never play out the same way twice.
After solving a series of increasingly challenging puzzles,
you will have ensured the safe arrival of the Zoombinis in Zoombiniville. The
more Zoombinis you lead to freedom, the larger Zoombiniville will grow.
Start your journey by solving puzzles that demonstrate
observation, sorting and theory testing skills.
Arno, one hungry, but fussy, Pizza-Eating Tree Troll. Discover which
combination of pizza toppings satisfy his testy taste buds by finding patterns,
matching data and testing theories.
Sort different features to discover
which ones don't make the Allergic Cliffs sneeze.
Find your way out of The Deep Dark Forest by performing
two- and three-dimensional mapping, matching and grouping.
To find a seat on the ferry, sort and order Zoombinis so they share
something in common with their neighbors.
Using the Zoombinis' features as
coordinates X and Y, place each Zoombini in the proper room at the hotel.
Advance through treacherous waters by testing your
ability to order and group data and analyze patterns.
To cross the marsh, hitch a ride on the backs of toads by finding the right
pattern of colors and shapes on flowers and lily pads
Lure the Fleens off
the beehive branch by identifying patterns, matches and more.
Ensure the Zoombinis' safe arrival in Zoombiniville by
cleverly analyzing, organizing and sequencing data.
Send the Zoombinis in the right directions by uncovering intriguing
Balance the "equation" by transforming the features of
the Zoombinis on the left and right to make them identical.
Windows - Windows
Windows 95 or above, 33Mhz 486 or faster required, 8MB RAM required, 3MB hard
disk space, 2x CD-ROM drive or faster, SVGA monitor, 256 colors, Windows
compatible sound device.
Tested on Windows XP. Might work in Compatibility Mode using
256 colors but we were unable to test all features. Windows XP users should
order Zoombinis Logical Journey instead.
Macintosh - System 7.0.1-9.2, 25Mhz 68030 processor
or faster or Power Macintosh, 8MB RAM, Requires 1MB hard disk space, 2x CD-ROM
drive or faster, monitor: 13 inch or larger color, 256 colors.
Does not work on Mac OS/X. Mac OS/X users should order
Zoombinis Logical Journey instead.
CD-ROM Today, March 1996
"This wildly entertaining edutainment package stars the
Zoombinis, a motley assortment of gogily-eyed blue furballs. The Zoombinis,
trying to escape oppression at the hands of the Bloats, decide to seek out a
new homeland. Young players must solve a series of brain-teasing puzzles to
help them in their exodus.
"The logic puzzles come in four difficulty levels, so kids
will find plenty of food for thought. There are no hints for players who get
stuck, but the narrated game instructions reveal all they need to know. (Listen
well, because the instructions can't be repeated.)
"When all the puzzles have been completed, the Zoombinis
reach Zoombiniville. The more who arrive safely, the faster the town rebuilds.
This software exercises the mind as well as the funny bone."
San Jose Mercury News, Sunday, May 12,
"The cute, round little creatures that inhabit Zoombini Isle
want to get off the island. Children can help them escape - and solve
interesting problems - in Broderbund Software's 'Logical Journey of the
""The puzzles require real problem solving. Kids have to
figure out which Zoombini characteristics (eyes, noses, hair, feet) allow them
to cross the bridges at Allergy Cilffs - the cliffs sneeze creatures with the
incorrect features off the bridge - or how Zoombinis must be arranged to create
an electrical surge. There are 12 progressively more challenging puzzles, each
one providing hands-on practice with concepts of sorting, classifying, graphing
and deductive reasoning.
"Three child testers worked together to solve the puzzles.
They found the program fun and challenging. Their only criticism: They wanted
to be able to adjust the difficulty levels themselves."
Family PC, July/August 1996
"Hidden inside this delightful animated odyssey is
instruction in graphing, logic, set theory, data analysis, and algebraic
thinking - geared for younger children...'My kids are addicted to this program;
they fight with each other to play it,' confessed Donnal Aliotta from
Williamsville, New York, the mother of Christopher, 11 and Jessica, eight.
'This is a superb program to stimulate young minds to think, identify patterns,
and use logic to solve each puzzle. Even I enjoyed this game."
HomePC, June 1996
"Testers in the HomePC Kids' Lab almost all turned up their
noses when they read the box of the Logical Journey of the Zoombinis: 'Builds
advanced math thinking skills,' it says. 'I am not an educational-game lover,'
declared 11-year-old Alex.
"Or so he thought. But it didn't take long for Alex and the
other kids in the Lab to start lining up to guide the Zoombinis to their new
home, marching past the Allergic Cliffs, through the Stone Cold Caves and
beyond Pizza Pass."
"But is this math? You bet it is. Players identify and
control variables, work with algebraic sets, observe patterns, plot formulas
and logically deduce strategies. If a monster on one path doesn't like purple
feet but has a soft spot for wide eyes, and one on another path likes wide eyes
but hates roller skates, kids must decide how to mix Zoombini characteristics
to allow them to pass."
Computer Shopper, June 1996
"Logical Journey of the Zoombinis, an animated adventure,
sneakily fools kids ages eight to 12 into developing logic skills such as set
theory, data analysis, and algebraic thinking. During the game, users must
repeatedly lead groups of Zoombinis through 12 puzzles, which increase in
complexity with each success. But don't expect a lot of intimidating jargon;
excellent graphics, sound, and lively characters coupled with an interesting
plot hide the fact that using math is the real objective here."
"The package's story line and graphics should prove
absorbing and please even jaded young computer users, while the audio cues make
it possible for children with little reading ability to play. Logical journey
of the Zoombinis, a valuable learning aid, actually makes tough mathematical
concepts a lot of fun to learn."
PC Gamer, December 1996
"Long ago, in a land far away, the Zoombinis lived a
pleasant life, but capitalism gone berserk ruined their peaceful paradise. As
the little blobs of blueness search for a new home, they count on a higher
intelligence to guide them through perils and pitfalls.
"And who, you may ask, is that higher intelligence? Your
kids, of course. Bet you never thought they'd qualify for that rank so young.
If they can conquer Broderbund's fine software package, they qualify for higher
intelligence and then some.
"The Logical Journey of the Zoombinis builds the reasoning
skills required to succeed at math - and most other subjects. The foundation of
the program is a collection of characters with four attributes: hair, eyes,
nose and locomotion. For about half the logic puzzles, kids must arrange
Zoombinis properly according to their attributes either by sending them through
the correct logic gates or by sorting them in proper order. For the other half
of the logic puzzles, kids must figure out how to negotiate various paths
according to hidden rules. Besides learning set theory, kids also learn to form
and test hypotheses.
"Packed with educational value, The Logical Journey of the
Zoombinis is that rare breed of software that succeeds at every turn. Its
attractive characters, intriguing puzzles, and beautiful presentation make it
one of the best programs you can buy for your new computer."
Review by Kim Moon
"If you want to teach your child "what" to think when it
comes to math, this game is not for you. If you want your child to have a great
time while learning "how"to think, you should leave for the store immediately.
You won't find any "boring" math facts here. What you will find are twelve
thinking games with four levels available on each game. These games encourage
the player to use logic to take the adorable zoombinis through many "hazardous"
adventures where their characteristics determine which paths they may
"Love it! Love it! Love it! (Did I mention that we love this
game?) That is the good news. The "bad" news is that you will have to pry your
child off of the computer and it will probably cause heated battles between
siblings. There are not enough adjectives that are synonymous with "great" and
"wonderful" to describe this game!!! The game teaches math concepts, which are
often ignored in favor of math facts, especially in school settings. It is
addictive and the designers are geniuses. If you want your child to have an
understanding of such things as classification, sequencing, grouping by
attributes, and matching, run, do not walk, and buy this game! It will be money
VERY well spent."
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