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ZOOM The King and I
Animated Thinking Adventure
$14.95 (Win95/98/Mac) (Jewel Case) (KING&ITADJ)

Publisher: Sound Source Interactive

Children

Ages: 4 to 7

Ratings:

from Discovery School


From One of the Best-Loved Family Musicals of All Time

In the Royal Palace of Siam, kids will "whistle a happy tune" when they team up with some lovable characters in activities that stimulate critical thinking. Games and puzzles involve your child in problem-solving, planning, observation and deduction, memory challenges, observable physics, music and creative design.

Tuptim's Mixed-Up Music
Experiment with sets of musical notes to match the tunes in Tuptim's music box.

Tusker and Moonshee's Fruit Launch
Tusker and Moonshee play 'catch' with fruits of different weights and sizes. Help Tusker decide how hard and how high to throw each one.

Features:

  • Eight educational games and puzzles
  • Adjustable skill levels match your child's growing abilities
  • Dazzling 3D graphics and familiar characters provide a powerful learning environment
  • Rewards and surprises encourage extended play
  • Hours of creative fun with printable cards, awards and flyers

Requirements:

Windows 95/98: Pentium 90 (P133 recommended), 16MB RAM (24MB recommended), 4x CD-ROM drive (8x recommended), 8 bit sound card (16 bit recommended), SVGA (640x480, 256 color), 20 MB free hard disk space.

Power Macintosh: 16MB RAM (24MB recommended), 4x CD-ROM drive, 256 color 13" color monitor, 20 MB free hard disk space.

Reviews:

Discovery School

"There is a nice variety of activities in this program, and a broad range of skill levels. However, many of the activities on the easy level will be too hard for the average 4-5 year old. The print activities are rather limited. Tusker's Fruit Launch is great fun — kids learn about force, weight, and angle. The only complaint I have is that you cannot retry the same throw immediately after having an unsuccessful one. However, if kids play long enough, they will become experts at estimating.

"The child testers had a good time with the program. The 5 year-old was intimidated by some of the arcade games and preferred to watch the 8 year-old playing them. However, both very happily played for extended periods."



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