||JumpStart 4th Grade
||(WinXP/2000/Vista) (Jewel Case) (JUMP4THPJ)
Ages: 8 to 10
Combines the Subjects of 4th Grade
into the Ultimate Adventure Game
In JumpStart Adventures 4th Grade Haunted Island, you apply
lessons in language arts, math, history, science, art and music to rescue 13
lost friends before they turn into freakish fiends forever.
The Villain. In what looks like a bizarre science
experiment, Mrs. Grunkle changed 13 students into mutant monsters and hid them
away in a castle attic.
The Challenge. Do you know your 4th Grade lessons
well enough to break the spell that holds them hostage?
The Adventure. Journey through the twisted trails and
menacing forests of Haunted Island to rescue your friends...
Train Your Brain! To win, play games of skill that
will test your knowledge of many 4th Grade subjects:
Language Arts. Read and comprehend nouns, verbs,
adjectives, pronounds, conjunctions, interjections, adverbs, and propositions.
Build spelling and vocabulary skills.
Math. Complete 3-digit long-division equations with
remainders and convert decimals to fractions. Review and practice
multiplication, short division, addition, and subtraction.
Science. Build an understanding of earth and natural
sciences. Classify and create new lifeform populations.
History. Associate key people and fascinating facts
with places and historic events. Identify influences from culture and
Music & Art. Learn art history facts. Make your own
music. Use the treble and bass clefs as you match notes to piano keys.
Use Your Head - Before You Lose
Who turned 13 of your friends into monsters? Are you brave
enough to find out and rescue them? Venture to a mysterious haunted island
where a hideous collection of ghouls awaits you.
To rescue each friend, follow four clue cards through
menacing forests to any of 9 phantasmal games and activities. Your cards earn
you keys and objects. Use the keys to enter the castle where your mutant
friends are hidden. Use the objects to transform the mutants back into your
friends. Hurry! If you tire, you are cast into the labyrinth to earn extra
Succeed - and build important skills, smarts, and strengths.
Blunder - and your friends remain fiends forever!
Your adventure begins here:
Science. Manage precious resources including water,
land, and light to get your mutant swamp plants to thrive. Can you reap a
harvest of ghoulish garden goods?
Division & Decimals. Outwit the ghosts by using
long division - some equations have 3-digits and include remainders. Or convert
decimals to fractions in the Enchanted Forest.
Math. Fill your frog's tummy with tasty flies and ants
as you add, subtract, divide, and multiply. A flick of the tongue snags the
Language Arts. Sneak into the cemetery and chisel parts
of speech onto gravestones to create wacky stories. Or, spell creepy words with
bugs trapped in a Spider's Web.
Music. There's a hunchback living in the haunted clock
tower. Can you hit the right notes on the piano to rid the tower of bats?
Stay Healthy! If you tire, you must enter the twisted
stone labyrinth and answer multiple-choice questions to earn more power. You'll
need extra power to battle pirates while learning geography.
History. Ancient tablets lie scrambled on the ground.
match the dates and people with the correct events and places in history to
reassemble the artwork.
Rescue Your Friends! You'll collect four objects to
transform the beasts back to boys and ghouls into girls. Then, trade your game
points for the 25 keys it'll take to reach the attic and free your freinds
Requirements: Windows Vista, XP, 2000, Pentium II
300Mhz, 128MB RAM, 25MB HD Space, 640x480 display, 16-bit color,
Windows-compatible sound card & speakers, 12X CD-ROM Drive.
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