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Children / Math
Ages: 5 to 7 - Grade 1
Everything Your 1st Grader Needs to Succeed at Math
Join Frankie the Dog on a fantastic adventure through an oversized backyard. Along the way, your child will develop the same progressive math skills taught in a full year of classroom instruction.
Here's What You Get!
It's a Fantastic Backyard Adventure
Frankie loves to dig up the backyard, and that's a fact. What Frankie doesn't realize is that by doing so, he disturbs the homes of the little creatures who share the yard with him. To teach him a lesson, the magical Queen Bee casts a spell on Frankie which shrinks him down to size - literally! Help Frankie become friends with the other backyard creatures by playing exciting games that build critical math skills. Prove to the Queen Bee that Frankie can respect his insect neighbors, and she might just return him to normal size.
Sorting and Classifying: Frankie accidentally disrupted the ant convoy on its way home from work. Help the ant restore order by sorting and grouping them according to common characteristics.
Telling Time and Counting Money: Help the Miner Worm set the correct time on the town clock - which used to Frankie's old watch! Or, find the right combination to a locked door by making correct change.
Geometry and Spatial Relations: Can you help Frank make sand castles with the Beetle Boss by inserting the correct shapes into the empty spaces? Rotation and symmetry concepts are introduced as castle designs become more complex.
Subtraction: It's high flying fun on the back of a dragonfly! Play tag with other dragonflies by answering equations that involve subtraction. Get twelve answers correct and earn a bone good towards a dog charm for your collar!
Addition: Practice your addition skills as you help the backyard fleas balance their leaf boats in the water. It's a ton of floating fun.
Patterns and Sequencing: It's show time at the insect orchestra! Before the show can begin, the Spider Maestro needs your help. Identify the correct pattern or sequence to seat the spider guests in the proper order. Let the show begin.
Measurement: Help the caterpillars reach the cocoons they need to become butterflies by constructing a bridge. Use estimation and measurement skills to finish the bridge and save the day!
Parents: Here's Why it Works!
Step Up to Mathematics Success
JumpStart 1st Grade Math introduces seven critical concepts that are essential to math success. Each skill area provides a necessary foundation for the next math concept.
Requirements: Windows 95/98, 486DX2 66 or higher, 2x CD-ROM drive, 16MB RAM , 15MB available on hard drive, 16Bit color, 640x480 screen resolution, Windows-compatible sound card, mouse.
Requires Windows 95 compatibility mode, 640x480 with 256 colors to run properly on Windows XP.
Requirements: Macintosh OS 7.1-9.2, 68040 40Mhz or PowerPC, 2x CD-ROM drive, 8MB RAM, 15MB available on hard drive, 16Bit color, 640x480 screen resolution, 13" or larger color monitor, mouse. Does not work on OS X (unknown if it works in Compatibility Mode).
Computer Shopper, May 1998
"JumpStart 1st Grade Math drills your child on the entire first-grade mathematics curriculum while engaging him or her on a quest to restore Frankie the dog to his right size. In fact, the story line - á la Honey, I Shrunk the Kids - is so much fun that kids eagerly run through the title's mathematics drills.
"Tiny Frankie's quest to become his right size again requires that he make friends with the insects of his backyard. He must complete number sequences to help the spider band, answer addition and subtraction problems to help the dragonflies and fleas, practice sorting to help put the ants to bed, practice estimation and measurement to help the butterflies, and recognize geometric shapes to help the beetles. Each exercise must be completed three times to earn a bone. Five bones earn a magic dog tag, and six magic dog tags earn Frankie the right to become big. (In other words, your first grader must complete 90 exercises to finish the game.)
"The CD-ROM provides printouts so that children can use their skills away from the computer as well. Intelligent online help offers assistance when you're stuck. Unfortunately, our copy of the game (version 1.0) included a mix-up between the audio and visual portion of the subtraction help - an error that could frustrate a child who's already confused by the math problems.
"Still, our young testers adored the program. Since the material takes in the whole year's math curriculum, our first-grade testers found some of the work quite challenging. The tasks were also engaging for a third grader who needed to review his math. Best of all, JumpStart 1st Grade Math motivates children by making math drills fun."
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