The Adventure Collection
||(DOS/Win3.1/95/98/Mac) (Retail) (INFOCOMADR)
Interactive Fiction from
Welcome to the world of interactive fiction. The story is
yours to unravel. Every inquiry elicits response. Your every command evokes an
action...or perhaps inaction...which may intrigue you further. It's a world of
suspense requiring word for word interpretation of a puzzling story only your
imagination can solve. A world where curiosity could be the only thing to keep
you alive. And knowing could "literally" kill you.
Washington and Moscow are the capitals of the Superpowers, but the
cold War is fought at the front: in Eastern Bloc countries like Frobnia and
adjacent neutral countries like Litzenburg. In these countries, where all
strangers are suspect and all actions observed, paranoia and vulnerability are
inescapable. In these countries, innocent travelers get caught in the web of
international espionage. This is the setting for Border Zone. Border Zone
consists of three chapters. In each chapter, you play a different character (an
American businessman, a Western spy, and an Eastern spy) involved in unique
puzzles and goals. The chapters take place at different times and at different
locations; as a player, you will get the most satisfaction if you play the
chapters in order. Border Zone has a built-in clock which drives the story
forward. Unlike other Infocom stories, the clock in Border Zone continues to
tick even while you stop to think. So if you find yourself in a dangerous
situation, you can't just sit back and relax. Whether you type in a command or
not, characters will move around, events will happen, and the story will
In Cutthroats, you are a skilled diver living on
Hardscrabble Island, a small seaport past its prime. You will try to salvage a
sunken treasure from one of four shipwrecks; if you are successful, you will be
fabulously wealthy and enormously respected among old salts. Some characters in
the story will help you; others will try to stop you any way they can. If you
can think logically and keep your throat intact, the treasure can be yours.
You like to
think of yourself as a bold and adventurous soldier of fortune, daring to brave
the perils of the Egyptian Desert in search of a great lost pyramid. In fact,
you're a small-time explorer, and you've just been marooned by your crew.
Thoughts of getting lost, starving to death, or dying of thirst cross your
mind, but you are sustained by the faint hope that you can somehow find the
pyramid in this smoldering heat. You're all alone. Perhaps the sun has affected
your thinking. Do you really expect to find a lost pyramid in this vast,
endless desert, much less survive? Even if you do find it, can you get inside?
Hardest of all, are you capable of matching wits with the ancient Egyptians?
Still, you're driven onward against desperate odds. Undreamed-of riches and
treasures beyond imagination await you. And your pride and dignity, your
reputation and self-esteem, are at stake. For you are branded INFIDEL.
Plundered Hearts is set in the late 1600s, where you are living
the genteel life of a beautiful young Englishwoman. You have received news that
your dear father is ailing, and so you are traveling to the West Indies to care
for him. As the story opens, the ship you are aboard is attacked by pirates,
and you are carried off by the dashing pirate captain! But this does not
dissuade you from your determination to find your father. Along the way, you
shall encounter danger, adventure ... and more than a touch of romance.
neither an adventurer nor a professional thrill-seeker. You're simply an
American tourist in London, enjoying a relaxing stroll through the famous
Kensington Gardens. When World War III starts and the city is vaporized moments
after the story begins, you have no hope of survival. Unless you enter another
time, another place, another dimension. Escaping the destruction of London is
not the end of your problems, but rather the beginning of new, more bizarre
riddles. You'll find yourself in an exotic world teeming with giant fly traps,
strange creatures, and other inconveniences. Time and space will behave with
their own intricate and mischievous logic. You'll visit fantastic places and
acquire curious objects as you seek to discover the logic behind your newfound
universe. And if you can figure out the patter of events, you'll wind up in the
New Mexico desert, minutes before the culmination of the greatest scientific
experiment of all time: the world's first atomic explosion, code-named
IBM PC or 100% compatible, 640K RAM, Windows
3.1/95/98, CD-ROM drive, MS-DOS (5.0 to 6.2 supported), hard disk drive with 3
Macintosh, 1 MB of available RAM, CD-ROM drive, B/W
and color systems supported, System 6.0.7 to 7.5 supported, hard disk drive
with 3 MB available.
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