The Incredible Machine
Version 3.0

See Family Fun Pack



Solve Over 150 Wacky Puzzles, Then Invent Your Own

Your chance to solve and create bouncing, spinning, floating, falling, squirting, exploding, jumping and sparking puzzles. Imagine using pinwheels, toasters, pulleys, and even gravity and air density to solve the 150 puzzles included in this mesmerizing game. Such fascinating fun, you'll be glued to your monitor for hours.

How Wierd and Wild Can You Make It?

Once you get the hang of solving puzzles, jump in any time and create your own. What do you need to make a piece of toast? How about a balloon, bouncing balls, spark plugs, and a light bulb? Need more? Okay, use a rocket ship, drill, and mirror. With over 100 animated parts, there's no limit to what you can create once you get started.

Limber up your brain as you work through 150 zany puzzles.

Several zillion combinations are possible. Challenge your friends to a 'crazy solution' competition.

Create your own friendishly clever puzzles using over 100 unusual parts.

Requirements: Windows 3.1/Windows 95, 486DX33, 8MB RAM, hard drive, 2x CD-ROM drive, mouse, 640x480 @ 256 colors, Windows compatible sound card.


PC Gamer, December 1996

"Without a construction program, a child's software library is poverty-stricken. Programs like Sierra's The Incredible Machine and Maxis' Widget Workshop allow children to tinker with materials they wouldn't be able to manipulate offline - like heavy equipment, explosives, stand-alone digital equipment, and hungry animals.

"Thes programs teach children how to solve problems with logic and creativity, the best lesson kids can learn. They use wonderful humor and excellent online guidance to help kids learn the ropes; then, they set the kids loose with the tools for building their own inventions, twisted enough to impress Rube Goldberg.

"The Incredible Machine may appeal to children earlier than Widget Workshop because it focuses on the mechanics of the solution, the if-then relationship. Widget Workshop adds the dimension of value with counters and Boolean operators, the if-x-times-then and if-then-how-do-I-stop-it relationships.

"Either program is a good choice, and both will be as open-ended and durable as a box of blocks. One of these construction programs should be among the first packages you buy. If your child is a big fan of Legos, however, Davidson's Kid Cad offers similar educational value with a building block metaphor. Not as much if-then, but a lot of spatial reasoning."

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