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ZOOM Golden Gate
Sold Out (Win95/Win98/Mac) (Jewel Case) (GOLDENGDJ)

IX Entertainment / Panasonic

Game

Ratings:

from Four Fat Chicks

            

The City Is at Your Feet

It is modern day San Francisco. Lost in the fog, you stumble upon a stranger and find yourself thrown headlong into a search for an ancient treasure that has been hidden somewhere in this haunting City by the Bay for the last 200 years.

Time and greed have shattered the truth; many of the crucial pieces have been lost along the way, and the frantic search now abandoned except by a few. All that remain are omens, allegations, and a faint glimmer of a story with roots that stretch back into remote times - times that saw a shadow of evil envelop the kingdom of Caledon, causing the king to abandon his throne and flee to the New World in a desperate attempt to keep the family treasure and prevent the imprisoned Demon Beast from falling into the hands of darkness. Years later, the king's daughter seeks out her father, tracing his wake by ship to the shores of San Francisco. On the verge of the joyous father-daughter reunion the claws of the Beast reach out. The princess narrowly saves her family heirlooms, but loses something far more precious to her.

Decades pass, and desire for gold leads thousands upon thousands to the new city. At a time when the city is caught in its own civil war, a remnant of the treasure is unearthed, only to be secreted away again by a society with origins as old as the treasure itself.

At the turn of the twentieth century, some of the past surfaces from its watery grave and is found by a young boy whose father begins researching the long lineage of connections, falling into the obsessive hunt for the treasure himself. It is his greed that again, inadvertently, unleashes the Beast's wrath, bringing violent consequences on himself and many others.

Later, in the shadows of fascism, a young doctor eavesdrops on the ravings of a mad patient to stories of an ancient treasure and the evil that guards it. Drawn into the web of mystery, the doctor also comes to ultimate downfall.

So, this leads you to, well... you, hunter. Due to death or madness, those who have preceded you are long gone and the box remains unclaimed. The rest of the story is yours to write. The city is at your feet.

You begin your quest in haunting Pacific Heights... proceed up the Victorian stairs of 2800 Broadway and through its red door. Make a left at the crumbling staircase and proceed toward the dark wooden bar because the artifact awaiting you there is your first clue....

Requirements

Windows 95: 486DX2/66 (Pentium recommended), 16 MB RAM, Windows 95 compatible SVGA video card, double speed or higher CD-ROM drive (4x recommended), Windows 95 compatible sound card, Microsoft compatible mouse.

Macintosh: 68040 50 MHz (PowerPC recommended), 16MB RAM, System 7.1 (7.5 recommended), 8 bit (256 colors) or 16 bit (thousands of colors), double speed or higher CD-ROM drive (4x recommended), built-in 8 bit sound card.

Reviews:

Four Fat Chicks by Orb

"Golden Gate is an old-fashioned, point-and-click, slide-show style adventure. But before you write it off as just another Myst clone, take a good look. Golden Gate is a very simple, albeit classy, game that has aged well, and it has a style that is not seen in other adventure games. For this fact alone, it's worth playing."

"But the great thing that sets Golden Gate apart is not the run-of-the-mill story. It is the fact that it is set in San Francisco. And this is not an idealized artist's rendering of what the city might or should look like. Instead, the designers ingeniously took actual locations of the City by the Bay and layered beautiful watercolor paintings over the top of the photos. For anyone familiar with the city, the locations will be instantly identifiable, from the Peking Duck in a Chinatown shop window to the curves of Lombard Street. Those who are not acquainted with San Francisco will get a wonderful, picturesque view of it and a clear idea of the city's rich culture. What the watercoloring adds is a dreamy otherworldliness that is at once striking and draws the player in."

"Puzzles in Golden Gate are challenging, but not overly so. One interesting aspect is that the designers decided to have the puzzles never reset. If you move out of a puzzle screen then return to it, you will find the puzzle as you left it. This actually serves to increase the difficulty level of the puzzles—and the enjoyment of them, really. There are some chestnuts here, such as magic square and sliders, but many also rely on gathered information, which makes note-taking a must. There is some inventory, but these items, for the most part, forward story progression and completion of the game rather than being parts of puzzles."

Adventure Gamer by Ray Ivey (May 27, 1999)

"Using a medium as visually pleasing as watercolor is a brilliant stroke in a game that takes place in one of the world’s most beautiful cities. It makes sense, really –- with its mist-swept hills, San Francisco often appears to be a watercolor painting in real life.

"The other extremely interesting element to Golden Gate was that, for the first time ever, I was exploring locations in an adventure game that I had actually explored in real life! As I wandered through Fort Point, Golden Gate Park and Cliff House, I sat at my computer with a stupid grin on my face: "Oh, yeah, go up these stairs here . . . right, oh, and here’s where the Sutro Baths used to be . . ." I even ran across the exterior of a movie theater that I had been to! This really added to the intensity and delight of the gaming experience. "

"Despite these problems, I enjoyed Golden Gate simply because of its beauty and atmosphere. It is absolutely the shortest game I have ever played. Considering the game’s shortcomings, this is probably a good thing. If the game had been longer I would been more irritated with the uninspired or simply bad puzzles, the aforementioned bad acting performance, and the bottom heavy story.

"As it is, Golden Gate is a moody romp through one of the worlds most exquisite cities. I’m not sorry I played it."



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