||Gizmos & Gadgets
(Win95/Win3.1/Mac) (Jewel Case) (GIZMOS&GDJ)
The Learning Company
Children / Science
Ages 7 to 12
from Kids Domain
Develops an Understanding of Physical Science
Morty Maxwell, the Master of Mischief, has a one track mind for science.
He's taken over the Shade Glen Technology Center and claims he can build the
best auto, air, and alternative energy vehicles. Now he's challenging all Super
Solvers to outrace him. To win, you'll need to build the fastest vehicle. But
first you'll have to collect all the parts you need for your racing gizmo by
solving science puzzles featuring everyday gadgets like wheelbarrows and
wrenches, slides and scissors. Then it's off to the races, where you'll meet
Morty and prove that you're the real master of science!
- Science is everywhere. Over 260 puzzles and simulations help you
understand the physical science principles found in everyday items.
- Advance as you learn. Eight different puzzle types independently
adjust to your skill level, so you can advance onto those you've mastered or
continue working on those you find more difficult.
- Suit yourself. The customization option allows you to select
specific areas of focus and to track your progress.
- It's time to experiment. There's no limit to the amount of time or
number of tries you have to solve each puzzle, so you can experiment, as all
great scientists do.
- Science has never been so much fun. Fast-paced action, all-new
character voices, and spoken help turn science into an exciting learning
- The choice is yours. The fast-action option lets you play with or
without the extra challenge of Morty's sneaky Cyber Chimps.
to the Finish. Use the blueprint in the workshop to determine which are the
best parts for the fastest vehicle.
Science Made Simple. Master the basics of how everyday objects work by
identifying their simple components.
Outsmart the Chimps. Hunt for the best parts, but watch out for the
tricky Cyber Chimps - they're out to steal them.
Calling All Scientists. Solve puzzles that show you how forces work,
magnets attract, lightbulbs glow, and much more.
- Builds a basic understanding of physical science principles. Science
puzzles complement classroom science learning by developing children's
understanding of force, magnetism, electricity, gears, balance, energy sources,
and simple machines.
- Encourages hands-on experimentation. Onscreen simulations of science
experiments give children immediate feedback on their work and, if necessary,
encourage further experimentation.
- Creates awareness of science applications. Solving puzzles that
demonstrate basic physical science concepts gives children the insight to apply
that understanding to solving real-world problems.
- Developed by education experts. Our in-house team of experts has
designed this product with extensive input from educators, parents, and
children to develop math and problem-solving skills essential for successful
Windows: 386DX/33, Windows 3.1 with 4 MB RAM or Windows 95 with 8 MB
RAM, DOS 5.0 or higher, hard disk, 256 color SVGA, 2x CD-ROM drive, sound card,
Macintosh: 68030 processor or better, System 7.5 with 5 MB RAM (8 MB
recommended), System 7.0.1 with 4 MB RAM, hard disk, 256 color monitor, 2x
CD-ROM drive, speakers, mouse.
Kids Domain by Sharon Mehl
"If your children have a natural curiosity of how things work, then Super
Solvers Gizmos & Gadgets! is the program for them! Super Solvers Gizmos
& Gadgets! will keep your children entertained and learning for a long,
long time! We enjoyed being able to continue to work with the science
experiments as long as we desired. There are enough different experiments, that
we never got bored. This is one of the most popular programs at my son's
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