Past as Future
||(Win95/98/Me/XP/Mac) (Retail) (GADGETDR)
Gadget - Past as Future is a special 4 CD edition,
featuring arresting graphics, enhanced game play, cinematic sequences in full
color and a new interface.
8/10 from CD-ROM Power
from Four Fat Chicks
A Train Speeds Through a
A compelling interactive story discovered through your eyes.
Directed by Haruhiko Shono. Music composed by Koji Ueno. Story Developed by
Here your task is to save the world from an approaching
comet. This incredible race against time will have you operating the strangest
machinery, speaking to numerous disturbing characters, finding the missing
piece of a laser beam, plus piloting a monorail, an airplane and even a
Gadget is a work of art in which the 3D graphics have been
mastered to create places, people, and things that are as spectacular as the
story. The careful interaction between first-person exploration, rich dialogue,
beautiful cinematic scenery and sound effects give Gadget a rhythm that will
captivate and haunt your spirit, bringing you back time and time again to the
world of Gadget.
Point-and-click, first-person navigation.
Experience the visual impact of elegant QuickTime
Completely digital from start to finish.
Hours of exploration and discovery.
Windows 95/98/Me/XP, Pentium 133 MHz, 16 MB RAM, 4x
CD-ROM drive, SVGA graphics card, 2MB video RAM.
Tested OK on Windows XP. However, it requires Windows 95
compatibility mode to both install and play.
Macintosh: MacOS 7,5, Power PC 7500/120 ( not
compatible with the PowerMac 8100), 16 MB RAM (24 MB rec), quad-speed CD-Rom
CD-ROM Power, March 1995
"Gadget is easily one of the most stunning and intriguing
interactive movies to date."
"Gadget is an adventure that draws you in and keeps you
entertained until the final frames. You are in constant interaction with
numerous characters, and you never really know who's telling you the truth or
who you can trust, if anyone."
"Whether your definition of an interactive movie is a gaming
experience where you must strategically solve puzzles in order to win, or
whether you prefer an adventure that you watch unfold before your eyes, there's
no denying that Gadget is one of the most unique achievements to hit the
interactive world. It's fresh, it's fascinating and it will leave you with the
feeling that you have just experienced a new form of filmmaking. There is no
stress or strain involved, just pure entertainment, and that's what
Chicks by Orb
"This is not your
usual game. It's an eerie world of motionless bodies and looming machines.
Gadget is probably the best treated among the titles directed by Japanese
artist Haruhiko Shono. It has been rereleased in an upgraded package by Cryo
Interactive, which took over distribution from Synergy Interactive. Probably
the biggest misconception about Gadget is that it's a game. Gadget is much more
interactive fiction than game; it is more like a big brother of the graphic
multimedia novel Sinkha than a true, pure adventure title. It was experimental
when first published and as such bears greater resemblance to performance art
than game, if you will."
"The graphics and style of design are simply what you are
playing Gadget for. The hotel has the look and feel of Kubrick's Overlook Hotel
in the film adaptation of The Shining. Much of the game has a very surreal feel
to it; much movement from location to location is implied rather than
"...As a performance art piece, or elaborate interactive
fiction, it succeeds on a high level. Just don't go into it expecting a game,
and you won't be disappointed."
Bill's Adventureland Review
"It is the disturbing mood that
the developer has managed to create in this game that really grabs you. You are
beginning to feel paranoid even before you have finished the introduction. You
know that something strange is going on, not only in your retro-futuristic
world but also inside yourself. And you don't know who to trust."
"It is a 1st person, point and click game. First released in
1993 and considered to be Haruhiko Shono's masterpiece, the game is really a
modern-day work of art and was way ahead of its time. From the strange mood
music and realistic sound effects to the detailed atmospheric 3D settings and
the haunted, disturbingly real-looking people (but with subtitles only: no
voice, except for the introduction and ending), the story reminds you of one
that is a cross between Jules Verne and George Orwell, and the game itself
appears more modern in many respects than some of the newer releases
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