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Dust: A
Tale of the Wired West |
| $18.95 |
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MACINTOSH ONLY! (Mac)
(Retail) (DUSTMR) This is an older product and does
not run on OS/X. |
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Cyberflix Incorporated / GTE
Entertainment
Game
Ratings:
4 stars from CD-ROM Today
3 1/2 stars (out of 4) from HomePC
Thumbs Up from NewMedia
Five Days. One Town. No
Law.
You're stranded somewhere on the digital frontier. On the
run - without a friend, a gun, or a past. Just over the horizon is the key to
your survival - in the form of Diamondback, a scruffy Old West outpost in 1882
New Mexico.
So begins Dust: A Tale of the Wired West. With more
than 35 talking characters, dozens of puzzles, and an easy-to-use interface,
Dust is a CD-ROM adventure like no other.
Amble down Main Street. Belly-up to the bar. Battle
gunslingers. Help Native Americans recover their stolen heritage. Whatever you
do is up to you. But when rumors surface of lost Spanish silver, mayhem
follows. Can you save a hard scrabble band of pioneers from themselves? Or will
you succumb to temptation in a town where you are the only law? Boot up and
find out.
Requirements:
NOTE: WINDOWS VERSION NO LONGER AVAILABLE! Windows 95,
Windows 3.1, or Windows NT 3.51, 486 or faster processor recommended, 8 MB
RAM, double speed or faster CD-ROM drive, Super VGA with 256 colors, 100%
Windows compatible sound card.
Macintosh, Color Macintosh, System 6.07 or greater,
68030 or faster processor recommended, Power Macintosh native, 8 MB RAM, color
monitor, double speed CD-ROM drive.
Ratings:
HomePC, November 1995
"You're stuck in Diamondback, New Mexico, for five days with
$5 to your name and a knack for saying the wrong thing to just about everyone
you meet - which during your stay will include gunfighters and cowpokes,
politicians and prostitutes.
"Welcome to Dust: A Tale of the Wired West, where 36
engaging Diamondback denizens await to assist and entertain you as you embark
on a quest for the lost artifacts of an ancient Native American civilization.
You'll get to know the owner of the local dry goods store, whom you can always
count on in a pinch - after all, his name's Help. Then there's Oona Canute; she
can hook a cowboy up with a fast card game or an even faster woman. And
Jackalope Jones is around to offer a kind word, but not much else - he's about
one horn short of a rack.
"It's this personal interaction that puts Dust head and
shoulders above the average adventure game. The characters will chat you up,
gossip about each other and help you when they can - if you give them what they
want.
"Twenty buildings in town are yours to explore. Pick up
anything you see and talk to everyone you meet. Just be sure to watch your
tongue; the characters have very long memories. They will catalog everything
you say and then act accordingly.
"Accompanying the usual adventure-game fare - finding items
to solve challenging puzzles - the program blends in a host of other games. In
Oona's saloon, for instance, you can play poker with a couple of card sharks;
try your hand at blackjack with a beautiful, if underdressed, young lady; or
hope to hit a jackpot at the slot machine. (Watch the poker players' faces
carefully; they all have telltale tics that clue you in to who's got a flush
and who's bluffing.)
"And whatever you do, be sure to get in a few rounds of
target practice - in Diamondback the gunfighters come a dime a dozen; the game,
however, is one of a kind."
CD-ROM Today, October 1995
"It may sound like every other adventure plot ever written,
but Dust manages to break new ground in the adventure game field, and
not just because of its Wild West theme. The town of Diamondback may be small,
but it's rendered in stunning detail. The characters look, act, and speak
believably for the period, and even shift their eyes back and forth or play
with their hair while the computer waits for you to select your response in a
conversation.
"In fact, Dust contains a depth of realism that
completely surpasses any previous efforts, because the developers have paid
close attention to the little details often overlooked for the sake of
simplicity in most adventure games. Glasses clatter when you take a drink; bed
sheets swoop when you turn them back; crows or shooting stars fly overhead at
random intervals; people walk around with lives and missions of their own,
whether or not you care to talk to them, and they remember what you said to
them the last time. Like the classic movie High Noon, the game covers a
stunning amount of the actual details of day-to-day living usually glossed over
by most adventure titles."
NewMedia, November 1995
"You lose your gun, your knife and damn near your life in a
rigged poker game. You hightail it on foot to the next hole-in-the-wall, a
little town called Diamondback, New Mexico. But pardner, trouble is hot on your
heels."
"Dust is a CD-ROM rarity: high-quality interactive
storytelling. Its characters are unique and engaging. The story line is complex
and has clever twists. Dust draws you in gradually, and, as with a good
book, you won't want to put it down.
"Still, it's far from an optimal CD-ROM. The characters move
spasmodically; their accents, though memorable, are forced and corny; some
graphics are blocky; the colors are dull; and its game elements are
unchallenging.
"But look beyond the shortcomings. Amble around, meet the
townsfolk and set a spell. You'll be glad you did."
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