|| (Win95/98/3.1/Mac) (Retail) (CURGEOPHDR)
Ages: 4 to 6
Circus Fun That Teaches Early
Curious George joins the circus in this fun phonics
adventure. George is up to his usual antics, sending circus animals flying
through the air in dashing acrobatics, laughing at the clowns' jokes, playing
music and chasing down letters and their sounds. Six games and activities teach
children to recognize letters and sounds and to sound out words as they build
basic reading skills. They'll have hours of laughs and fun.
Astonishing Animal Acrobats - Animals fly
through the air doing acrobatic stunts in this rhyming, alliteration and
Phonics Fun House - Clown around and see if
you can make words out of letter sounds.
Pickup - Help George and Eddie the Elephant find their way around a maze of
initial consonant sounds.
Comedy Clowns - Find loads of laughs while
testing your wits and your knowledge of initial and final consonant sounds.
Sammy the Musical Seal - Help Sammy make
music while building knowledge of vowels and their sounds.
Story Theater - Practice reading and
sounding out words with Thea and her entire troupe.
Print 10 original storybooks featuring the
Story Theater productions.
Skills your children will build:
- Identifying Rhymes
- Identifying Alliteratives (First Sound in a Spoken
- Blending Words into Individual Sounds
- Segmenting Worlds into Individual Sounds
- Substituting Sounds to Make New Words
- Identifying Consonant Sounds
- Using Consonant Sounds in Words
- Identifying Vowel Sounds
- Using Vowel Sounds in Words
- Decoding Words Using Phonics Skills in a Story
For over 160 years, Houghton Mifflin Company has been
publishing award-winning books that foster a joy of learning among young and
old alike. A leading publisher of educational programs, Houghton Mifflin
Company today is also a provider of award-winning children's CD-ROMs. Now
Houghton Mifflin's School Division and Houghton Mifflin Interactive combine
their expertise in developing both quality educational materials and engaging
interactive software to bring you the latest title in the Curious George Young
Readers' Series, Curious George Learns Phonics. This partnership ensures a play
environment at home that is consistent with your child's learning environment
at school, in line with the latest research and with the skills developed in
the widely used Invitations to Literacy reading program.
Phonemic awareness and phonics are the building blocks of
independent reading. As children learn about letter names, the sounds in
language (phonemic awareness) and letter-sound associations (phonics), they
learn the basic skills of reading and writing. The games and activities in
Curious George Learns Phonics support specific elements of phonemic awareness
and phonics and each provides a gentle challenge with a fun and magical reward.
Children can explore at their own pace and discover the joy of learning while
Windows - 486/100MHz or higher, Windows 3.1 or higher
(including Windows 95), 12MB RAM, double speed CD-ROM drive, MPC2 compatible
sound card (22KHz, 16-bit), SVGA display (256 colors), mouse, 10MB free hard
Macintosh - 68040 or higher (including PowerPC),
System 7.1 or higher, 12MB RAM, double-speed CD-ROM drive, color display
capable of 256 colors, mouse, 10 MB hard disk space.
For more information about
Margret and H.A. Rey and Curious George see Curious George Comes Home.
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