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ZOOM Curious George
Downtown Adventure
Sold Out (Win98/Me/2000/XP/Mac) (Mini Retail) (CURGEODADR)

Publisher: Knowledge Adventure

Children

Ages: 3 to 6

Ratings:

from Discovery School

Who's Causing All The Commotion In Town?

It's George, of course!

While waiting for the Man with the Yellow Hat to buy new shoes, George becomes distracted by a crowd of excited people watching a gold ball being placed on top of a building. George is curious about how the ball got so high, so he climbs up a lamppost and jumps on a clothesline to get a better view, which set a series of humorous mishaps he unwittingly causes throughout the city into motion.

Players must help restore order to town by using their critical thinking skills and some amazing ingenuity to create bouncing, bursting, flying, falling and floating contraptions that will help solve all of George’s problems and get him out of mischief.

Features:

The adventure unfolds as players solve over 60 progressively challenging puzzles.

Four locations around town -- the circus, the candy factory, the park and downtown

Puzzles can be solved differently each time.

Allowing for boundless play and experimentation, players can earn 21 “curiosity tools,” such as trampolines, ladders, balloons, bowling balls and swinging rope, to make hundreds of contraptions that will help Curious George solve any problem such as cleaning-up a traffic jam or rescuing a circus performer stranded on the catwalk.

As kids experiment and unlock their curiosity, they will develop logic, reasoning and problem-solving skills and earn rewards for innovative and creative solutions.

Requirements:

Windows 98/2000/Me/XP:Pentium 233 or higher, 12X CD-ROM drive, 64 MB RAM, 175 MB available on hard drive, 16-bit Color, 640 x 480 screen resolution, Windows compatible sound card, Mouse.

Macintosh:PowerMac G3 233MHz or faster, , System 8.6, 9.2.1 or 10.1, 16X CD-ROM drive, 64 MB RAM, 175 MB available on hard drive, 16-bit Color, 640 x 480 screen resolution.

Reviews:

Discovery School

"This software title is a delightful change from the ordinary. Featuring a series of contraption puzzles for younger children, this game offers curious kids a chance to "save the day" with logical thinking. Exceptional!"

"The program features narration throughout--a friendly addition that turns the game into a likable story. For example, the narrator tells players, "When George landed on the elephant, he knocked the balloons away. Can you help George get the balloons?". Each scenario involves some sort of goal, such as one in which players are asked to get sacks of flour into a mixing bin. Children are given a number of tools in their toolbox, including bowling balls, conveyor belts, and whistles. They need to strategically place these tools on the scene so that George can move the sacks into the bin. Children generally need to experiment a few times in order to perfect the process."

"The only problem with the game is the recommended age on the box! Children 3-4 will need plenty of help. These young children may not be developmentally ready for all of the planning ahead that is required for success in the game. We find the title perfectly suited to children ages 5-9."

For more information about Margret and H.A. Rey and Curious George see Curious George..




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