(Jewel Case) (COLONPJ)
4 stars from Electronic Entertainment
Sid Meier's Colonization: Create a New Nation
The New World lies before you with all its peril, promise and infinite
possibility. Your colonists anxiously follow you to shore. The treasures of an
entire continent await you.
Finally, the much-anticipated follow-up to Civilization is here! Sid Meier's
Colonization takes you into the Colonial Era to discover, explore and colonize
vast territories that promise both danger and reward.
Play one of four colonial powers as you set sail to discover the New World.
Explore new lands and strategically plant your first colony. Direct its growth,
manage its resources and establish lucrative trade routes. Balance economic,
political and military strategy to create your own, powerful nation.
But beware of your enemies! Angry natives and rival powers can encroach upon
your territory. You'll have to overcome your foes with superior military
strategy and wily diplomacy. Only then can you launch your revolution and
declare your independence.
Colonization, the newest strategy game from Sid Meier continues the great
tradition of Civilization.
your growth, development and trade to create a powerful nation.
either the French, English, Dutch or Spanish colonial powers each with distinct
characteristics and political situations.
and explore the Americas or create your own scenario with a random map
strategic skills against Colonization's advanced artificial intelligence.
your games and choose your own level of difficulty so you never play the same
design principles and interface as award-winning Civilization, making game play
easy and fun.
Requirements: IBM PC and Compatibles, 386, 486 or Pentium, 1 MB RAM, CD-ROM
Drive, MSCDEX 2.1 or higher, MS-DOS 5.0, VGA Graphics, Mouse recommended,
Supports AdLib, SoundBlaster, Roland, Pro Audio Spectrum Sound Cards.
Home PC, February 1996
"The year is 1492, and you're off to claim a piece of the New World for the
European patron of your choice. In this rich simulation, you're the colonial
governor making all the big decisions - which crops to plant, how to treat the
indigenous people and so forth. If you need a helping hand, you'll find
Benjamin Franklin, George Washington and Adam Smith ready to counsel you,
enhancing your political, military or economic strengths. Keep the settlers
content, and you'll grow to the point where you can lead the inevitable fight
for independence. If you can defend yourself and your territory, you win the
game; once you defeat, say, England, you can play again as a settler from the
Electronic Entertainment, January 1995
"Each founding father (or mother, in the case of Pocahontas) comes with
certain advantages. Magellan, for instance, gives all your naval vessels an
extra movement point. Choose La Salle, and all colonies automatically acquire a
stockade. You pick each founding father from one of five categories - trade,
religious, exploration, political, or military. Other key individuals are the
experts, who perform selected tasks with two to three times the efficiency of
free colonists and indentured servants. Sound complex? It is - delightfully so
for strategy gamers. And we haven't even gotten to the 16 kinds of cargo you
can buy, produce, and sell or the 21 types of terrain to explore."
"That Colonization comes alive in spite of barely adequate graphics is
testament to its overall quality. Its strong artificial intelligence, strategic
complexity, easy configurability, and remarkable balance make Colonization a
product whose challenge can't be raised."
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