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Bioscopia |
| Sold Out |
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(Win95/98/NT/Me/2000/XP/Mac) (Retail) (BIOSCOPDR) |
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Publisher:
Tivola
Ages 10 & Up
Ratings:
A- from Just Adventure
90% from
Adventure-Archiv
The science adventure sequel to the bestseller,
PHYSICUS!
Where Science Conquers
Evil!
Trapped in an abandoned biological research station a young
researcher enters a door and finds herself in the world of BIOSCOPIA! She
awakens the laboratory`s long-dormant robots, who begin pumping poisonous gas
throughout the lab. Time is running out. You must find and save her! But, it
won`t be easy. You will need to use principles of human biology, cell biology,
genetics, botany and zoology to solve the puzzles that unlock the doors leading
to the trapped researcher. Deductive ability and skill are required to meet the
challenge: Free the girl from her hiding place, while learning many exciting
facts from the world of biology. Learn as you play...and biology becomes the
adventure!
Features:
- Human Biology
- Cell Biology
- Genetics
- Zoology
- Botany
Requirements:
Windows 95/98/NT/Me/2000/XP: 166 MHz, 64 MB RAM,
SVGA-graphics card (16-bit) sound card, CD-ROM drive (8x speed), 120 MB free
hard disc space
Macintosh:MAC OS 8.1, Power PC, 64 MB RAM, graphics
card (32.768 colors) sound card, CD-ROM drive (8x speed), 120 MB free hard disc
space

Reviews:
Just
Adventure by Alexander Tait
"This is one title that really deserves to wear the
"edutainment" badge. Every time you need to recharge your access card, you are
required to answer up to five biology questions, specifically relating to
whichever node of the complex you are in. Right next to the question machine is
a database (the "Big Brain") that features all the answers to the questions and
is a superb presentation of hundreds of fascinating facts and concepts of
biology. If I knew any biology teachers, I would advise them to consider this
tool for teaching basic fundamentals of biology. For the educational value at
the cost, it ought to be considered in the budget for new resources at schools,
as well as Physicus. As an edutainment title, this deserves A+."
"The puzzles in this game almost all involve
collection of inventory items and using them in the right places. There are
some of Myst-type puzzles that involve reading documentation and using the
information (such as codes) to open a sealed lock. There are other puzzles that
also make sense in the respective nodes of the complex. These involve using
information relating to the stream of biology (such as making a flower bloom)
and other contextual puzzles. Every puzzle in the game makes sense. They all
relate to biology and are NEVER obscure. Look around and all the information is
there ready to be used..."
Quandary
Review by Steve Ramsey
"If you enjoyed Physicus you will
enjoy this. Much of what made Physicus such a good game is present here. They
are certainly among the few best edutainment titles I have played, and are two
excellent adventure games whatever the sub-genre. Perhaps they could be a
little more open in terms of where you can go and when, but the large target
audience (10-102) probably dictates a more directed approach, plus it makes
them accessible for novices and the more experienced alike. They are solid
products, not resorting to tricked up puzzles or worlds, nor relying on mazes
or timed puzzles to provide a challenge. Attention to detail, careful searching
of the environment, and a willingness to dip into the database will see you
through (although I thought the penultimate puzzle solve in Bioscopia left a
bit to be desired). They impart information, yet remain fun. You can tell I am
a fan."
"...it is an excellent adventure game, despite some flaws
and niggles. I keenly look forward to Chemicus, the
next production from this stable."
Adveture-Archiv by Gini translated
from the German
"In the research station Bioscopia attempts were
accomplished to provide machines with artificial intelligence by genetic and
molecular manipulations. By a number of unfortunate accidents the robots
succeeded to seize power over the researchers. The only chance for the humans
was escape. Thanks to a particularly courageous laboratory assistent the
advance of the robots was stopped. He overrode the main reactor before the
robots could supply themselves with the necessary energy to leave Bioscopia.
Years later a young scientist is on her search for Bioscopia. However
unintentional she releases a nuclear chain reaction..."

"The actual goal of the game is to save the young scientist.
Therefore you must produce an antibiotic to save her life and find a way out of
this prison. The solving of this two puzzles is pulling through the entire
game; you'll again and again find parts, which bring you near the final
solution step by step..."
"The learning-section is "BigBrain" I already mentioned, the
large, all-knowing computer memory of Bioscopia. Here everything necessary for
the solution is stored. If you are stuck with a puzzle, it is helpful and
advisable to have a second look at the relevant learning chapter. You will
probably find the solution there. That learning-section itself is divided into
5 segments. They correspond to the most important chapters of biology: zoology,
genetics, cell biology, botany and anthropology. These chapters are devided
into further sub-chapters (e.g. zoology is devided into vertebrate animals and
invertebrate ones)..."

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