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The Residents' Bad Day
on the Midway |
| Sold Out |
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(Win95/Win3.1/Mac) (Retail) (BADDAYDR) |
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Inscape
Game
Ratings:
4 1/2 stars from CD-ROM Today
4 stars from PC Entertainment
80% from PC Gamer
Gold - Adventure/Role-Playing Game Title from New Media's 1996
Invision Awards
Some Say It's the Ultimate Role-playing Game!
Other's Simply Say It's Twisted!
Live the lives of outlaws and outcasts caught in a carnival of the doomed.
Obsess upon the accident and be driven to uncover its dark secrets. Become
overwhelmed by compulsion as you enter each eccentric exhibit, searching for
pieces of passion and truth. Enter a coma, experience the reality of a rat, and
watch the world of the Midway as it teeters on the brink of chaos and collapse.
You might survive A Bad Day on the Midway, but beware, for nothing is quite
as it seems.
Timmy - His hamster has three legs. His goldfish froze to
death. Why is he so happy?
Dagmar - Why is this cynical stripper covered with tattoos
of dogs?
IRS Man - Who was his lost love and why was she found hiding
under a car?
Ted - His mother is a Human Log. Is that why he's so
strange?
Dixie - Husband in a coma. Taxman on her trail. Wouldn't you
be worried?
Otto - Does this chubby rat-racer always have a Bad Day on
the Midway?
Game features:
Choose
which bizarre character you want to become and see the Midway through their
eyes
Solve a
twisted mystery of murder and intrigue
Amazing
3-D animation by Jim Ludtke
Original
soundtrack by the Residents
Multiple
character role-playing opportunities, subplots and outcomes yield virtually
endless gaming
Ingenious
AI customized game to player's moves
Requirements - For Windows: Win 3.1 or higher, 486DX 33 MHz or faster,
Double-speed CD-ROM (300 k/sec), 16 bit sound card, 256 colors at 640 x 480, 8
MB RAM.
Requirements - For Macintosh: System 7.1 or higher, 68030 33MHz or faster,
Double-speed CD-ROM (300 k/sec), 256 colors @ 640 x 480, 8 MB RAM.
Reviews:
PC Entertainment, March 1996
"Bad Day presents an amazing mix of imagery and ideas that's hard to get
used to at first. As you delve deeper into the game and get the lay of the
land, however, you uncover a disturbing, compelling scenario to which you'll
find yourself more and more drawn."
"Much of the appeal lies in the collaboration of the Residents, the San
Francisco - based troupe of absurdist musicians/writers, and Jim Ludtke, the
brilliant computer animator who worked with the Residents on their innovative
first CD-ROM, Freak Show. The pairing results once again in a graphically rich
game environment, driven by a musical soundtrack that creates an air of danger
and tension. But compared to the truly bizarre Freak Show, Bad Day establishes
more believable 3-D characters in a swirling, dark, full-motion environment
that perfectly mirrors the sensory overload of a carnival."
"Eventually, you get used to the constant shifting of roles, and as you get
to know the inhabitants, they reveal morally ambiguous, three-dimensional lives
- becoming people with flaws and qualities not immediately apparent. That depth
of the Residents' writing, coupled with superb graphics and challenging game
play, makes Bad Day on the Midway a first-rate gaming experience."
PC Gamer, August 1996
"What makes Bad Day unique - beyond its resemblance to a drug-induced
hallucination - is that the player can navigate the game through new characters
by assuming their identities. Within each host-character's body, you can read
the thoughts of the person and hear their stories. The stories often take the
form of strange little movies that tell players about the character's
background, all executed in beautifully stylized graphics and sound."
CD-ROM Today, March 1996
"Playing Bad Day on the Midway is the Twilight Zone. There's an episode of
the Twilight Zone. There's an eerie stillness to this virtual world, a feeling
of claustrophobia and lurking menace that makes it unforgettable."
"The point of the game is to survive as long as possible, without being
killed by Ted the Psycho, crushed by the skeleton of the abominable
three-headed snowman, or succumbing to the red rat plague. But your real
objective is to piece together the links between each character's story. Who's
blackmailing Dixie? And is the man in the coma really Ike, Dixie's proto-Nazi
husband?"
"Like a good Twilight Zone episode, the weirdness is held together by more
serious underlying themes. The art vignettes in particular offer graphic
commentaries on the ugliness of fascism, racism, and war."

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