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Disney's Aladdin
Activity Center |
| $14.95 |
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(Win95/98/ME/XP) (Retail) (ALADDINPR) |
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Disney Interactive
Children
Ages: 5 and up
Ratings:
4 stars from Multimedia World
Thumbs Up from New Media
Explore a Whole New World of Games, Puzzles, and Art
Activities
Have tons of fun learning with the Genie as he guides you through the
magical world of Disney's Aladdin. Click the button to enter the Cave of
Wonders, the Royal Palace, or the Agrabah Marketplace. Then choose fun-filled
games, puzzles, and art activities to play. It's a unique experience to enjoy
again and again.
Click on three locales or the Sultan's Theatre for endless fun.
Spelling games provide a fun new way to learn.
Color pictures with crayons or watercolors.
Travel through mind-boggling mazes for tons of fun.
Challenge yourself with exciting musical games.
Put all the pieces together? Try the next level.
Build your concentration skills with memory games. Intriguing
matching games really test your wits.
Watch six different movie clips in the Sultan's Theatre.
Multiple skill levels in the activities allow kids of varying ages and
abilities to be challenged.
Kids can print out their favorite Aladdin images to color and paint at home
or make up their own coloring book to take on-the-go.

Requirements: Windows - 486SX 25MHz or better, Microsoft Windows Version 3.1
or higher, 4MB RAM (8MB highly recommended), 10MB free disc space, Microsoft
compatible mouse, 256-color SVGA, 8-bit sound, 2x CD-ROM drive.
Requirements: Macintosh - LCIII or better, System 7.1 or higher, 5MB RAM
(8MB recommended), 6MB free disc space, 256-color monitor, 2x CD-ROM drive.

Reviews:
Multimedia World, March 1995
"If you have a small child and you haven't seen your quota of 1,000 Aladdin
screenings, it's time to make room in your CD-ROM drive. The new Disney title
comes with a Sultan's Theatre, where your little one can sing 'A Whole New
World' along with Jasmine and her Street Rat, over and over again (while you,
meanwhile, earn credits toward your quota).
"Fortunately, there's a lot more to do in Aladdin's Activity Center than
watch clips from the movie. This beautiful 3-D game lets kids ages 3 to 8 play
an assortment of puzzle, matching, painting, spelling, maze, and musical games
in different locales (the Palace, the Marketplace, the Cave of Wonders, or the
Sultan's Theatre). Along the way, the friendly genie, who's a Robin Williams
sound-alike, tells kids when they need to try again or when they deserve a pat
on the back."
Quandary
Review by Rosemary Young
"Amongst its basket of goodies this title includes a 'movie theatre' option
where children can view half a dozen excerpts from the Disney Aladdin movie. To
me they were magic (eeek, at my age!) -- and they worked a treat. Aladdin, the
movie, has been put on my list of videos to borrow from the local video store
and, if it was still showing at the theatre, I'd probably be on the lookout for
a couple of children to borrow for an afternoon. So, if you let your children
loose with this game, be prepared (if you haven't already) to also be on the
lookout for the movie."
"No child could possibly get confused or lose their way playing this game,
and it couldn't fail to entertain any young Disney fan. There are hours of fun
just waiting at the press of a mouse button. It's colourful, friendly and
encouraging (no penalties for making a mistake, just the opportunity to try
again) and in every screen there is a help function through which a cheerful
blue genie will give clear directions to any hesitant player..."
New Media, July 1995
"Interactive Disney: It's a child's dream come true. The Aladdin Activity
Center takes kids into the magical world of Agrabah, where a high-spirited
and helpful Genie (a wonderful Robin Williams sound-alike) welcomes them to
play games and solve puzzles while they learn about colors, sounds and, most
importantly, to try, try again."
"The disc is full of rich color and exotic treasures; the music, voices and
animation are superb; and the icons are child-friendly. But the real strength
is the repetitive, positive messages the child receives through the Genie -
phrases like 'We have a winner!' and 'You have one good memory in there!' When
a mistake is made, the Genie remains positive, urging the child to 'Give it
another go' or 'Try again, OK?' The child is in complete control and knows that
help is just a Genie-click away. Then, after a successful finish, the Genie
exclaims, 'I'm proud to have you as my master!' What child wouldn't like to
hear that?"

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