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Zapitalism! Deluxe |
| $19.95 |
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(Win95/98/Me/XP) (Retail) (ZAPITALPR) |
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Publisher: LavaMind / Ionos
Game
A Strategy/Fantasy Business Sim for
All Ages
Zapitalism takes place in the Archipelago of Mermadan on the
island of Zapinalia. Queen Keshi Keshi Gamu, the ruler of Zapinalia, has
decided to open up the island's economy to foreign imports for the first time
in a thousand years.
Your job is to make zillions of zables buying and selling
everything from imported Lumber Fish to precious Mamo Vapor. With the profit
you earn dealing in exotic goods, you can expand your operation.
But watch out - you must match wits against five other
companies in a race to build a commercial empire.
The competitors can either be controlled by computer players
or human players. If you're smart, you win. If not, it's time to look for a new
occupation.
You will be able to make deals with the eccentric
inhabitants of Zapinalia, invest in stock and bonds, negotiate with the unions,
sabotage your competitors, advertise your products, corner the market, build
mega stores, and explore the islands of Mermadan in search of treasure, ancient
relics and magic items.
The first mega store to dominate the market wins the
game.

Requirements: Windows
95/98/Me/XP, 33 Mhz 486 or faster, 8MB RAM, 5MB hard disk space, 2x CD-ROM
drive, and sound card (optional).
Tested OK on Windows XP.

Reviews:
PC Gamer, September 1996
"Zaptialism is a light-hearted business sim that
challenges you to take on the role of a fledgling entrepreneur on the peculiar
island of Zapinalia. Created by the team that did Gazillionaire, this game exhibits the same creativity
and care that went into its predecessor..."
"The idea is that you are hired to run one of six competing
import shops, each selling such oddball items as heppers, jazz lumps, and
weezers (jazz lumps, for example, are magical glops of clay that record and
play back catchy tunes) to the strange people of Zapinalia. These items may be
more colorful than your usual timber stocks or VCRs, but at the end of the day
you still have to sell enough of them to stay in business."
"Zapitalism, with its humorous game world and
relatively simple economic system, is a sincere effort at demystifying the
genres of empire building and economic sims ..."

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