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5 stars from Computer Gaming World
PC Gamer 1994 Award - Best Strategy Game
Command Earth's Forces Against The Alien Terror
Your are in control of X-COM; an organization formed by the world's governments to fight the ever-increasing alien menace.
Command deadly close-combat battles
Shooting down UFO's is just the beginning: you must then lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers, and even tanks in the struggle to retrieve useful technology, weapons or life forms.
Research and manufacture alien technologies
Successful ground assault missions will allow X-COM scientists to analyze alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. Once you have sufficient research data on the UFO's superior weapons and crafts, you'll be able to manufacture weapons of equal capability.
Develop a strategy to save the Earth
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation: governments may be forced into secret pacts with the aliens and then begin to reduce X-COM funding.
Requirements: MSCDEX 2.21 or higher, 4 MB RAM, VGA Graphics, Mouse, MS-DOS 5.0 or higher. Supported: Sound Blaster/ Sound Blaster Pro, AdLib, Roland MT-32L/LAPC-1, Covox.
Computer Gaming World, August 1994
"X-COM is far from another rehash of tired ideas; it is a hybrid game that binds together its many facets so tightly that you can't see the seams. It's one of those rare and dangerous games capable of drilling into your brain, putting a vice-grip on your imagination, and only releasing you when it has had enough."
"Your job, which you accept in the name of God and species, is to lead X-COM, a multinational organization whose sole reason for being is counter-xenocide. It's a big job, for not only must you manage the logistics, plan a grand strategy, and give direction to research for this enterprise, but you must command small groups of soldiers in tactical, turn-by-turn, man-by-man, shot-by-shot, bead of sweat-by-bead of bleeding sweat missions."
"Variety is one key element of X-COM; another is discovery. As you fight the aliens, as you capture and interrogate live specimens, and recover and research their technology, a story begins to unfold. The intentions of the aliens are slowly laid bare bit by bit until, in the end, you are poised for a final, climactic confrontation."
PC Gamer, March 1995
"At first glance, X-COM doesn't really look like a strategy game. You control a team of soldiers sent to points around the world to repel invading extraterrestrials, and the turn-based combat - which you view from a 45-degree overhead view on a wide variety of terrains - might have you convinced that this is all shooting and no thinking.
"But in addition to issuing combat orders, you're also in charge of the entire X-COM program, and that means you're responsible for funding, weapons research and development, maintenance, and other types of resource management. Your success in each mission directly affects how much support you can expect from world leaders, and if you're not careful you'll find country after country falling under the domination of the ETs - and these aren't friendly, Spielberg-style aliens, either. X-COM's classic mix of action and strategy will have you hooked for hours, and made this one of the finest games of the year."
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