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X-COM:
Terror from the Deep |
| Sold Out |
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(DOS) (Retail) (XCOMDEEPPR) |
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MicroProse Software
Game/Strategy
Multilingual: English, French, German and Spanish
Ratings:
5 stars from CD-ROM Today
4 stars from Electronic Entertainment
A New Evolution of Evil
The war continues...X-COM UFO Defense brought you to a
galactic battlefield. X-COM Terror From The Deep brings the alien terror into a
totally new dimension.
Seeking to take advantage of a weakened Earth, X-COM's deep
space foes unexpectedly change strategy and launch a powerful second front
against planet Earth.
In the dark depths of vast oceans, long sleeping forces are
awakened by reanimation signals sent out across the galactic silence by their
interstellar brothers and sisters. Slowly but surely, an army of hibernating
alien sea creatures awakens. Your combat now extends to the strange new worlds
of the deep where superior alien technologies threaten the very survival of
this planet - your planet - Earth.
Features:
Sequel to the hugely successful X-COM UFO Defense
Actual undersea geoscape mapping system with rich
topographic detail
Full array of undersea military technology
Rich graphics feature water coloration and wrecks
Multilevel tactical maps featuring both underseascapes
and buildings
Alien encyclopedia features mutation technology and new
watery denizens

Requirements:
IBM PC 386, 486, Pentium and most compatibles. 20MHz, 4MB
RAM, MS-DOS 5.0 or higher, CD-ROM/MSCDEX 2.1 or higher, mouse, SVGA graphics.
Supports Sound Blaster/Sound Blaster Pro, AdLib, General MIDI and Covox sound
cards.
DOS programs will not run on Windows Me or XP!

Reviews:
Computer Gaming World, June 1995
"A bustling coastal town becomes strangely silent...a
merchant ship sends out a frantic 'mayday' signal...fearless sailors and
dockworkers scatter like rats under an attack by scaly, fetid, greenish
creatures. Yes, once again X-commanders are called to duty to rid the planet of
slimy aliens with plasma pop guns and sinister plans. But this time, those
fiends from MicroProse have clawed through the seas and dragged the intrepid
adventurers of the original X-COM beneath the waves, where plasma guns make no
sound. So, in a scene out of Flipper Was A Sectoid, you get to master the
intricacies of aiming spearguns, firing portable torpedoes and throwing
grenades underwater (don't think about it too much). The CD version has some
added bells and whistles, but fans of the original game will be happy to learn
that the basic engine remains the same. If anything, these aquatic baddies are
tougher to subdue than their extra-terrestrial kin, which is good news for
gamers...and caffeine purveyors everywhere."
Electronic Entertainment, July 1995
"Just when you thought it was safe to fly the skies again,
they're coming up at you from the ocean floor. In X-COM: Terror From the
Deep, the same aliens who took such a decidedly unfriendly attitude toward
Earth in X-COM: UFO Defense are up to new tricks. This time, they've
activated a hibernating army of sea monster's, and if you thought the
opposition was tricky before, bud, you ain't see nothing yet.
"You're once again in charge of an internationally funded
group established to research and destroy the alien armada. You hate money,
scientists, soldiers, and tech teams, but the aliens have both the element of
surprise and an incredibly advanced technologies to study at any given time -
which armaments to manufacture and which facilities to create. Terror from
the Deep features hundreds of wonderful gadgets to design, but you've got
limited funds and plenty of donor countries to defend. Mess up, and you'll
start losing support fast. Mess up good, and you'll be haunting the
unemployment lines.
"Once you locate alien bases on the undersea geoscapes,
Terror from the Deep moves to 3-D, isometric battlefield. You're in
charge of a team of mercenaries, each rated for 10 stats such as firing
accuracy and stamina, and each carrying a variety of armor and weapons,
including gas cannons and thermal tazers. You and the aliens take turns as your
forces gradually investigate the terrain, salvaging alien technology and
killing off aliens. Don't expect pushover opponents, however. These guys are
very good, and they're constantly upping the stakes. You can speed up the game
time if things seem to be dragging, and major events automatically trigger a
pause.
"Terror from the Deep features the same interface and
graphical style used in UFO Defense. That's fine, because the screens
are excellent. In fact, Terror from the Deep's seascapes are a
topographical delight that surpass the originals for sheer richness.
"There's another similarity between Terror from the
Deep and its predecessor - neither is easy to play. The aliens strike at
random, and some of your donor nations will invariably get upset and cut your
funds. You never know what you're up against next, until it hits you right in
the face.
"For a highly challenging strategy game that's easy to learn
but difficult to win, don't pass up X-COM: Terror from the Deep. This
sequel is as good as the original, and it's one of the best games out
there."
CD-ROM Today, May 1995
"Last year, MicroProse made science fiction gaming history
with X-Com: Earth Defense, winner of CD-ROM Today's Best Strategy Game
ROMmie Award. In this inventive game, players developed tactical forces while
defending Earth from a deadly Martian invasion.
"In X-Com: Terror from the Deep, the alien threat has
emerged from a new source, a base hidden deep within the ocean.
"Like its predecessor, Terror From the Deep is a
suspenseful strategy game. You chase aliens to their lair, then hunt them out.
These scenes are turn-based. You move your team of scientists and soldiers,
then stand paralyzed as the aliens respond. If the aliens don't get you, the
suspense will.
"After each expedition, you search the alien wreckage for
artifacts and alien corpses. These are used to develop better weapons and
technology. The aliens upgrade their forces, too, as your forces improve,
keeping the fight on an even field.
"In Terror From the Deep, the real test begins once
you go after the aliens. This part of the game is both frustrating and
rewarding. Once you invade their lair, the aliens pick off your force with
precision.
"Beating this game is never an easy task."

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