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X-COM: Terror from the
Deep |
| $29.95 |
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(DOS)
(Retail) (XCOMDEEPPR) |
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MicroProse Software
Game/Strategy
Multilingual: English, French, German and Spanish
Ratings:
5 stars from CD-ROM Today
4 stars from Electronic Entertainment
A New Evolution of Evil
The war continues...X-COM UFO Defense brought you to a galactic battlefield.
X-COM Terror From The Deep brings the alien terror into a totally new
dimension.
Seeking to take advantage of a weakened Earth, X-COM's deep space foes
unexpectedly change strategy and launch a powerful second front against planet
Earth.
In the dark depths of vast oceans, long sleeping forces are awakened by
reanimation signals sent out across the galactic silence by their interstellar
brothers and sisters. Slowly but surely, an army of hibernating alien sea
creatures awakens. Your combat now extends to the strange new worlds of the
deep where superior alien technologies threaten the very survival of this
planet - your planet - Earth.
Features:
Sequel to
the hugely successful X-COM UFO Defense
Actual
undersea geoscape mapping system with rich topographic detail
Full
array of undersea military technology
Rich
graphics feature water coloration and wrecks
Multilevel tactical maps featuring both underseascapes and buildings
Alien
encyclopedia features mutation technology and new watery denizens

Requirements:
IBM PC 386, 486, Pentium and most compatibles. 20MHz, 4MB RAM, MS-DOS 5.0
or higher, CD-ROM/MSCDEX 2.1 or higher, mouse, SVGA graphics. Supports Sound
Blaster/Sound Blaster Pro, AdLib, General MIDI and Covox sound cards.
DOS programs will not run on Windows Me or XP!

Reviews:
Computer Gaming World, June 1995
"A bustling coastal town becomes strangely silent...a merchant ship sends
out a frantic 'mayday' signal...fearless sailors and dockworkers scatter like
rats under an attack by scaly, fetid, greenish creatures. Yes, once again
X-commanders are called to duty to rid the planet of slimy aliens with plasma
pop guns and sinister plans. But this time, those fiends from MicroProse have
clawed through the seas and dragged the intrepid adventurers of the original
X-COM beneath the waves, where plasma guns make no sound. So, in a scene out of
Flipper Was A Sectoid, you get to master the intricacies of aiming spearguns,
firing portable torpedoes and throwing grenades underwater (don't think about
it too much). The CD version has some added bells and whistles, but fans of the
original game will be happy to learn that the basic engine remains the same. If
anything, these aquatic baddies are tougher to subdue than their
extra-terrestrial kin, which is good news for gamers...and caffeine purveyors
everywhere."
Electronic Entertainment, July 1995
"Just when you thought it was safe to fly the skies again, they're coming up
at you from the ocean floor. In X-COM: Terror From the Deep, the same
aliens who took such a decidedly unfriendly attitude toward Earth in X-COM:
UFO Defense are up to new tricks. This time, they've activated a
hibernating army of sea monster's, and if you thought the opposition was tricky
before, bud, you ain't see nothing yet.
"You're once again in charge of an internationally funded group established
to research and destroy the alien armada. You hate money, scientists, soldiers,
and tech teams, but the aliens have both the element of surprise and an
incredibly advanced technologies to study at any given time - which armaments
to manufacture and which facilities to create. Terror from the Deep
features hundreds of wonderful gadgets to design, but you've got limited funds
and plenty of donor countries to defend. Mess up, and you'll start losing
support fast. Mess up good, and you'll be haunting the unemployment lines.
"Once you locate alien bases on the undersea geoscapes, Terror from the
Deep moves to 3-D, isometric battlefield. You're in charge of a team of
mercenaries, each rated for 10 stats such as firing accuracy and stamina, and
each carrying a variety of armor and weapons, including gas cannons and thermal
tazers. You and the aliens take turns as your forces gradually investigate the
terrain, salvaging alien technology and killing off aliens. Don't expect
pushover opponents, however. These guys are very good, and they're constantly
upping the stakes. You can speed up the game time if things seem to be
dragging, and major events automatically trigger a pause.
"Terror from the Deep features the same interface and graphical style
used in UFO Defense. That's fine, because the screens are excellent. In
fact, Terror from the Deep's seascapes are a topographical delight that
surpass the originals for sheer richness.
"There's another similarity between Terror from the Deep and its
predecessor - neither is easy to play. The aliens strike at random, and some of
your donor nations will invariably get upset and cut your funds. You never know
what you're up against next, until it hits you right in the face.
"For a highly challenging strategy game that's easy to learn but difficult
to win, don't pass up X-COM: Terror from the Deep. This sequel is as
good as the original, and it's one of the best games out there."
CD-ROM Today, May 1995
"Last year, MicroProse made science fiction gaming history with X-Com:
Earth Defense, winner of CD-ROM Today's Best Strategy Game ROMmie Award. In
this inventive game, players developed tactical forces while defending Earth
from a deadly Martian invasion.
"In X-Com: Terror from the Deep, the alien threat has emerged from a
new source, a base hidden deep within the ocean.
"Like its predecessor, Terror From the Deep is a suspenseful strategy
game. You chase aliens to their lair, then hunt them out. These scenes are
turn-based. You move your team of scientists and soldiers, then stand paralyzed
as the aliens respond. If the aliens don't get you, the suspense will.
"After each expedition, you search the alien wreckage for artifacts and
alien corpses. These are used to develop better weapons and technology. The
aliens upgrade their forces, too, as your forces improve, keeping the fight on
an even field.
"In Terror From the Deep, the real test begins once you go after the
aliens. This part of the game is both frustrating and rewarding. Once you
invade their lair, the aliens pick off your force with precision.
"Beating this game is never an easy task."

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