||(Win95/98/2000) (DVD Case) (WIZARD8PR)
- Blood, gore and violence
Nominated for Computer RPG of the
Year for 2002, The Academy of Interactive Arts & Sciences
To Become A God.
Wizardry 8, the latest installment of the series that
defined role-playing games. The universe is on the brink of change. Vast forces
are preparing for the final confrontation. A small group of heroes from afar
must plunge into this storm, uncover forgotten secrets, and bring about a new
era. If they succeed, they will gain the powers of the gods themselves, If they
fail, countless worlds will fall into the grip of a never-ending darkness.
Welcome to Wizardry 8. Enter a world of intrigue and wonder.
Unravel a vast, non-linear storyline. Battle your way to victory using your
swords, your magic and your wits. Compete with rivals or align with allies as
you struggle to ascend to the Cosmic Circle. Then confront the ultimate evil:
the dreaded Dark Savant.
A New Wizardry for a New Generation
Wizardry 8 raises
the standard for fantasy role-playing with a vengeance. Prepare yourself for a
new level of excitement, immersiveness, and depth that made role-playing games
one of the best-selling, best-loved genres of all time, This is the legacy of
Wizardry 8. Acclaimed critics agree!
- Explore a vast world of fantasy and mystery.
- Incredible 3D graphics that go beyond anything seen
before in a role-playing game.
- Supports major graphics acceleration standards.
- Create your own characters from 11 races and 15
- Hear your characters come alive with the revolutionary
new Personality system.
- Experience an intense new combat system.
- Fight over 300 types of monsters.
- Cast over 100 different animated spells.
- Defend against attacks from all sides at once.
- Import characters from Bane of the Cosmic Forge,
Crusaders of the Dark Savant, or Wizardry Gold.
- Multiple beginnings and endings for high replay value.
- Advanced creature A.I. brings a new level of realism to
RPGs. You don't just hunt the monsters-the roaming monsters hunt you.
Windows 95, 98, Me or 2000: Pentium II 233 Mhz, 64
MB, 1.2 GB hard drive space, 4x CD-ROM drive, DirectX 7.0a for Windows, 100%
DirectX 7.0a compliant video card (For 3D acceleration, 8MB of video memory is
Review by Rosemary Young
"My carefully crafted team of six has been on the road for a
couple of weeks now; we havent had such an adventure in a long
"I think Ive played the last four Wizardry games and
Ive been thoroughly absorbed by every one of them. Wizardry 8 continues
the tradition of mixing fantasy with a slice of science fiction and serving up
a very deep and satisfying roleplaying feast. Its very easy to over
indulge because theres so much to do, including attending minutely to
your party, chatting with other characters, making friends (or foes),
completing quests, going shopping, exploring the wilderness and, last but not
least, dealing with all the assorted denizens that are out to make your life
(and your game) very brief."
"Combat is simple although
there is surely a learning curve for players new to Wizardry games. There are
two modes, phased (turn-based) and continuous and you can easily change between
the two. You can also choose between three difficulty levels, plus theres
an Ironman mode designed strictly for masochists."
"Now Ive heard complaints about the Wizardry 8
graphics but I also know that many players are more than happy with them.
Im in the latter group. I think they are absolutely fine, very fine in
fact. The treetops in Trynton are fascinating to explore and the monastery has
some grand rooms. The voice acting is also very good, and entertaining too,
especially the passing comments of your characters.
"Maybe the combat is a bit too heavy at the beginning when
your insipid characters face multiple foes, but persevere, you will get better
J. Despite this the combat system is excellent as it delivers loads of feedback
so all the while you know how well your party is shaping up. You can also gauge
the relative strength of your opponents and they are very well animated, so
much so that they seem to have personalities of their own as they make warning
gestures or wipe their brow with their arm or tentacle or whatever.
"I must say Im enjoying this trip immensely. I like
the way there are repercussions for my actions. Im wondering if Im
going to be able to keep up my double dealing till the end of the game. I also
like the way in which nearby friendly characters jump into battle with you.
This isnt a new thing, of course, but I was hugely impressed when the
Trynnie Chief kindly healed my battered mage during one hectic
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