||(Win98/Me/XP/2000) (DVD Case) (WARRIORKPR)
Developer: Black Cactus
Animated violence and blood
and War Reign in a World of Knights and Demons.
You are tasked with restoring the power of a kingdom to its
former glory using innate cunning, military might and a fearsome will to win.
Now it is time for the Warrior Kings to come to the fore.
Warrior Kings is an epic real-time strategy game that
smashes the mould. Using true 3D it propels you into a living, breathing and
fascinating medieval fantasy world, a world for you to master, a world for you
to grasp and seize control. Now its all in your hands !
Build up your economic and military power base,
research new technologies, and employ spies, mercenaries, priests and merchants
to enhance your strength.
real military formations and tactics to conquer on the battlefield: perform
flanking manoeuvres, take control of the high ground, ambush and destroy
massive formations using pikemen, archers and cavalry!
Master the skills of siege warfare and watch in stunning zoom-able
3D as your troops swarm over castle walls to sack mighty cities.
Follow the game path that suits your skills: the church
with her crusading knights; the pagan gods with their destructive demons, or
the renaissance scientists with their advanced technology.
a massive campaign through 22 extraordinary levels made up of over 80 unique
Can you grab power where many others have failed?
Resurrect a once mighty empire and make yourself lord of all you survey. Seize
power, and become a mighty Warrior King !
Windows 98/Me/2000/XP:Minimum requirements: 350 MHz
System RAM : 128 MB RAM :900MB Hard Disk Space: 8 Mb RAM with 3D acceleration
and DirectX 8
Recommended configuration : 733 Mhz System RAM : 256
Mb Video : 32 Mb RAM with 3D acceleration and DirectX 8
ToTheGame by Einar Lende
"From the developers at Black Cactus comes a RTS thats
been in development for quite a while. Abandoned by Sierra, but supported
further on by Microids, the gripping tale of a sons revenge unfolds. Im
of course talking about the game, that surprised quite a lot of folks at the
ECTS 2000 and 2001, Warrior Kings. Artos, son of a mighty Duke in the lands of
Orbis, is forced to flee from the kingdom after witnessing his fathers murder
by the hands of the evil Pontiff of the lands. But not before pledging his
return, to wreak a terrible revenge on the Pontiff, he sets sail for Caledon in
the Western sea. So, what does all this tell you about the game. Practically
nothing, except that this is the main story-thread throughout the game play. In
the footsteps of the Dukes son, you rebuild his empire by once again uniting
your troops, spread all across a continent embossed by chaos. While this is the
single-player storyline in a nutshell, the multiplayer builds on it and is
primarily constructed option-wise like other RTS-games (as far as I could
"Despite minor bugs still in the
programming (maybe towards certain hardware/drivers) and quite some work
getting used to the general commands implemented, the game is actually very
complex and delivers quite a bit of new options for a gamer to choose from. In
basic it plays out similar to other concepts like the craft-series and Ages of
Empires, but with Warrior Kings this idea has been pushed a bit forward. More
details has been implemented, making the civilization that one creates function
more like a community."
"As said earlier there is a story-tread present and the way
player chooses to solve confrontations affects the main storyline. In example,
if you rescue a witch from execution at the stake, she will later offer to
capture a demon for you, which you then can then use in the level to your
"Graphically the game looks very nice and taking into
consideration the enormous maps with large amounts of activity, the concept is
a great achievement forward for RTS gaming. There at many small details partly
hidden in the community of the working man, which one will soon find out while
playing. Shopkeepers carrying cash-boxes to the bank for deposit and so on. It
all makes me think back to the Settlers games and how they worked. These are
important factors to study, resulting in creating more efficient communities in
future regions. When it comes to the sound part, theres not much new to
say. The music fits well into the landscape and surroundings, and the effects
makes the communities and battles feel more real. From the sound of workers
chopping down trees to the whistling effects from a rain of arrows approaching
the enemy. I could almost picture myself living in towns like that, among the
people and the huge ammount of taverns I produced."
"All in all this is certainly a worthy adversary to upcoming
games like Warcraft III and similar titles. Getting started with Warrior King
may prove to be the hardest challenge cause of the games complexity, but none
the less this will also give players a better appreciation towards the game,
giving them more options to perform. The value of the game also increases as
youll probably need more hours to master it."
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