|| War and
1796 - 1815
||(Win98/Me/2000/XP) (Retail Box) (WAR&PPR)
Ages 11 and Up
The Early Stages of the 19th
With the 1789 French Revolution begins a long and
troubled era. For 25 years, Europe will be the center of titanic
confrontations. If France is dominating that whole epoch, Napoleons
ambitions will generate hostility from almost every major nation of that period
England, Austria, Prussia and Russia which will accelerate its
War & Peace is a strategy and conquest game
giving you the reins of one of the 6 major nations of the early 19th
century: France, England, Austria, Prussia, Russia and the Ottoman Empire.
Youll play during Napoleons most crucial wars.
During that time, the worlds frontiers werent
limited to Europe. War & Peace includes a unique worldwide map allowing
a better understanding of the geographical and strategic aspects of each nation
(town locations, seas, relief
). This landscape is built on 105 screens
allowing a great comfort of play. It is possible, at any moment, to access any
location on the map in order to keep a watchful eye on all current events.
War & Peaces action is taking place between
1796 and 1815. These 21 years are divided in 8 different periods, each of
them corresponding to a realistic campaign. Italy campaign in 1796, Austria
campaign in 1805, Belgium campaign in 1815
Become your nations leader and influence the
course of the 19th centurys history! Youll be in charge of your
countrys entire governing strategy: from the political aspect to the
economic decisions, without forgetting science, war and diplomacy.
On a fully 3D worldwide map govern your country in a
realistic historical context and become one of the high-profile headmen of a
fascinating period of history.
War & Peace, the figures : 183 real cities, a
landscape built out of 105 screens, 12 different architectural styles, 6 major
nations to play with, 30 neutral nations, 40 scenarios, over 180 generals, and
16 different types of units.
War & Peace remains faithful to the actual
historical era, do not hesitate to visit the History section to learn more
about this fascinating epoch!
- Play on a unique fully 3D worldwide map
- Take possession of 183 faithfully represented cities
- Discover 12 different architectural styles and the
worlds greatest buildings (Pyramids, Tower of London, Arc de
- Guide one of the 6 major nations to victory
- Deal with 30 neutral nations defending their own
- Manage diplomacy, spying and secret war to win without
direct combat with the whole world
- Choose carefully your type of units to build an effective
- Anticipate your opponents strategies
- Determine your own terms of victory
The Barracks are the buildings where you construct your army
units: infantry, cavalry and artillery. The type of army you construct depends
on the size of the city its located in; and so in a small city you can
only recruit small units of lesser strength: light infantryman, hussars and
light artillery. However, in a big city you have access to more powerful troops
like cavalrymen or siege weapons.
The university will help you produce scientific points that
will permit you to purchase technologies. The science are divided into two
categories: military science, increasing your firing precision or your military
troops resistance; and administrative science increasing the number of men your
farm produces or gold brought by your industries.
Spies are special units; which have the capacity to
infiltrate enemy frontiers without creating a diplomatic incident. But other
than being spies, they have unique abilities: they can make enemies
populations start a revolution to increase your empire without mobilizing
Minimum: PC Windows 98/Me/2000/XP, CPU 800 Mhz, 128
Mb of RAM, 4X CD-ROM drive, 800 Mb of hard disk space, Sound Blaster Compatible
sound card, 32Mb 3D graphic card.
Recommended: PC Windows 98/Me/2000/XP, CPU 1
Ghz, 256Mb of RAM, 4 X CD-ROM drive, 800 Mb of hard disk space, Sound Blaster
compatible sound card, 32Mb 3D graphic card.
Compatible Video Cards: ATI Radeon 7500, VE, 8500,
9700, ATI Rage Xpert, Matrox G400, G550, Kyro 2 / TNT 2, GeForce 256, GeForce 2
MX et GTS, GeForce 3 Ti / GeForce 4 MX and Ti
The Wargamer by William R. Trotter
"...but if you can just relax and enjoy War and Peace for
what it IS, instead of scorning it for what it isn't, you might get sucked into
its eccentric, richly textured vision of what the Napoleonic world might have
been. It is one of the better "theme-and-variations" games to come along in
quite a while. "Charming" is not an adjective often found in game reviewers'
vocabularies, but in this case it's appropriate and I do not use it
"No, War and Peace doesn't include detailed and
ultra-accurate simulations of Borodino, Waterloo, and Austerlitz (and if that's
what you want, God knows there are plenty of hardcore sims to choose from). But
here there are equally plausible and highly entertaining battles equally
pivotal in the context of the game's Alternate History timelines. The
supporting elements of city-building, technological development and diplomatic
horse-trading incorporate no great originality, but they do work, in context,
as they're supposed to, for they enable the player to engineer some quixotic,
even bizarre, alliances as well as crank out some really cool military
"Worst of all - astonishing, really, at this stage in the
evolution of PC gaming - is the inclusion of a code-key that unlocks the game!
I haven't seen one of those damned things in years, and I can't imagine why
Microids decided to revive a custom that was universally hated even when it was
routine practice. Be careful when you open the box - your key-code is printed
on a little slip of paper about the size of a shirt label. I almost didn't
notice it, and if a stray gust of wind had blown it into the Sargasso Sea of
detritus under my desk, I would not have been able to play the game - or even
known the reason why! It's safe to say that this archaic "security" feature is
going to tick off a great many customers before they even install the
"It's real-time, but I liked it anyway. I plunged into War
and Peace with out any high expectations, but setting the game-speed on low
eliminated much of my initial frustration. After I grew comfortable with the
interface and the Big-Mountains, Itty-Bitty-Armies scale of things, I came to
admire how densely packed it is with features, and how cleverly the whole
"gaming gestalt" had been fine-tuned and balanced. Quick games can be easily
setup using modest victory conditions such as "capture six cities." Lots of
offbeat tactics can be tried in such games without wasting an entire weekend.
On the other end of the scale, mammoth, epic games can be played that will keep
players thoroughly entertained for many hours or even days."
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