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ZOOM Uplink Hacker Elite
Sold Out (Win98/Me/2000/XP) (Mini Retail) (UPLINKPR)

Publisher: Strategy First

Trust Is A Weakness!

If you're good, you'll get into the system. If you're great, you'll take it down. Uplink brings players into the depths of one of the world’s most intriguing settings: cyberspace. Players take on the role of an Uplink agent, working for large corporations and hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, and framing innocent people. Stock markets can be influenced, personal records can be altered, and money can be transferred... sometimes into the wrong hands.

Features:

Original gameplay: Players have the opportunity to be freelance hackers.

Freeform gameplay: Accept the missions that you want to play.

Neuromancer rating: Let your morals guide you; save the net or watch processors melt. Uplink offers two totally different paths to ‘l33t’ hacker status.

Exciting missions: Crack a bank, hack a rival into jail, crash the stock market, and get out before you’re caught.

Thrilling action: Players have to make those last 15 seconds count and feel the tension rise, as their signal is traced.

Deep plot: The computer underground can be a dangerous place, especially if you’ve got to stop the world’s deadliest virus.

Requirements:

Windows 98/Me/2000/XP/Linux: Pentium 300 MHz or equivalent 32 MB RAM 250 MB Hard Disk space 16 MB Video Card DirectX 8.0 or Higher DirectX 8 Compatible Sound Card 4X CD-ROM

Reviews:

The Wargamer by Michael Eckenfels

"The interesting thing about this title is that it emulates a computer terminal and Internet connection; it's extremely immersive to sit in front of the computer and literally pretend that the player is someone else, looking at another computer and really are peeling away the protective layers of the world from the prizes they seek. There's no fancy 3D engine, nor is there a 2D top-down view, nor any other kind of interactive abilities. The player instead makes the Internet of the near future their own virtual playground, causing electronic mayhem and increasing their prestige (or notoriety, depending on one's worldview)."

"The seriousness of the game comes out in the game-crimes one commits while playing; instead of merely mindlessly attacking sites and doing the same thing over and over again, an underlying story provides a backdrop that motivates the player to find out more. This all starts with the death of a colleague, who after about an hour or so of game time sends e-mail to the player, along the lines of "If you're reading this, I'm dead." He goes on to say that the corporation he was working for is full of evil people that are as dangerous as they come (obviously, if he's been waxed). There's not much in the way of trying to get the player to feel bad, since this person was a colleague and not a best friend or some other trite and clichéd plot device (bravo, developers!), which actually works to bring the player into the plot further out of sheer, simple curiosity."

"Most of the player's time will be spent trying to build up the reputation that they need for the higher-priced contracts, and generating the credits needed to turn their "pokey" 20GHz system into a network administrator's worst nightmare."



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