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ZOOM Naval Campaigns
Tsushima
$39.95 (Win98/Me/XP) (Jewel Case) (TSUSHIMAPJ)

Publisher: HPS Simulation

Wargame

Russo-Japanese War

The battle of Tsushima began on May 14, 1905 in the Tsushima Strait between Japan and Korea. The Russian navy had sailed halfway around the world in an attempt to secure Vladivostok, however, the battle would end in a complete Russian naval defeat. By May 15, the Russian navy had lost over 5,000 men, 6,000 had been taken prisoner, and 43 ships had been sunk. Czar Nicholas II of Russia was forced to sue for peace, resulting in the Portsmouth Treaty, signed on August 23, 1905. The treaty gave Japan various land concessions in Korea, especially the Liaodong peninsula, along with a variety of other arrangements which allowed Japan to become a major superpower in East Asia.

Following Jutland, the first of the Naval Campaigns series, Tsushima builds on the REALTIME game engine that allows the player to play against the computer or against another player (or players) online. Tsushima is a tactical battle simulation which models individual ships and capabilities

Eleven scenarios include the full battle of Tsushima, smaller scenarios of different times of the battle, and an alternative battle that combines the Russian Baltic and Pacific Fleets. Bonus scenarios include the battles of Yellow Sea and Ulsan.

Features:

  • Tsushima includes the original game engine from the first Naval Campaigns game, plus the new feature of Objectives, which provide play balance in scenarios that would otherwise be one-sided.
  • Supports single person play against the computer, and multiplayer network play over LANs and the Internet.
  • Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format.

Requirements:

Windows 98/Me/XP: Pentium-based 133mhz+ PC with 32 megabytes of RAM, 250 megabytes of hard drive space, CDROM drive for installation and game play, Windows compatible sound card, Modem/LAN/Internet for Network play.

Windows 95 is not supported.

Reviews:

The Wargamer by Al Berke

"The computer is a credible opponent in Tsushima, especially as the Japanese. I have yet to do better than a draw against the AI in the Battle of Tsushima scenarios. As the Russians, the computer takes the conservative approach and games tend to resemble the historical result of the battle..."

"Tsushima was a difficult game to review. On the one hand, it is fun to play, and the smaller size makes it more accessible to the single player than Jutland. The same can be said for multi-player as three players to a side result in comfortable command and control. Given the course of the actual battle, it is not really surprising that the Battle of Tsushima scenarios tend to favor the Japanese, but the other scenarios are more balanced and suitable for play against human opponents.

"On the other hand, the game system does not lend itself to portraying pre-Dreadnought naval warfare, so combat bears little resemblance to what actually took place during the Russo-Japanese War. When one adds in the errors I noted previously, from the Order of Battle to the incorrect torpedo speeds, Tsushima currently flunks the accuracy test. The good news is that forthcoming patches are expected to correct the OOB errors and most of the gun and torpedo range issues. I hope that some of the other issues are addressed, perhaps in terms of optional rules, for those gamers looking for more than a basic one size fits all system for twentieth century naval warfare."




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