||(Win98/Me/XP) (Jewel Case) (TSUSHIMAPJ)
Publisher: HPS Simulation
The battle of Tsushima began on May 14, 1905 in the
Tsushima Strait between Japan and Korea. The Russian navy had sailed halfway
around the world in an attempt to secure Vladivostok, however, the battle would
end in a complete Russian naval defeat. By May 15, the Russian navy had lost
over 5,000 men, 6,000 had been taken prisoner, and 43 ships had been sunk. Czar
Nicholas II of Russia was forced to sue for peace, resulting in the Portsmouth
Treaty, signed on August 23, 1905. The treaty gave Japan various land
concessions in Korea, especially the Liaodong peninsula, along with a variety
of other arrangements which allowed Japan to become a major superpower in East
Following Jutland, the first
of the Naval Campaigns series, Tsushima builds on the REALTIME game engine that
allows the player to play against the computer or against another player (or
players) online. Tsushima is a tactical battle simulation which models
individual ships and capabilities
Eleven scenarios include the full battle of Tsushima,
smaller scenarios of different times of the battle, and an alternative battle
that combines the Russian Baltic and Pacific Fleets. Bonus scenarios include
the battles of Yellow Sea and Ulsan.
- Tsushima includes the original game engine from the first
Naval Campaigns game, plus the new feature of Objectives, which provide play
balance in scenarios that would otherwise be one-sided.
- Supports single person play against the computer, and
multiplayer network play over LANs and the Internet.
- Complete on-line Help documentation plus on-line
printable documentation in Microsoft Word format.
Windows 98/Me/XP: Pentium-based 133mhz+ PC
with 32 megabytes of RAM, 250 megabytes of hard drive space, CDROM drive for
installation and game play, Windows compatible sound card, Modem/LAN/Internet
for Network play.
Windows 95 is not supported.
The Wargamer by Al Berke
"The computer is a credible opponent in Tsushima, especially
as the Japanese. I have yet to do better than a draw against the AI in the
Battle of Tsushima scenarios. As the Russians, the computer takes the
conservative approach and games tend to resemble the historical result of the
"Tsushima was a difficult game to review. On the one hand,
it is fun to play, and the smaller size makes it more accessible to the single
player than Jutland. The same can be said for multi-player as three players to
a side result in comfortable command and control. Given the course of the
actual battle, it is not really surprising that the Battle of Tsushima
scenarios tend to favor the Japanese, but the other scenarios are more balanced
and suitable for play against human opponents.
"On the other hand, the game
system does not lend itself to portraying pre-Dreadnought naval warfare, so
combat bears little resemblance to what actually took place during the
Russo-Japanese War. When one adds in the errors I noted previously, from the
Order of Battle to the incorrect torpedo speeds, Tsushima currently flunks the
accuracy test. The good news is that forthcoming patches are expected to
correct the OOB errors and most of the gun and torpedo range issues. I hope
that some of the other issues are addressed, perhaps in terms of optional
rules, for those gamers looking for more than a basic one size fits all system
for twentieth century naval warfare."
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