||(Win95/Win98) (Retail) (TRGIANTPR)
A Familiar Story?
Stuck for hours in a traffic jam. Expensive tickets. Waiting
eternally for the next bus. Crowded and suffocating trains. Public transport is
often a nightmare!
Now you can show how much better
you can do! You get to manage an entire fleet of buses and their routes. With
skillful route planning and the use of the most modern vehicles, you can cut
waiting times and make your passengers happy. Experience this highly detailed
and unique simulation of traffic in large cities.
The most important features include:
- Large, highly detailed cities with over 500 different
- Realistic simulation of the behavior of all
- Different playing options offering great variety.
- Endless games and campaigns.
- Buses, trams, local railways, mag-lev railways and
Microsoft Windows 95/98, Pentium 233 MHz MMX or faster, 32
MB RAM, 2 MB PCI video card, 4x CD-ROM, 240 MB free hard disc space
Games Domain by Shaun Woodcock
"As with all games of this type, the
fundamental premise of Traffic Giant is to micro-manage resources and
infrastructure. Specifically, the game is concerned with the public transport
system operating within and between various towns. There is a choice of two
different play styles. The first is that of the entrepreneur, with the
commercial objective to maximise profits. The second is more of a public
servant role, e.g. a government officer in charge of public transport, focused
on the well-being of citizens whilst being mindful of the need to win votes at
the next election. In both cases, there is a great deal of information to
absorb and disseminate. Essentially, the player can expect to find himself
managing a juggling act, trying to optimise the use of resources to satisfy the
differing transport needs of residential, commercial and industrial areas.
"The scale of gameplay looks impressive with
each map being populated by between 4,000 and 40,000 residents. There will 25
different modes of transport to utilise and up to 1,000 pedestrians and
vehicles can be represented on screen simultaneously. The 'lifelike' cityscapes
will be made up of no less than 500 buildings; so we should safely be able to
say goodbye to the repetitious skyline that dogs the SimCity series. To spice
things up a little, there will be a number of special events to cope with as
well - such as managing the additional congestion caused from having to host
the World Cup Final!"
"The fierce competition in business simulations
demands that new games offer something special to stand out from the crowd, and
healthy early sales figures on the continent, with over 200,000 units shipped
in a matter of months, suggest Traffic Giant has the right stuff to
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