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Traffic
Giant |
| $9.95 |
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(Win95/Win98) (Retail) (TRGIANTPR) |
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Publisher: JoWood Productions
Game
A Familiar Story?
Stuck for hours in a traffic jam. Expensive tickets. Waiting eternally for
the next bus. Crowded and suffocating trains. Public transport is often a
nightmare!
Now you can show how much better you can do!
You get to manage an entire fleet of buses and their routes. With skillful
route planning and the use of the most modern vehicles, you can cut waiting
times and make your passengers happy. Experience this highly detailed and
unique simulation of traffic in large cities.
The most important features include:
- Large, highly detailed cities with over 500 different buildings.
- Realistic simulation of the behavior of all inhabitants
- Different playing options offering great variety.
- Endless games and campaigns.
- Buses, trams, local railways, mag-lev railways and monorails.
Requirements:
Microsoft Windows 95/98, Pentium 233 MHz MMX or faster, 32 MB RAM, 2 MB PCI
video card, 4x CD-ROM, 240 MB free hard disc space
Preview:
Games Domain by Shaun Woodcock
"As with all games of this type, the fundamental premise of
Traffic Giant is to micro-manage resources and infrastructure. Specifically,
the game is concerned with the public transport system operating within and
between various towns. There is a choice of two different play styles. The
first is that of the entrepreneur, with the commercial objective to maximise
profits. The second is more of a public servant role, e.g. a government officer
in charge of public transport, focused on the well-being of citizens whilst
being mindful of the need to win votes at the next election. In both cases,
there is a great deal of information to absorb and disseminate. Essentially,
the player can expect to find himself managing a juggling act, trying to
optimise the use of resources to satisfy the differing transport needs of
residential, commercial and industrial areas.
"The scale of gameplay looks impressive with each map being
populated by between 4,000 and 40,000 residents. There will 25 different modes
of transport to utilise and up to 1,000 pedestrians and vehicles can be
represented on screen simultaneously. The 'lifelike' cityscapes will be made up
of no less than 500 buildings; so we should safely be able to say goodbye to
the repetitious skyline that dogs the SimCity series. To spice things up a
little, there will be a number of special events to cope with as well - such as
managing the additional congestion caused from having to host the World Cup
Final!"
"The fierce competition in business simulations demands that
new games offer something special to stand out from the crowd, and healthy
early sales figures on the continent, with over 200,000 units shipped in a
matter of months, suggest Traffic Giant has the right stuff to compete..."

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