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ZOOM Traitors Gate
$9.95 (Win95/98/Me/XP) (Jewel Box) (TRAITORSPJ)

Publisher: DayDream Software / DreamCatcher Interactive

Game -

Ratings:

B+ from Just Adventure

4½/5 from Adventure Gamer

An Adventure Unlike Any Other... A Challenge Without Equal

The Pentagon suspects that one of its directors is planning to steal the world famous British Crown Jewels using classified information and secret blueprints.

As Special Agent Raven, you must infiltrate the heavily guarded Tower of London to locate and replace the Jewels with exact replicas. These specially created replicas have been fitted with sophisticated tracking systems that will lead the CIA to the defected director and his accomplices when the heist occurs. To succeed, you will need to out-fox the highly trained security guards and multi-million dollar surveillance system protecting the Jewels.

Nonlinear adventure with more than 1200 different paths

Cinematic views with 360 degree movement

More than 100 puzzles and 100 hours of game play.

Exact recreation of the Tower of London environment and security systems.

      

Requirements:

Windows 95/98/Me/XP: Pentium 100 MHz (Pentium 166 recommended), 32MB RAM (64MB recommended), 100MB free hard disk space, 8x CD-ROM drive, 640x480 display, SVGA monitor (16 bit color at 640.480).

Before starting play you should apply the patch available at:

http://www.adventurecompanygames.com/tac/support/pc/patches/patches.php

Reviews:

Just Adventure, by Darcy Danielson

"Traitors Gate is a rarity in adventure gaming. It's not set in Egypt, Atlantis, or an old house. There are no spaceships or aliens. No murder mystery to solve. So what's left? How about a good old-fashioned thriller set in the Tower of London? Honestly, what this game reminds me of is the old American TV show from the sixties starring Robert Wagner, It Takes a Thief. And just like the series, it is urbane and fun, never taking itself too seriously..."

"As far as the graphics go, I feel like I've now been to the Tower of London and don't need to fork over the dough for a plane flight to the British Isles to gaze on it, 'cause I've already seen it. That pretty much explains the detail of graphic translation between the reality of the Tower and Traitors Gate. This is definitely more than you'd get to see on the guided tour. It has been faithfully recreated from photographs of the site, and the attention to historical detail really puts the player inside this oft-referred-to historical locale. The player is treated to 360-degree views anywhere he/she lands in the game, which really forwards the immersiveness. The game itself is played first person, with very nicely done third-person cut scenes. "

"The puzzles are pure inventory style, using at times inventory items in conjunction with information from the game environment itself. These puzzles are not always ... well ... simple. ... Learn to love the Tower of London, 'cause you're gonna get to know it, up close and personal..."

"Traitors Gate is nicely designed, having all the best elements of adventure gaming, detailed prerendered scenes, stunning and accurate looking cut scenes, a well-developed storyline, and puzzles that are thought through when devised so that they carry the story forward rather than bringing it to a grinding halt."

Quandary Review by Gordon Alpin

"Traitors Gate is a first-person perspective game with a small number of short, non-interactive cut sequences showing your character carrying out some action such as firing a crossbow or, more likely, being caught by the Tower Guards. 'Being caught' is the equivalent of dying, the untimely termination of your mission, and you will be doing it a lot so it is advisable to save your game often. Ample save game slots are provided and because of the time limit I frequently saved my game, explored and worked out what I needed to do then restored and carried out the action in the shortest time possible. Though, to be fair, I was probably being overly cautious here as I had lots of time left at the end."

"Visually there are some nice touches in Traitors Gate, my favourite being the 'ghost' who seemed to follow me around the upper floors of The White Tower. In some locations I would pan around just in time to catch a glimpse of him in the distance, at other times it might be a glimpse through a doorway or opening overlooking another exhibit. At first I thought it might have been a security guard, but I was never able to catch up to him and I was never quick enough to take a photo. Ok, so you don't believe me, but I'm telling you I did see a ghost!"

"The game is quite difficult to solve simply because it is so open-ended and you can spend a lot of time initially just wandering around with no clear purpose, though this does help you to familiarise yourself with your surroundings. The frustrating part is that often you have to get caught before you realise that there is a problem to overcome. This was somewhat of a contradiction given your challenge to succeed undetected. Ideally it should have been possible to evade capture and, considering the resources of the Pentagon, I would have expected more 'intelligence' data prior to the mission so that I knew which areas had security cameras or whatever. Other difficulties also intruded on my willingness to suspend disbelief. For example, crucial security items such as keys and pass cards turned up in some rather unlikely places. Also, you are not meant to leave behind evidence of your visit, nor, as the manual states, "in any other way make the British suspicious". Yet I 'incapacitated' two security guards and a British soldier and 'stole' (as adventurers do) anything I could lay my hands on. I think even the British might have noticed something was amiss.

"Still, none of that seriously impinged on my enjoyment of the game. Traitors Gate is challenging and interesting to play especially for fans of hi-tech gadgetry, though perhaps it is not for the easily frustrated ... one particular timed sequence caused me much anguish. You really do need to think about what you are trying to achieve and what is preventing you from doing it. However, exploring the historic structures that make up the Tower of London is absolutely fascinating, you may even discover one or two secret passages if you keep your wits about you."

Adventure Gamer by Ray Ivey (12/22/99)

"What follows is a breathlessly exciting "Mission Impossible" sort of adventure. You begin by taking the tour of the Tower and then hiding in a broom closet until after hours. When the time is right, you step out and begin your tasks."

"This is one of the only games I’ve ever played in which a maze-like element plays a major role in the game without being utterly obnoxious. The maze in question is the sewer system, and the concept works because it’s so utterly logical. You literally have to spend some time mapping this extensive system of tunnels, because you will use it for transportation over and over throughout the game."

"Graphically the game is excellent, if not ground-breaking. What’s uncanny is the sense of accurately recreated real places. I toured the Tower of London fairly recently, and it was an amazing experience to find myself in many of the exact same places in the game that I have been to in real life. Only Golden Gate has ever given me this same experience, and it’s a real thrill..."

"This is the kind of game that will have you showing up a bit bleary-eyed at work, because you couldn’t quite bring yourself to stop playing late into the night."





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