||(Win95/98/ME) (Retail) (TRADEEMPPR)
A Trading Simulation that Spans 2
From humble beginnings, you will build a dynasty whose power extends across
a vast trade and transport network. Buy low, sell high. Develop expensive
luxury goods from cheap resources , and rake in the profits every step of the
Beginning at the dawn of human civilization and progressing through the 19th
century, Trade Empires is a scenario- based, economic simulation game about
creating a merchant empire through trade.
Controlling your family dynasty of merchants, your mission is to build vast
transport and trade networks that change over thousands of years as new
technologies are developed and more modern products are discovered.
Features and Activities:
simple with one merchant and his donkeys. Gradually build your merchant empire
until you control an expansive trading web
Manipulate the supply and demand economy to dominate the other merchant
families. Corner the market. Undercut their prices.
Explore and Exploit: Continually discover new markets
and products from silk in the Far East to iron cannons in industrial
your family's trading network to an ever-changing economy or instead face
defeat when your competitors purchase advanced technology and deliver superior
vast trade networks using anything from pack animals to steam trains, canal
barges to clipper ships.
civilizations using more than 200 structures and 30 units in over 15 different
episodes spanning four continents and 4,000 years.
Two Thousand Years of Trading:
Chang'an, Han Empire - 150 BC: Sell silk and jade produced here for huge
profit 4,000 miles down the Silk Road in Antioch
Bokhara - 1255: This mighty capital serves as a center of luxury trade.
Sell swords of Damascus steel here and return laden with rubies, silk or
- 1820: Revolts in Spanish America are causing a shortage of gold and
silver. Use your steamships to corner the market and wipe out your
Win95/98/ME: Pentium II 300 MHz (Pentium III recommended), 64 MB RAM
(128 MB RAM recommended), DirectX7 3D accelerator video card with 8MB VRAM
(with 16 MB VRAM recommended), sound card, 4x CD-ROM drive, 300 MB uncompressed
hard drive space (400 MB uncompressed hard drive space recommended).
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