||(Win98SE/Me/2000/XP) (Retail) (TOMBRAI5PR)
||(Win98SE/Me/2000/XP) (Jewel Case) (TOMBRAI5PJ)
Core / Eidos Interactive
B from Just
A Whole New Gaming Experience!
A series of grisly murders brings Lara into conflict with a sinister
Alchemist from the past, and a secret alliance of powerful individuals shrouded
in mystery. At the center of these mysteries are the Obscura Paintings - five
14th century pieces of art that the Alchemist is desperate to repossess.
Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a
fugitive on the run. Pursued by the police, she follows the Alchemist into a
dark world of blood, betrayal and vengeance where it is up to her to defeat
this unholy alliance, and stop them from unleashing their incredible powers on
evolution - improve Laras abilities and witness her adapt to how you play
the game. You are rewarded for puzzle solving and exploration in the form of
improvements to Laras jumping ability, brainpower, upper body strength
interaction - for the very first time in a Tomb Raider game, Lara has the
ability to talk to characters. The choices you make in conversation will affect
Laras route through the game.
direct and fluid control over Lara with an entirely new control system and
experience new levels of gameplay with hand-to-hand combat, stealth attacks,
last chance grabs and more.
Windows 98SE/Me/2000/XP: Pentium III 500 Mhz Processor or equivalent
TnL hardware accelerated DX8.1 cards 3D hardware accelerated card with EAX2
support. 128 MB of RAM. .
Just Adventure by Scott Jelinek
"What the game designers did right is they did not make this game the next
Metal Gear Solid or Splinter Cell. With the popularity of Tomb Raider, they
could have easily commercialized the game and turned it into a 3D action
adventure game. Instead, the games action elements are incredibly simple,
forcing you to think about solving the games levels through good old fashion
brainpower. Remember the first time you were in a Tomb Raider game, and you
looked up at a slew of suspend platforms and thought - there is no way I am
going there.. Those moments are back in Angel of Darkness. It is the sense of
accomplishment when you finished what you thought would be impossible that
makes the game satisfying."
"There are a lot of signs the developers do
listen to what gamers want. New additions to this game include low crawling,
shimmying around corners, a strength build up system, a second playable
character and the ability to actually get on a ladder from the top. Sure, other
games pretend like you can climb down ladders, but I have always repeatedly
fallen off ledges trying to mount them. Lara, bless her pixelated heart, does
it when you walk over to the ladder. It almost makes me cry."
"The bottom line is this, Tomb Raider has always been a puzzle game, and if
you want puzzles, with nice graphics and a decent story, this is a top-notch
game. Angel of Darkness does not branch out into new areas, but rather delivers
a solid new Tomb Raiding experience. I like what they have done this time
around, and with a little refinement to the controls and load times, I would
easily recommend this game to any adventure game fan. Yes, there were times I
wanted to scream and she made me mad as heck, but Lara Croft kept me coming
back, and left me satisfied in the end. What more can you ask from the woman
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