(Jewel Case) (TOMBRAI4PJ)
Core / Eidos Interactive
A- from Just
"He is the shadow across the sun; the bringer of
his wrath will consume all lands and will be
According to Egyptian legend, Horus, son of the light, outwitted the evil
God Set and imprisoned him in a secret tomb...
Five thousand years later, Lara Croft discovers the lost tomb and
unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his
return to plunge mankind into darkness. In a race against time, Lara must use
all her wit and skill to reimprison Set and save the world from Armageddon.
Pursued at every turn by her arch-rival, the unscrupulous archaeologist Werner
Von Croy, Lara embarks on a journey of discovery across Egypt, where she must
overcome the most ingenious puzzles and infernal traps ever devised, and face
terrifying evil from beyond the grave...
With more twists and turns than an Egyptian labyrinth, this is heart
stopping action-adventure; a Tomb Raider that truly offers...
The Last Revelation.
Storyline: Go back in time and discover Lara's roots as an adventurer
smooth single skin technology for both young and adult Lara Croft
inventory system: allowing Lara to combine items to make tools, enhance weapons
and solve puzzles during her adventuring
Interactive environments: Lara can shoot switches, read inscriptions, light
torches, kick down doors, etc.
moves than ever before: including climbing and swinging from ropes
weapons and tools: including the revolver, crossbow, binoculars, flashlight and
various types of ammo
evolved A.I.: enemies mimic, counter and dodge Lara's moves
Windows 98/XP: Pentium II 266MHz processor or equivalent without
hardware 3D acceleration, Pentium II 233MHz processor or equivalent with
hardware 3D acceleration , 16MB RAM (32MB recommended), DirectX 6.1 or higher
(included), 4x CD-ROM, 4MB video card (100% DirectX 6.1 or higher compliant 3D
accelerator card, 100% DirectX 6.1 or higher compliant sound card, keyboard and
mouse (100% DirectX 6.1 or higher compatible joystick/gamepad recommended).
Just Adventure by
"I was most impressed with the attention to detail
in the game. For example, while firing your pistols, the shells from the
bullets fly out of the guns, clattering to the ground ... but if Lara's
standing near water, the shells actually splash into the water and sink. The
integration of this effect is so seamless that I didn't even notice it the
first time; I found myself aimlessly firing my weapons just to see the effect.
Lara's ponytail is another effect that you have to see to believe--it moves
when she does, just like a real ponytail would. If Lara's standing in a breeze,
her hair reflects the wind's direction. (I tried to wrap it around her neck by
turning in a circle in a stiff wind, but was unsuccessful--that would have been
a very challenging programming effort, indeed) My only complaint with the
ponytail effect is similar to the complaint I have with the blowing coattail
effect in Nocturne--it was as if the blown object suddenly took on the physical
properties of tissue paper, as opposed to something with more mass. An
additional detail that took me by surprise was the moisture that drips off of
Lara after she jumps out of water. The developer didn't just turn on "drip" for
fifteen seconds after she reaches dry land--the dripping rate actually
decreases the longer Lara is out of the water. Bravo!"
"The puzzles in The Last Revelation almost completely make up
for the difficult control system. There are some truly exceptional puzzles in
this game, including playing an ancient board game (Senet) and using an enemy
to help you proceed...Having played adventure/puzzle games for twenty years, I
found some of the puzzles in this game to be extremely refreshing and creative,
while others were borderline impossible. The pleasure of solving these, though,
reminded me why I like this kind of game in the first place."
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