||(Win95/98/Me/XP) (Retail) (THEWARDPR)
Publisher: Fragile Bits / On Deck Interactive
Mild Language and Violence
Deception Has Many Faces. Truth Has
Your name is David Walker. You are a member of the Apollo
XIX crew. On what should have been a routine assignment. You are sent to the
moon's surface to collect information about unexpected seismic events detected
there. But something goes horrible wrong. As you near completion of your task,
an alien ship descends on your crew and opens fire. You watch your fellow
crewman die in an instant, and you find yourself taken prisoner to a secret
alien world right in the Earth's backyard.
But that's just
Something older that the cosmos itself has chosen you to be
the carrier of an ancient legacy.
Your true mission and purpose is still unknown.
The Birth of a New Millennium Brings
Humanity its Ultimate Test
Accept the challenge of an ancient and unknown force
that will guide you through an interstellar conflict to perform a task you
don't fully comprehend. You will encounter a hybrid society composed of two
different alien races and their human prisoners. You will face danger,
deception and betrayal as you desperately try to reach for the truth.
The way to beat this game is always a logical one, but
that is far from being easy. However, since all the puzzles are deeply
ingrained into the story, you will, with enough patience and effort, always be
able to find the solution. In addition, every major puzzle contains a hint
system and a simplified mode of play is also available.
A very specific
style of both the surroundings and the soundtrack guarantee a memorable
experience far different from anything you've tasted before. Combine an
extremely detailed, fully interactive world with fast-paced cinematics and you
get an adventure that will drive you forward until the very end.
The story follows a three-act structure, and each act
takes a different kind of approach. First you will have to run for your life,
and use all the wits you can muster. If you manage to save your skin, you will
enter a world of intrigue and fear, where your task is to penetrate through
various layers of deception until you finally realize who your real allies are.
In the end, subtleties will become unnecessary as you enter an open conflict,
and use guerilla tactics, sabotage and cooperation with an unlikely ally as you
take over an alien starship that will guide you to your goal.
Your final challenge will take you beyond what you
know. As you fulfill your mission, you will discover the truth about the force
that has been guiding you, all the implications of your Relationship, and what
you have been really fighting for. The game comes on 2 CD's packed with
stunning audiovisual data.
Windows 95/98/Me/XP: Pentium II 133 MHz or higher, 32
MB RAM, 130 MB free hard disk space, 8x CD-ROM drive, 1 MB DirectX video card,
keyboard and mouse.
Gamer by Tony Lacey, Feb. 9, 2001
"Major events in the game are relayed through the game
designer's favourite trick of the trade; the cut-scene. These are, without
exception, well written and presented. They are atmospheric, interesting and
most importantly relevant to the plot...Yes, you experience everything in The
Ward. Space travel, aliens, mystic creations and even the need to clean some
toilets to win someone over. If only real life was this interesting.
"The Ward is not an easy game.
It will take you a long time to complete, unless of course you use a
walkthrough. The puzzles are difficult, even for experienced gamers. Several
sliding puzzles become important in the second act, but for those who despise
this kind of challenge, the game has an 'Easy' mode that allows you to skip
these types of puzzles. Throughout the game you will experience a variety of
problems; from broken-down maintenance robots to games of blackjack, from
hidden passageways to planetary portals. It's a nice, large mix of varied
puzzles that present a real challenge for any adventure player..."
"Why did I like this game? Perhaps because it's got a good
story but which stops short of overwhelming the player with science-fiction. It
could be the thought put in to the characters and the locations. Then again,
the well-constructed, challenging puzzles and rewarding length of the game are
Quandary Review by Gordon
"And for the first third of the game I did enjoy it despite
an annoying timed sequence. It had some interesting inventory based puzzles,
some killer robots to outsmart and some fascinating equipment to manipulate;
and it made me think about where the story was heading. The next two sections,
I felt, let the game down which was a major disappointment after such a
promising beginning ... "
"So I must end by noting that The Ward is a game that may
best appeal to science fiction fans who thrive on timed sequences and, to a
lesser extent, sliding tile puzzles...Although I must point out here that there
is an easy mode option available which allows you to skip the logic puzzles,
but I could find no way to cancel the clock.
"On the whole The Ward really didn't need to resort to timed
sequences. The puzzles (yes, even the sliders) were interesting enough and some
of them were very difficult especially coming to grips with the gadgetry
such as the 'memorizer' and working out exactly what you had to do. It's a
shame that I can't be more positive about this game as I thought the first
section was quite good and I was really prepared to enjoy the challenge and the
exploration but too many frustrating timed sequences spoiled the
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