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The
Thing |
| $19.95 |
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(Win98/2000/Me/XP) (Retail) (THETHINGPR) |
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Publisher: Black Label Games
Game
Blood, gore and violence
Reviews:
from The Four Fat
Chicks
No One Survives Alone
The Thing picks up where the 1982 film left off centering on
the military investigation of enigmatic deaths of an American scientific team
in the frozen wastelands of the Antarctic. Within these inhospitable
surroundings your team encounters a strange shape-shifting alien life-form that
assumes the appearance of people that it kills. Capitalizing on the fear and
intense paranoia portrayed in the film, The Thing will deliver a new gaming
experience blending player controlled, squad-based action and horror elements
for the first time. Through the use of an innovative Trust Fear NPC management
system, the player must monitor and influence his fellow NPC squad members
psychological state throughout the game. Using all your team members is
critical if you hope to accomplish objectives, let alone survive. Now if you
only knew which ones were still human
Game Features:
 An
innovative blend of fast paced squad action meets survival horror, The Thing
will deliver a new gaming experience.
Advanced trust/fear interface adds a new
level of interaction to the genre - How you influence non-player characters
(NPCs) psychological state determines whether or not these characters will
cooperate with you.
Shockingly grotesque Thing beasts ranging
from spider-like mutated head scuttlers, to walkers and full multiple-appendage
Thing bosses.
Amazing lighting, weather and particle
effects complemented by subtle sound cues and in-engine cinematics create a
deep level of immersion.
Requirements:
Minimum Specification: 64 MB RAM, 400 MHz PII CPU,
DX 8-compatible video card, 8 MB video memory, DirectSound8-compatible card,
600 MB disc space, 4x+ CD-ROM.
Recommended Specification: 64 MB RAM, 600 MHz PIII CPU, DX
8-compatible video card, 8 MB video memory, DriectSound8-comatible card, 600 MB
disc space, 4x+ CD-ROM.
Reviews:
The Four Fat
Chicks by the Old Rooser
"Then, in 1982, the master director John Carpenter created
an instant classicsimply entitled The Thing. Returning to Campbell's
original concept of trust versus suspicion, Carpenter wove a gripping story of
survival, desperation, paranoia, freezing cold, and sheer terror! Prior to
playing the wonderful game, you are "required" to rent or buy, then view, this
memorable video..."
"The Thing is primarily a third-person
action/shooter/adventure game, with terrific and unique twists! You'll have
short-term and overall mission statements throughout the levels; inventory
items, weapons and other materials to find; doors to open; computers to access;
blood testing; and a ton of shooting, grenade-hurling, and flame-throwing to
do!..."
"You may recall that our alien monster, both in whole and
little parts, is uniquely adept at taking human form as a disguise. If a team
member, or another, has been left alone, you can't be sure whether or not he
has been "occupied." Indeed, sometimes your team isn't especially sure of you!
Therefore, interface icons include an element completely unique to any
gameTrust and Fear factors. Although there are some rough edges, this
component of the game adds to the overall tension and anxiety. From direct
comments to actual icon indications, your squad mates indicate degrees of trust
and fear that range from mild concern to outright losing itincluding
vomiting! As leader, you need to keep them together (remember, you need that
Engineer to open certain locks, etc.) and also keep them from turning against
you. You'll be wasted going it aloneI know, I tried! Sometimes giving a
wary mate, who's looking about anxiously, extra ammunition, a weapon, or a
healing potion will bring him around; while on other occasions you may need to
perform a blood test on him, or yourself, to prove "humanity." Be careful,
though! If the teammate is inhabited, giving a weapon may lead to it being
turned on you, and giving a blood test can lead to all Hell breaking
loose."
"The Thing is the finest game sequel to a movie ever
created! On its own, it's a compelling, tension-building, heart-pounding tale
of "haunted science station" exploration. There's not only a monster to be
dealt with and a narrative and mystery to resolve (with a satisfying
conclusion), but also a need to constantly be aware of the mental state of your
associates, on whom you depend. In relation to the film, the story line
continues without a hitch, and there are subtle references to Carpenter's work
scattered throughout. Indeed, the Director himself has given his blessing to
the "faithfulness" of the game to his masterwork. Both as a work on its own and
in relation to the film, the design and execution of The Thing earns a Gold
Star from this reviewer."
Games Domain UK by Richard Greenhill
"The good news is that The Thing for PC lives up to a good
amount of that promise. Its first smart decision is beginning the story soon
after where the film left off instead of doing a predictable remake of the same
plot. You play Blake, commander of a military team that has been sent in to
investigate the disappearance of the scientific expedition..."
"The thing that sets The Thing -- sorry! -- apart from other
games in this genre is having the ability to command up to four members of your
squad, or as is usually the case, any persons you happen across that are
willing to go with you. The same trust/fear mechanic that was prominent in the
film plays a relatively large role in the game, too..."
"The gameplay itself is a compelling mix of survival
horror games like Resident Evil, with simple adventure elements and puzzles and
your bog standard fast paced shooter. The pacing has been tuned well, starting
slowly, keeping all the aliens out of sight, then slowly revealing the carnage
as you explore further, until you eventually come under attack on a regular
basis..."
"Visually, The Thing excels. The attention to detail in all
the environments is extremely high, textures are sharp and the people are
hugely realistic, with fluid animation and lip-synced voices. They also react
to things around them - point a gun at their head and they'll retort with a
lewd hand gesture. If they see something particularly grotesque, they'll even
lose whatever meal they last ingested. You know how far we've come in bringing
games into the cultural mainstream when non-essential characters start puking
without any contribution to advancing the plot. Hey, it spelled success for
every gross-out comedy since There's Something About Mary. Audio also matches
the high visual production values, creeping you out with all sorts of ambient
effects."
"The Thing on its own stands as a slightly flawed, yet
atmospheric and alluring action-adventure..."

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