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The Temple of Elemental
Evil |
| Sold Out |
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(Win98/Me/2000/XP) (Retail) (TEMPLEEEPR) |
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Publisher: Atari
- Blood, Violence, and Use of Alcohol
Ratings:
    from Quandary
Choose... Cast.... Explore....Fight....
Many years ago in the land of Flanaess, an
evil demoness founded a cult dedicated to elemental evil, the four elements as
symbols of true evil, and based it in a temple outside the village of Nulb.
Eventually, after years of tyranny and chaos, the good armies of the nearby
lands, headed by the infamous Circle of Eight descended into the temple and
razed it, imprisoning the villains inside. For years thereafter relative peace
ensued, as daring adventurers slew the remaining monsters that ravaged the land
above and the temple itself faded into but a distant memory...until now.
Bandits have begun to patrol the roads outside Hommlet and Nulb again.
Wicked forces are rumored to be afoot, converging on the ruined temple for
malevolent purposes. Who and what these men are, no one can be sure. All claim
to be bent on slaying monsters and bringing peace and security to Hommlet; but
deeds speak more loudly than words, and lies cloak the true purposes of the
malevolent.
So begins the classic Gygax D&D module, The Temple of Elemental
Evil, brought to the PC for the first time with 3.5 Edition rules by
Troika Games. A game like no other; where players will assemble a party of
adventurers to uncover the source of this sinister and ominous activity,
rallying to the very heart of evil within the Temple itself.
Features:
Literal
computer translation of one of the worlds most beloved Dungeons &
Dragons campaign settings, the Realm of Greyhawk. The first and only PC game to
utilize the newly released D&D 3.5 Edition Rules.
Options
for creating up to five characters per party, in a reactive world filled with
nonplayable characters (NPCs) that react differently to the unique attributes
of the adventuring party
Improved, easy-to-use turn-based combat system quickens gameplay and allows
players to better manage battles and spell casting
Dozens of
skills and class abilities, over 50 feats and hundreds of spells from which to
chose, including cleric domain spells
 Multiple quest solutions lead to different paths for
different parties
Over 50
side quests allow players to explore beyond the main storyline
Multiple
starting points depending on the partys alignment, and multiple end games
depending on how the game is played
More than
a 100 different monsters, from goblins and hill giants to elementals and demons

Requirements:
Windows 98/Me/2000/XP: Pentium III 700 MHz or faster, 128 MB RAM or
greater, 1.1 GB free hard disk space, 4x CD-ROM drive, Win 98/ME/2000/XP
compatible sound card, Win 98/ME/2000/XP compatible 3D 16MB video card.
Recommended:Pentium 4 1.7 GHz or faster, 256 MB RAM or greater, 1.1
GB free hard disk space, 10x CD-ROM drive, Win 98/ME/2000/XP compatible sound
card, Win 98/ME/2000/XP compatible 3D 64MB video card.

Reviews:
Quandary
Review by Rosemary Young
"In fact The Temple of Elemental Evil is overall very light on story.
Towards the end it picks up a bit when there are different factions involved
and opportunities to play the game out in half a dozen or so different ways,
but there certainly isn't a strong story line propelling you on. I suppose this
is a plus for some players who don't like their games 'tarnished' with the
smell of linearity, but I'm not one of them..."
"If The Temple of Elemental Evil lacks in
the story department it sure makes up for it with the wonderful turn based
combat. This is where I was in my element because there's no rush, you can take
your time to work out a strategy..."
"If you have spellcasters then there are some impressive spell effects.
Magic Missile sprays out missiles that ricochet around till you finally hear a
'thunk' when they hit their target. Other spells have appropriate light and
sound effects too and you can see the affected zone of area effect spells so
you don't cause any casualties from friendly fire..."
"So although it started slowly this has been quite an enjoyable trip but not
one of epic proportions. The combat is especially good, so for me the game
picked up tremendously in the second part when you arrive at the Temple where
there's more fighting to do. More story, though, would have gone a long, long
way."

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