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ZOOM The Temple of Elemental Evil
Sold Out (Win98/Me/2000/XP) (Retail) (TEMPLEEEPR)

Publisher: Atari

- Blood, Violence, and Use of Alcohol


from Quandary

Choose... Cast.... Explore....Fight....

Many years ago in the land of Flanaess, an evil demoness founded a cult dedicated to elemental evil, the four elements as symbols of true evil, and based it in a temple outside the village of Nulb. Eventually, after years of tyranny and chaos, the good armies of the nearby lands, headed by the infamous Circle of Eight descended into the temple and razed it, imprisoning the villains inside. For years thereafter relative peace ensued, as daring adventurers slew the remaining monsters that ravaged the land above and the temple itself faded into but a distant memory...until now.

Bandits have begun to patrol the roads outside Hommlet and Nulb again. Wicked forces are rumored to be afoot, converging on the ruined temple for malevolent purposes. Who and what these men are, no one can be sure. All claim to be bent on slaying monsters and bringing peace and security to Hommlet; but deeds speak more loudly than words, and lies cloak the true purposes of the malevolent.

So begins the classic Gygax D&D module, ‘The Temple of Elemental Evil’, brought to the PC for the first time with 3.5 Edition rules by Troika Games. A game like no other; where players will assemble a party of adventurers to uncover the source of this sinister and ominous activity, rallying to the very heart of evil within the Temple itself.


Literal computer translation of one of the world’s most beloved Dungeons & Dragons campaign settings, the Realm of Greyhawk. The first and only PC game to utilize the newly released D&D 3.5 Edition Rules.

Options for creating up to five characters per party, in a reactive world filled with nonplayable characters (NPCs) that react differently to the unique attributes of the adventuring party

Improved, easy-to-use turn-based combat system quickens gameplay and allows players to better manage battles and spell casting

Dozens of skills and class abilities, over 50 feats and hundreds of spells from which to chose, including cleric domain spells

Multiple quest solutions lead to different paths for different parties

Over 50 side quests allow players to explore beyond the main storyline

Multiple starting points depending on the party’s alignment, and multiple end games depending on how the game is played

More than a 100 different monsters, from goblins and hill giants to elementals and demons


Windows 98/Me/2000/XP: Pentium III 700 MHz or faster, 128 MB RAM or greater, 1.1 GB free hard disk space, 4x CD-ROM drive, Win 98/ME/2000/XP compatible sound card, Win 98/ME/2000/XP compatible 3D 16MB video card.

Recommended:Pentium 4 1.7 GHz or faster, 256 MB RAM or greater, 1.1 GB free hard disk space, 10x CD-ROM drive, Win 98/ME/2000/XP compatible sound card, Win 98/ME/2000/XP compatible 3D 64MB video card.


Quandary Review by Rosemary Young

"In fact The Temple of Elemental Evil is overall very light on story. Towards the end it picks up a bit when there are different factions involved and opportunities to play the game out in half a dozen or so different ways, but there certainly isn't a strong story line propelling you on. I suppose this is a plus for some players who don't like their games 'tarnished' with the smell of linearity, but I'm not one of them..."

"If The Temple of Elemental Evil lacks in the story department it sure makes up for it with the wonderful turn based combat. This is where I was in my element because there's no rush, you can take your time to work out a strategy..."

"If you have spellcasters then there are some impressive spell effects. Magic Missile sprays out missiles that ricochet around till you finally hear a 'thunk' when they hit their target. Other spells have appropriate light and sound effects too and you can see the affected zone of area effect spells so you don't cause any casualties from friendly fire..."

"So although it started slowly this has been quite an enjoyable trip but not one of epic proportions. The combat is especially good, so for me the game picked up tremendously in the second part when you arrive at the Temple where there's more fighting to do. More story, though, would have gone a long, long way."

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