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Best of the Best
Star Trek Titles
MIDI & Sound
Looking Glass Technologies / Origin / Electronic Arts
Suitable for all audiences
1994 Best Adventure Game of the Year from PC Gamer
4 1/2 stars from Computer Gaming World
There Is Scarely Time to Think
You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured in Diego, a greedy Trioptimum exec who bankrolls a rare cyberjack implant operation. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you.
Once a prime corporate research facility, Citadel now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless artificial intelligence. There's scarcely time to think before in unleashes the first terror...
Play the game directly from the CD and hear full speech for all characters as they send desperate pleas through logs, video mail and e-mail.
Marvel at the first-person, smooth-scrolling viewpoint in the gaming world's first true 3-D simulation.
Lean around corners, leap across chasms, climb walls, crawl through dark, murky shafts and look up and down toward your enemies.
Experience sophisticated physics, complete with variable gravity, recoil effects, fantastic explosions, realistic illumination, and moveable, destructible objects.
Rocket through cyberspace to steal information, hack security and grapple with watchdog defense programs enslaved to a maniacal computer.
Battle huge armies of malfunctioning cyborgs and mutated creatures as you collect hardware attachments, life-sustaining patches and deadly weapons.
Test your intelligence by solving devious puzzles, rewriting access panels and outwitting SHODAN in its own cyber-realm.
IBM Compatible - Intel 486 DX/33 or 100% compatible PC system, MS-DOS 5.0 or greater, 4 megs RAM (8 megs RAM for SVGA and full speech), 20 megs hard drive space, double-speed CD-ROM drive, DOS CD-ROM extensions version 2.1 or higher, Microsoft or 100% compatible mouse, Windows 3.11, Documentation is on disc (printer required to print on-disc manuals) manuals are also available from EA. Joystick, Logitech Cyberman supported.
Graphics: Systems with 4 megs RAM: 256-color VGA (320 x 200); Systems with 8 megs RAM: 256-color VGA (320 x 200, 320 x 400); 256-color SVGA (640 x 400, 640 x 480).
Music/Sound Effects (optional): Ad Lib, Sound Blaster, Pro\16\AWE32, General MIDI (MPU-401 interface), Ensoniq SoundScape or 100% compatible sound board.
Digitized Speech/ Sound Effects: Roland RAP-10, Sound Blaster\Pro\16\AWE32, Ensoniq SoundScape or 100% compatible sound board.
Computer Gaming World, December 1994
"As soon as your adventure through the dark and deadly Citadel station begins, you learn that SHODAN (the Sentient Hyper-Optimized Data Access Network) has blown a neural gasket and is no longer sharing his goals with humanity. In fact, he has taken over the entire station and has been systematically slaughtering the human population while you lay dormant in recover sleep. It plans to use the powerful defensive laser of the station to destroy, one by one, Earth's major cities. Guess who has to stop him."
"System Shock is a 3D, first-person graphic adventure in which you must battle your way through a myriad of levels, completing layered sub-quests to achieve a final and clearly defined goal."
"First off, I am compelled to say that System Shock is an absolutely stunning achievement. Never in a PC game have I seen such a fully realized environment. The world of Citadel station doesn't just look 3D, it's a totally plausible 3D environment with floors, ceilings, elevators, and one of the most sophisticated physics simulations I have ever seen. You feel the weight of things in this game. When you throw an object, it arcs through the air, when you run you sense your body's weight, and when you lean around a corner, you can almost feel your weight shifting from one leg to the other."
"System Shock is essentially a hybrid of two distinct genres: on one hand, it's a Doom-esque shooter, and on the other, it's a puzzle-based adventure game. It is a hybrid that got the proportions just right, and it throws some truly new experiences at the player. While the game does have some deficiencies, it provides one hell of an immersion experience."
PC Gamer, March 1995
"From Looking Glass, the creators of Ultima Underworld I and II comes System Shock, a first-person adventure game that truly immerses the player in a 3D gameworld. Trapped inside a high-tech orbital facility controlled by a computer intent on destroying all human life forms, you must battle your way past mutants, robots, and security systems, then find a way to disable the computer - if you want Earth to survive, that is.
"Game control is excellent: You can jump, crouch, crawl, peek around corners, look up and down, and more. And thanks to numerous configuration options, you can set the game for just the amount of combat you desire, make the story more elaborate, or increase the difficulty of the puzzles. No matter what kind of game you're looking for, you'll find something in System Shock to delight you."
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