||(Win95/98/ME/2000/XP) (DVD Case) (SUDDENS2PR)
Publisher: Fireglow / CDV
from Games Domain
Just When You Thought The War Was
The real-time strategy blockbuster of the millennium -
Sudden Strike - has a great successor setting new quality standards: Sudden
The whole world is nothing but a battlefield. And you are on
the front line - in the very center of realistic battle action, which even
amazes and delights the shrewdest strategy experts. As the commander of German,
Russian, British, American and, finally, Japanese troops, you fight on water
and on land as well as in the air. You can extend your actions through numerous
specific commands in remarkable ways. The four different available difficulty
levels and the fascinating multiplayer mode are thrilling beyond imagination.
The user-friendly editor allows for unlimited supplies of professionally
generated maps and missions - making sure the action never ends.
With Sudden Strike II the war is far from over!
- More than 40 missions in 5 campaigns or separate
- Up to 1,000 units per scenario
- Controllable boats allow you to cross rivers and
- Supplies and additional fire power provided by
- Each motorized until possesses a separately controllable
crew and can be captured
- New order options increase the infantry's
- Bridges, houses, fortifications, trees and other objects
- Multiplayer mode with up to 12 players and 4 teams
- Realistic battle simulations and explosions
- Snipers, machine-gunners, grenade launchers, bazookas,
- Anti-tank and anti-aircraft units, howitzers, Katyusha
- Tigers, Panthers, Sturmtigers, II/III/IV and Konigstiger
- T34, T-26, KV-1, SU 85, T-70, IL II
- Transport vehicles and ambulances
- Flame throwers and much more
Windows 95/98/ME/2000/XP: Pentium II 333MHz (
recommended Pentium II 500 MHz), 64 MB RAM, 100% Direct Sound compatible sound
card, 4x CD-ROM or faster, 350 MB free hard disk space.
Games Domain by Steve Hildrew
"-- what Sudden Strike II does, it does very well, and there
are some substantial gameplay improvements, but what you're really looking at
is more of the same."
"All this aside, the gameplay core of Sudden Strike II
repeats the goodness that made Sudden Strike so popular. The missions are well
thought through, and work well with the troop types with which the game
"In many ways, Sudden Strike II's simplicity is its
own enemy as well as its friend. The gameplay is as great as ever for those
interested in quick-fix strategy gaming, without the rice chopping/ ore mining/
gold collecting of more complicated titles. The simple cover when pulled back
reveals a plethora of troop types each able to contribute cleverly to the game
if not in combat, then with mine-laying, sniping, long-distance viewing and
other strategies all designed to add depth to the proceedings. But in pushing
for ever-increasing scale and flexibility, the diversity trips itself up thanks
to the simplistic method through which the game is viewed. Gameplay is good,
but fiddling around rescuing lost troops, assigning numbers to a multitude of
types and directing small divisions through a complex attack tends to work
against the spirit of the thing. Less Sudden Strike, and more a "Strike after a
certain amount of consideration and some organisational fiddling"."
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