||(Win95/98/Me/2000/XP) (Retail) (SUBTITANPR)
Strategy First /
Game / Real-Time Strategy
- Animated violence
A Fantastical Underwater
In the year 2047, a massive comet ravages Earth's surface
and the remnants of mankind descend to the bottom of the ocean in order to
survive. A century passes, and humans, resilient and enduring, slowly create
new life in their cool blue underwater universe. But even in the still of the
deep, one truth remains... where man goes, war soon follows. The cradle of
civilization has spawned the seeds of man's destruction and now all the oceans
of the world are not big enough for the embattled civilizations of the
power-hungry White Sharks, the technologically savvy Black Octopi and the alien
Silicons. Deploy armies, research technologies, mine for resources and set in
motion a plan to gain control of this spellbinding abyss or find the fate of
civilization and mankind dead in the water.
Three distinct civilizations to play, each with its own
objectives, histories, units, technologies and strategies to master.
Innovative all-new unit classes and structures along
with the ability to hide units and buildings in caves, under cliffs or above
opponents creates new twists in offensive and defensive strategies.
A fully realized 3D underwater universe including 5
depth/elevation levels of iridescent swirling waters, winding mountain ranges,
dimly lit caverns, cliffs, and dark tunnels.
An evolutionary dual control interface allows you to
control individual units or entire groups as well as simultaneously planning
production and launching attacks on the enemy.
Three zoom levels allow you to zoom into or out of the
game anytime you need.
A powerful scenario editor and an intelligent random
mission generator combine to provide an almost unlimited amount of
Includes a complete scripting language allowing the
creation or modification of custom player assistants and enemy artificial
Massive maps give optimal strategic overview of
battlescapes, supporting screen resolutions from 800 x 600 to 1280 x 1024.
Multiplayer action over Internet or LAN allows up to 24
players - including 8 opponents and 8 spectators.
Windows 95/98/Me/2000/XP: Pentium 233 MHz MMX or
compatible equivalent (Pentium III recommended), 32MB of system RAM (64 highly
recommended), 140MB free hard drive space, 6x CD-ROM drive, Sound Blaster
compatible sound card (EAX compatible sound card for 3D audio), 24 bit SVGA
(800x600 or better pixel display) graphics mode, full installation of DirectX
7.0 and DirectXMedia 6.0, mouse or equivalent input device.
Multiplayer: minimum 28.8 kbps modem connection.
After the strike of the Clark Comet in 2047 the surface of
the earth was wiped clean. Only a fortunate few tens of thousand humans
survived, huddled in subterranean vaults and submerged installations.
Nature had yet another series of blows to land; a twelve
year winter was followed by rapid heating of the earth's oceans and the melting
of polar ice. Water levels rose by more than 60 feet and survivors on land were
forced back to subsistence levels, eking out a meager living in inbred
In the sea the survivors were more fortunate. The sea floor
was little affected by the calamities on the surface and their computer banks
of knowledge remained intact.
Gradually, by the new century, the two world spanning powers
that had defied the Comet, and fought for world control, reestablished their
power over the scattered undersea colonies. Two rival civilizations arose, the
White Sharks, anxious to regain a position of world dominance and the Black
Octopi, seeking balance with the earth and prepared to enforce it with all the
weapons at their disposal.
The sides grew even more powerful with the discovery of
Corium 276, a previously unknown element that had veined the Clark Comet and
was capable of powering even more powerful bases and craft. Trade began with
the surface and both sides used their technological magic to begin dominating
large areas of the world.
As the sides grew they began to clash once more. Whilst at
first conflicts were limited to battles of words the White Sharks remembered
the destruction of their domination plans 60 years before. In 2105 they began
building a military machine to wipe the Black Octopi off the planet and secure
their position. The Black Octopi remained unaware, developing their technology
and gradually expanding their industrial base.
Seeking new sources of Corium in 2110 the Black Octopi
discovered an abnormally high concentration in the crater left by the largest
Clark fragments to strike earth. Whilst exploring the region several subs were
destroyed by unknown forces and the Black Octopi quickly sent a larger
taskforce to investigate. What it found was an alien race of creatures with
advanced technology that aggressively attacked any units in the crater area.
Upon receiving this news the Black Octopi began building their own military
force to halt the spread of these aliens and protect their holdings.
By 2115 the White Shark high command, unaware of the Black
Octopi build-up, deemed their forces ready for war against their pre-comet
enemy and launched a pre-emptive strike.
Reeling from the blow, but more prepared than the White
Sharks expected, the Black Octopi moved part of their force to suppress the
aliens and the rest to defend their civilian bases against the massive
This is the world of Sub Titans.
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