||(Win98/Me/2000/XP) (DVD Case) (STELITE2PR)
80 from Action
Hack, Blast, And Vaporize!!!!!
The alien invaders show no mercy, and neither should you. Hack, blast
and vaporize your way into the heart of galactic evil with devastating
firepower. Battle through the ravaged hulk of a massive starship, protect an
alien colony under siege, face the unknown on a treacherous volcanic planetoid
and assault a host of insidious alien strongholds. Where diplomacy fails, the
Hazard Team thrives.
A terrifying evil has awakened. Hordes of nightmarish creatures are
attacking ships and colonies throughout the galaxy. Evolved for combat, their
armies have made easy work of the opposition. Now, it's up to the Hazard Team
to respond. Lead your highly trained squad from volcanic worlds to deadly
swamps, from starship hulls to the underground cities of long-vanished races,
from mercenary space stations to ice planets. Bring the fight to the enemy as
the twisting plot unfolds. Seek to uncover the mysterious origins of the
invaders and eliminate their threat once and for all.
arsenal as lethal as your skills is at your disposal. Engage in an epic
conflict alongside your teammates.
include both solo and team-based gameplay and range from creating all-out
mayhem to stealth infiltration.
Experience stunning visual detail in both characters and environments as
rendered by a newly enhanced version of the Quake III Arena engine.
your opponents in fast-paced multiplayer games such as deathmatch-style
Holomatch, Disintegration, Capture the Flag, Action Hero and many more.
Windows 98, 2000, Me, XP: 3D Hardware Accelerator with 100% DirectX
9.0 compatible 32 MB video card and drivers, Pentium III 600 MHz or Athlon
processor, 128 Mb RAM, 1.3GB of uncompressed hard drive disk space for game
files , plus 200 Mb for the Windows swap file, 100% DirectX 9.0 compatible
Multiplayer Requirements: Internet (TCP/IP) and LAN (TCP/IP and IPX)
play supported, Internet play requires a 100% Windows 98/ME/2000/XP compatible
56 Kbps (or faster) modem.
Action Trip by Uros "2Lions" Jojic
"But, even so, the story and its colorful characters (the Klingons, Ferengi,
Vulcans, etc.); great directing, entertaining and sometimes witty dialogue,
expressive voice acting and masterfully paced plot will be one of the main
reasons why you'll want to finish Elite Force 2. That feeling I got when I was
playing the original; of being a part of a Trek episode; was even stronger in
the sequel. The designers had a decent budget and it shows. Even though you
might question the game's originality you cannot question the skilful fusion of
cinematic and gameplay elements that present the strongest quality of Elite
"Finally, one of the things that the gameplay has working for it are the
rather entertaining, though not particularly challenging logical puzzles. The
good thing about them is that the programmers will make you use your brain in
pressure situations. The idea is so good and such an obvious asset that I fail
to see why it hasn't been used more often in games. The designers will
generally put you in a tight spot (gas leakage, warp core overheat, etc.) and
make you solve a logical puzzle under pressure. The great thing about it is
that the time continues to pass in real time as you're solving the puzzle, so
you'll not only be required to solve it, but solve it fast! Kudos to the
ex-Ritual team members for including this novelty in the game."
"Seriously, even though some weird level design decision and venerable AI
code may present a fairly serious drawback, the aforementioned qualities of EF2
outweigh the bads. Shooter fans that appreciate the Star Trek universe should
go out and buy this game. The single-player is longer than in the original (I
can't say exactly now many hours it took me to finish it, but it's certainly
more than it took me to beat the original). There are also a lot of secret
areas, and if you collect enough golden ships, you can unlock bonus maps. The
multiplayer is standard and not exactly the game's main selling point, but at
least it's present."
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