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Starfleet Command
2: Empires at
War |
| Sold Out |
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(Win95/98/2000/XP) (RETAIL) (STCOMM2PR) |
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Included in the Star Trek
Commander's Edition
14° East / Interplay
Game - Animated Violence
The Sequel to the Best Selling Star Trek Naval Combat
Game
Choose from 8 races to play with all new single and multiplayer campaigns
including 2 new races: The Interstellar Concordium and The Mirak Star
League.
Each of the 8 empires has different mission goals and tendencies. Earn
titles, honors, medals, awards, rank, and prestige points as you experience the
life of a career starship officer.
Command up to 3 starships at once that
react and maneuver in authentic Star Trek fashion armed with classic starship
weapons from the Federation photon torpedo to the Romulan plasma torpedo.
Scores of highly detailed new ships have been added including realtime 3D
space stations, capital ships and other vessels.
Cutting edge graphic technology opens a new era of tactical space combat
realism.
Combat scenarios become even more intense with the addition of more fighters
and fast patrol ships.
The revolutionary new multiplayer online matching system features a galactic
map reflecting the current military and economic status of the empires.
Each player will have an evolving character/commander to control, with the
ability to advance through the ranks.
Player's actions in battle will have a direct effect on the map and the
status of the empires.
Your Private Little War is Over:
It's a boundless galaxy where players from across the globe struggle for
control of the galaxy, one sector at a time. A continuous online matching
system reflects the current state of the campaign as 8 races battle for
dominance. Choose your species, choose your ships and choose your friends
wisely.
Choose from Eight Races
The United Federation of Planets is comprised of hundreds of regional
governments controlling thousands of planets across a large area of space.
Federation starships are generally well-rounded and designed for more than just
war. They have excellent overall shielding and better science systems than most
ships.
The Klingon Empire is relatively poor, and can only match the
Federation in military power at the price of a harder standard of living for
its people. Most Klingon ships are specialized to cruise at medium range and
snipe with their quick-charging disrupters.
The Mirak
are a race of aggressive predatory carnivores. To be a Mirak is to be a
survivor in harsh conditions, against terrible enemies and predators, both on
the harsh surface of Mirak worlds, and in the cold dark vastness of space. On
approaching a Mirak starship, one is at once struck by ... Missiles, many, many
missiles!
Romulans are an offshoot of the Vulcan race. The exact reason for the
separation of the Romulans and Vulcans is a mystery that has troubled
historians for many years. Romulan captains must be very careful because their
large torpedo weapons take a lot of time and energy to charge up.
Physically, a Gorn averages around 2 meters in height, massing about
215 kilos. Gorn ships tend to be less maneuverable than those of the other
races. However, they make up for this with excellent phaser arcs that allow for
a serious amount of the ships phasers to fire in almost any direction.
Lyran disposition is similar to that of a Klingon. They are fierce
and passionate, with an intense love of combat. Lyran ships are fast and
bristle with weapons, but are generally underpowered. Lyran starships have the
Expanding Sphere Generator (ESG), used both defensively and offensively.
The atmosphere of
the Hydran homeworld is rich in methane, which they breathe. This would
be uncomfortable (at least) to most Federation species. The Hydran starship is
the master of the knife fight, specializing in fighting an opponent at close
range. Their ships are extremely well built.
The Interstellar Concordian believes in peace at any cost and will
not hesitate to interfere or intervene in even the most trivial conflict. Their
well-shielded ships are heavily armed with Plasma Torpedoes, Phasers, and with
their own unique weapon the Plasmatic Pulsar Device (PPD).
Requirements:
Windows 95/98/2000/XP: Pentium III 500 (without 3D acceleration),
Pentium II 350 or better (with 3D acceleration), Windows 95/98/2000 with
DirectX 7.0, 64 MB RAM, 550 MB of free hard disk space, 4x or faster CD-ROM
drives, compatible with D3D supported video cards, Multi player supported (up
to 6 players), direct TCP/IP, MPlayer, Flipside.com
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