||(DOS) (Jewel Case) (STARCRUSPJ)
Suitable for all audiences
4 stars from Computer Gaming World
4 stars from Multimedia World
The game starts at the Main Hall. Left click on the red
jewel at the bottom of the screen. This will take you to the Mission Briefing
room. Here you will see the mission briefing screen and the mission tactical
map. You can scroll through the mission using the up and down arrows. You can
also click on a ship on the tactical map to get a ship description. Just left
click to get back to the tactical map.
If you click on the door on the right side of the screen, it
will take you to the computer room. This is where you configure your squadron.
The three buttons on the right side of the computer screen will let you set up
your squadron. If you are flying a solo mission, go to the Combat Resources
menu and choose a ship that you want to fly. If you are leading a fighter wing,
you will need to pick other pilots to fly with you. When finished you can
assign pilots to the ships you chose.
If you move the cursor to the right of the screen you can go
fly the mission. There will be a cinematic take-off scene here.
IBM 386/486 and Pentium PC and compatibles, VGA, Mouse or
Joystick, Roland, Ad Lib, Sound Blaster, Sound Blaster Pro, Sound Master II,
Pro Audio Spectrum, Minimum 2 MB extended memory, DOS 5.0 and hard disk,
Minimum 550K available conventional memory, Single speed CD-ROM drive (2X
highly recommended), Sound Blaster or compatible required for digitized speech
Multimedia World, January 1995
"The player is cast as hotshot pilot Roman Alexandria, who
finds himself embroiled in a conflict of galactic proportions. His people, the
Gorenes, have embarked on a massive campaign to liberate and educate rival
civilizations - whether they like it or not. Soon enough, Alexandria realizes
that the Gorene leadership is as sadistic and brutal as the so-called savages
he's fighting against. What's a person to do? Follow orders and live with a
guilty conscience, or rebel and face truly dire consequences?"
"It's remarkable that Take 2, designers of the game, were
able to construct such an involving plot without the advantage of already
familiar characters. As to the game play: The action is intense from the outset
and gradually builds to a thunderous crescendo in the game's later stages.
While it's possible to get through Star Crusader on an arcade-style wing and a
prayer, the program provides enough options - from in-flight power management
to multiple craft types to user selectable wingmen - to satisfy control freaks
or those who prefer a more strategic gaming experience."
"The one downside to Star Crusader is that its graphics,
while acceptable, are not as good as those in the latest releases from
LucasArts and Origin. The sound effects are more impressive, especially the
frantic chatter among your squadron during battle sequences."
"Overall, Star Crusader is a welcome new addition to the
space combat category."
Computer Gaming World, November 1994
"So how does Star Crusader fare in the crowded field of
space combat simulations? With its impressive audio, in-depth strategic
elements, and other features, Star Crusader emerges as a prominent product in
the category, worthy of being mentioned in the same breath as X-Wing and Wing
Commander. While the genre in which Star Crusader is firmly rooted may be
verging on bathos, Take 2's designers have infused their creation with enough
depth and originality to make it stand out from the horde of 'me-too' clones.
If you've traded away Privateer, tied up the loose ends of Tie Fighter, or are
waiting impatiently for Wing Commander III, Star Crusader should be the next
game on your playlist."
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