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Starship
Titanic |
$19.95 |
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(Win95/98/Me/XP) (Retail) (SSTITANIPR) NOTE: Last one. Box is shopwarn and the very small
sealing tabs have broken due to handing. It has not been used but it might look
used so we are pricing it as if it were used. . |
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Publisher: The Digital
Village / Simon & Schuster
Game / Adventure
ESRB Rating: Teen - Comic mischief, use of alcohol
Ratings:
from The
Adrenaline Vault
We've Just Learned the Art of
Conversation...
A new adventure game from Douglas Adams creator of The
Hitchhiker's Guide to the Galaxy.
At the heart of our Galaxy, an advanced civilization of
which we know nothing has built the biggest, most beautiful starship ever, the
Starship Titanic.
Majestic and luxurious, its interior resembles a mixture of
the Ritz, the Chrysler building, Tutankhamen's tomb and Venice. Starship
Titanic is a technological marvel. And it cannot possibly go wrong.
In theory. Seconds into its maiden voyage it crashes into
hyperspace, vanishes... and collides with your house.
Bewildered, you find your way aboard, and just as you are
gazing at its awe-inspiring interior, the ship takes off again and heads deep
into space. You are stranded. But you are not alone...
The ship is
inhabited by a crew of malfunctioning robots and a semi-deranged parrot. You
discover that you can communicate with them, a feat that is made possible by
SpookiTalk, the game's proprietary interactive language engine. You can chat
with any of the robot characters, like Fentible the distinguished Doorbot,
Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O' Perfluous the
outrageously convivial Barbot. Talk to them,. Interrogate them. Give them
orders. They will listen to you, answer you and, if they happen to feel like
it, obey you. Sometimes.
To begin with, you are a third class passenger, and you
quickly find yourself in the grip of one of the most powerful forces known to
modern man, the desire for a free upgrade. As you move up to second and at last
to first class, more and more of the ship becomes accessible to you, and more
and more of its mystery unravels. What has happened here? What terrible events
occurred the night before the launch? Who is the mysterious Titania whose
brooding statues dominate the ship? Can you solve a series of increasingly
bizarre and surreal puzzles, unlock the central mystery and return to Earth
before the parrot drives you finally and irrevocably mad?
Features:
All original interactive characters and game design by
Douglas Adams
Stunning cinematic interiors from the Oscar-winning
design team of Oscar Chichoni and Isabel Molina
SpookiTalk - a cutting-edge, natural language text
parser, enabling complex and entertaining conversations between the player and
the game's characters

Requirements:
Windows 95/98/Me/XP, 100MHz
Pentium processor (133MHz or greater recommended), 16MB RAM, 160MB available
hard disk space, video and sound cards 100% compatible with DirectX 5.0
(included), video card capable of displaying high color (16 bit) at 640 x 480
pixels resolution, 4x CD-ROM drive or faster.
Tested OK on Windows XP. May require compatibility mode.

Reviews:
The Adrenaline Vault by David
Laprad
"Curse Douglas Adams! Here I am, responsible for
simultaneously previewing, reviewing, and playing several games, and all I can
do is frolic with this tripped-out piece of adventure gaming lunacy called
Starship Titanic. There is a stack of unfinished work on my desk, plus an even
higher pile of games waiting to be perused, and my only thoughts are of
needling a first class upgrade out of Marsinta Drewbish, the DeskBot. If you
have ever picked up a copy of "Hitchhiker's Guide to the Galaxy" or a Dirk
Gently novel and found yourself incapable of putting it down, steer clear of
this game or put your life on hold. It is fun; it is challenging; it will have
you in stitches; and it manages to bust the seams of adventure gaming
convention wide open."
"Underneath the simple, text-based interface is a
remarkably complex language parser that allows you to issue commands, ask for
help, and dabble in some inspired, if not slightly off-the-wall, conversations.
You can even make references to a wide range of popular topics, including the
Star Wars films or the "Spice Girls" -- I did not say I liked them, I said they
were popular -- and get an informed response..."
"At the conclusion of Starship Titanic, I was tempted to
stand and bestow enthusiastic, well-deserved applause upon the designers. Games
are expanding as an art form, and becoming increasingly complex in terms of
execution and thematic approach. How refreshing to play a title that challenges
convention and simultaneously makes you smile widely. A lot of games come my
way, yet very few are added to my permanent collection. This game made the
grade, and is currently sitting on top of the heap. As I placed it in my
cabinet, I felt the satisfaction of having read a good novel. Somehow, the
diverse realms of creative fiction and computer games have been perfectly
blended, and the results are majestic. Through forty-odd hours of gameplay, you
will explore a magnificent starship, converse with oddball characters,
including the short and sweet Succ-U-Bus, voiced with relish by Adams, and
solve challenging, yet satisfying puzzles. The best part, though? It is all
vintage Adams."

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