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ZOOM Starship Titanic
$19.95 (Win95/98/Me/XP) (Retail) (SSTITANIPR)
NOTE: Last one. Box is shopwarn and the very small sealing tabs have broken due to handing. It has not been used but it might look used so we are pricing it as if it were used. .

Krage, your friendly and sometimes helpful BellBotPublisher: The Digital Village / Simon & Schuster

Game / Adventure

ESRB Rating: Teen - Comic mischief, use of alcohol


from The Adrenaline Vault

We've Just Learned the Art of Conversation...

A new adventure game from Douglas Adams creator of The Hitchhiker's Guide to the Galaxy.

At the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever, the Starship Titanic.

Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen's tomb and Venice. Starship Titanic is a technological marvel. And it cannot possibly go wrong.

In theory. Seconds into its maiden voyage it crashes into hyperspace, vanishes... and collides with your house.

Bewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. You are stranded. But you are not alone...

Be afraid. Be very afraid.The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the game's proprietary interactive language engine. You can chat with any of the robot characters, like Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortillian Bantoburn O' Perfluous the outrageously convivial Barbot. Talk to them,. Interrogate them. Give them orders. They will listen to you, answer you and, if they happen to feel like it, obey you. Sometimes.

To begin with, you are a third class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to modern man, the desire for a free upgrade. As you move up to second and at last to first class, more and more of the ship becomes accessible to you, and more and more of its mystery unravels. What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles, unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad?


All original interactive characters and game design by Douglas Adams

Stunning cinematic interiors from the Oscar-winning design team of Oscar Chichoni and Isabel Molina

SpookiTalk - a cutting-edge, natural language text parser, enabling complex and entertaining conversations between the player and the game's characters


Boppy Headcase, swinging with Snakey, Bells and BassWindows 95/98/Me/XP, 100MHz Pentium processor (133MHz or greater recommended), 16MB RAM, 160MB available hard disk space, video and sound cards 100% compatible with DirectX 5.0 (included), video card capable of displaying high color (16 bit) at 640 x 480 pixels resolution, 4x CD-ROM drive or faster.

Tested OK on Windows XP. May require compatibility mode.


The Adrenaline Vault by David Laprad

"Curse Douglas Adams! Here I am, responsible for simultaneously previewing, reviewing, and playing several games, and all I can do is frolic with this tripped-out piece of adventure gaming lunacy called Starship Titanic. There is a stack of unfinished work on my desk, plus an even higher pile of games waiting to be perused, and my only thoughts are of needling a first class upgrade out of Marsinta Drewbish, the DeskBot. If you have ever picked up a copy of "Hitchhiker's Guide to the Galaxy" or a Dirk Gently novel and found yourself incapable of putting it down, steer clear of this game or put your life on hold. It is fun; it is challenging; it will have you in stitches; and it manages to bust the seams of adventure gaming convention wide open."

"Underneath the simple, text-based interface is a remarkably complex language parser that allows you to issue commands, ask for help, and dabble in some inspired, if not slightly off-the-wall, conversations. You can even make references to a wide range of popular topics, including the Star Wars films or the "Spice Girls" -- I did not say I liked them, I said they were popular -- and get an informed response..."

"At the conclusion of Starship Titanic, I was tempted to stand and bestow enthusiastic, well-deserved applause upon the designers. Games are expanding as an art form, and becoming increasingly complex in terms of execution and thematic approach. How refreshing to play a title that challenges convention and simultaneously makes you smile widely. A lot of games come my way, yet very few are added to my permanent collection. This game made the grade, and is currently sitting on top of the heap. As I placed it in my cabinet, I felt the satisfaction of having read a good novel. Somehow, the diverse realms of creative fiction and computer games have been perfectly blended, and the results are majestic. Through forty-odd hours of gameplay, you will explore a magnificent starship, converse with oddball characters, including the short and sweet Succ-U-Bus, voiced with relish by Adams, and solve challenging, yet satisfying puzzles. The best part, though? It is all vintage Adams."

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