||Spycraft: The Great Game
||(DOS/Win95) (Retail Box) (SPYCRAFTPR)
- Mild language and realistic violence
89% from PC Gamer -
4 1/2 stars from CD-ROM Today
4 Stars from PC Entertainment
Awesome from New Media
Enter the world of international intrigue. It's you against
faceless enemies in a rush to unravel a high-level assassination plot. Arm
yourself with authentic spy tools, high-tech weapons and professional skills
true to CIA operations. Then confront realistic global scenarios... where
decisions you make determine the balance of world power.
In Spycraft, you're challenged to go deep undercover in
Russia to investigate the assasination of a presidential candidate there and to
thwart a perceived threat to the life of the United States president. You won't
go unprepared, though: to prepare for the assignment, you get the espionage
boot camp at the CIA training facility, The Farm in Langley, Virginia. Lead a
team of special forces, carefully study satellite photos, intercept radio
communications, conduct ballistics analysis and operate a computer-based
suspect identification tool -- all exercises are based on actual CIA covert ops
Unprecedented collaboration: William Colby
(former CIA Director) and Oleg Kalugin (former KGB Major General) reveal
secrets from the "great game" of espionage.
Authentic spy thriller: Master the tools of a CIA
operative, surveil double agents and intercept radio transmissions to
infiltrate a web of rogue spies.
Unrivaled production values: Stunning
computer-generated graphics, 35mm film, actual CIA footage and dozens of
Hollywood actors portray the danger and intrigue.
100% IBM PC-compatible computer, 486/DX2 - 66MHz processor,
8 MB RAM, Double speed CD-ROM drive (300K/sec. sustained transfer rate), 30 MB
of uncompressed hard disk space, VESA local bus or PCI video, 16-hit High-Color
SVGA (640x480) - thousands of colors, 100% Microsoft-compatible mouse and
driver, 100% Sound Blaster 16 - compatible sound card (for digital and general
Does not work on Windows
Additional System Requirements
for MS-DOS: Microsoft MS-DOS 6.0 operating system.
Additional System Requirements for Windows 95: Microsoft
Windows 95 operating system. Note: The Windows 95 version uses new Microsoft
DirectX technology, which may require your system to have the latest Windows 95
Optional Online Component for Windows 95: 100% Windows
95-compatible 14,400 bps or faster connection to the Internet through an
Internet service providor, 100% Windows 95-compatible 32-bit Web browser (e.g.
Netscape Navigator and Mircorsoft Internet Explorer.
CD-ROM Today, May 1996
"The player assumes the identity of a CIA agent working in
an unprecedented capacity with the KGB. The agent must help track down an
assassin and ensure a smooth transition of power in the former Soviet
"Probably the most exciting aspect of the game is the World
Wide Web elements. The interface is based on a futuristic personal digital
assistant (like an Apple Newton). You can also go to a real Spycraft Web page
from the PDA and download virtual news that you can use during your current
mission. That's super cool, and keeps the game realistic and fresh."
PC Entertainment, May 1996
"Spycraft is a realistic portrayal of how government
intelligence really operates."
"As you play, you'll have to use various computer tools to
monitor the activities and phone calls of fellow government workers. In
addition, you'll have to master voice-analysis equipment to determine just
whose voice you're listening to, and how to detect background noises for
much-needed clues. You'll have to study files, develop composite sketches, and
decipher secret codes, all in an attempt to find the assassin."
"Unlike many games, Spycraft uses its high-quality
full-motion video to enhance the gaming experience rather than hinder it. The
game's seamless combination of compelling game play and top-notch production
values helped immerse me in the world of kill-or-be-killed intelligence."
New Media, June 24, 1996
"Spycraft superbly melds game play and story line. Players
use a variety of interfaces and problem-solving techniques, and they face
several true-to-life, spy profession moral dilemmas. (Would you risk your
partner's life to gain information?) Throw in a real-time, online update
element with a believable, twisting plot, and you have a suspenseful thriller.
Spook wannabes will love the nitty-gritty espionage and will find Spycraft
immersive and challenging."
PC Gamer, December 1996
"The coolest thing about this big-budget graphic adventure
is that its technical advisers included spy novelist James Adams, former CIA
director Wiliam Colby, and KGB Major General Oleg Kalugin. It's a real
post-Cold-War collaboration, and the result is a modern-day spy game that with
an unprecedented air of realism and authenticity. Don't be fooled by the Mad
Dog McCree-style video shoot-'em-up that opens the game; Spycraft has one of
the deepest, most satisfying stories you'll find in an adventure game, backed
up by some diabolically clever puzzles that advance the plot rather than
delaying it. Spycraft is an excellent graphic adventure that provides a
refreshing break from the usual science fiction and fantasy settings; if you
like spy novels, you'll love this game."
Quandary Reviews by
Gordon Alpin (August 1996)
"As you might expect in a game about spying the plot is full
of twists and turns and involves political corruption in Russia, the theft and
attempted sale of a nuclear device, a shadowy group of mercenary
ex-intelligence operatives, sundry double agents, a mole in the C.I.A. and
much, much more."'
"It is at your desk where the real work of the game is
carried out, where puzzles are solved by a process of elimination or by
manipulating a device. Good old-fashioned 'leg work' is now done sitting in
front of a computer. The puzzles themselves vary in complexity but remain in
context throughout the game. In fact, many aspects of play are similar to using
the World Wide Web to ferret out that elusive piece of information by clicking
on a highlighted word or phrase and tracking from link to link, and discovering
interesting snippets along the way."
"...the game has a couple of small but unavoidable combat
sequences, one at the beginning and one near the end, but these are fairly easy
to negotiate and adventurers shouldn't be put off by them. (Another combat
sequence crops up in the middle of the game but here you get a choice of taking
this path or choosing the intelligence path. Both are easily negotiated.) Once
again, since I am in a forgiving mood, these arcade-like combat sequences can
possibly be justified in the context of this game -- I just wish they wouldn't
do it. And if you don't like the idea of shooting other people, be aware that
sometimes spies have to do such things in the line of duty.
"Time limits! Combat! Why am I in such a forgiving mood?
Simply because I found the game to be entertaining and challenging and I
enjoyed it overall for its puzzles, intrigue and mystery."
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